NLOWZSP - Requires Help
RE: NLOWZSP - Requires Help
I can help with any complicated Decorate or ACS hacks if ya want.
I've just been making random experimental gamemodes for the past couple days using gross hacks because of just how feature-incomplete modding is in the grand scale of things. It seems that any cool effect or object literally REQUIRES a horrible hack of some sort.
I've just been making random experimental gamemodes for the past couple days using gross hacks because of just how feature-incomplete modding is in the grand scale of things. It seems that any cool effect or object literally REQUIRES a horrible hack of some sort.
RE: NLOWZSP - Requires Help
If anyone can help think/code a way to keep the game from getting laggy, that would be very helpful - maybe spawning/removing zombies (except like boss fight characters) depending on where players are in relation to it. Also, I need to change the zombie spawners - they should be all over the place, but they shouldn't spawn as much as they do. There needs to be plenty of zombies during the day, none spawn at dusk, they spawn a lot at dark, and hardly at all at dawn. As it is right now, they spawn nonstop throughout the whole day, and by night I can't imagine anyone surviving with what little ammo there will be ingame. (Unless you used cheat codes!!! ... which I did..)
RE: NLOWZSP - Requires Help
Basically what you should do is place the spawners around the map and categorize them by TID (the ones in this area are 10000-10100 etc) then you can have the script figure out which areas players are in and spawns zombies accordingly in those areas only. Assign spawned zombies with TIDs that have to do with the area they spawn in. Then when players leave certain areas, you can slowly kill off the zombies with certain TIDs until a maximum is established (like 10 or whatever in each area) so that way if a player runs into an area there isn't ZERO zombies, and zombies can start spawning again.Conmon wrote: If anyone can help think/code a way to keep the game from getting laggy, that would be very helpful - maybe spawning/removing zombies (except like boss fight characters) depending on where players are in relation to it. Also, I need to change the zombie spawners - they should be all over the place, but they shouldn't spawn as much as they do. There needs to be plenty of zombies during the day, none spawn at dusk, they spawn a lot at dark, and hardly at all at dawn. As it is right now, they spawn nonstop throughout the whole day, and by night I can't imagine anyone surviving with what little ammo there will be ingame. (Unless you used cheat codes!!! ... which I did..)
Have the script that does your day/night time set a global variable like "Time = 5" the higher the number more zombies will spawn. So Afternoon would be 0, midnight would be 5.
Then your zombie Spawner script will change the maximum number of zombies in each area like this or something:
Code: Select all
for (int x = 0; x < NumberOfAreas;++x)
if (AreaHasPlayers(Area[x]))
ActiveZombies(Area[x],5*Time);
else
ActiveZombies(Area[x],2*Time);
Last edited by Llewellyn on Wed Jul 18, 2012 5:13 pm, edited 1 time in total.
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RE: NLOWZSP - Requires Help
The thumb isn't twisted, it's missing.Hece wrote:I agree, but my skills aren't there yet.Ivan wrote: They both look like they need more work, the angle seems off on shovel and on bottle... his thumb seems to have "gotten into" that bottle, somehow.
but the thumb is just twisted magically around the neck :33
See?
But yeah it's not that good.
That is a finger.
RE: NLOWZSP - Requires Help
I'm not sure I like that bottle too much anyways... I can make some sprites myself - I was thinking of using a less saturated version of the Action Doom 2 whiskey bottle.
RE: NLOWZSP - Requires Help
New idea: Item combination.
Example: If a player has in his inventory a bottle and a gas jug, he can make a molotov. (It's assumed that he tears a piece of cloth from his shirt, and he's a smoker/toker so he always has his trusty lighter with him.)
Btw I mixed a few sounds for you to use. I noticed that most of the guns share sounds (bad ones too). I'll send those when all of them are ready.
Example: If a player has in his inventory a bottle and a gas jug, he can make a molotov. (It's assumed that he tears a piece of cloth from his shirt, and he's a smoker/toker so he always has his trusty lighter with him.)
Btw I mixed a few sounds for you to use. I noticed that most of the guns share sounds (bad ones too). I'll send those when all of them are ready.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: NLOWZSP - Requires Help
So, would it be automatic? Like as soon as you pick up the bottle it makes a molotov? Or do you have to find a workbench to make one?Ænima wrote: New idea: Item combination.
Example: If a player has in his inventory a bottle and a gas jug, he can make a molotov. (It's assumed that he tears a piece of cloth from his shirt, and he's a smoker/toker so he always has his trusty lighter with him.)
Ænima wrote:Btw I mixed a few sounds for you to use. I noticed that most of the guns share sounds (bad ones too). I'll send those when all of them are ready.

RE: NLOWZSP - Requires Help
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: NLOWZSP - Requires Help
Alright, it's been effing forever, but I'm finally back on my Doom computer, and I've started mapping again. About 10-15% of the map is done! Also, I've changed the player walk/run/sidestep speeds to more realistic values, and fixed the machete so it actually has range now (before, the range of the weapon was about 25, now it's 65).
RE: NLOWZSP - Requires Help
You should get some better sounds for the zombies as well. In the sounds the zombies make in the topic video are rather funny instead of scary.
Except for that bitching, looking nice.
Except for that bitching, looking nice.
RE: NLOWZSP - Requires Help
.....holy...crap......MORE MAP.......WOOOO!Conmon wrote: Alright, it's been effing forever, but I'm finally back on my Doom computer, and I've started mapping again. About 10-15% of the map is done! Also, I've changed the player walk/run/sidestep speeds to more realistic values, and fixed the machete so it actually has range now (before, the range of the weapon was about 25, now it's 65).






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RE: NLOWZSP - Requires Help
That's really awesome!Conmon wrote: Alright, it's been effing forever, but I'm finally back on my Doom computer, and I've started mapping again. About 10-15% of the map is done! Also, I've changed the player walk/run/sidestep speeds to more realistic values, and fixed the machete so it actually has range now (before, the range of the weapon was about 25, now it's 65).
RE: NLOWZSP - Requires Help
I have some decent zombie sounds, well, they are readily available, theyre from Diablo II and a half life mod called They Hunger (a zombie mod)Frits wrote: You should get some better sounds for the zombies as well. In the sounds the zombies make in the topic video are rather funny instead of scary.
Except for that bitching, looking nice.
RE: NLOWZSP - Requires Help
I dont want to be an unoriginal idiot by telling you to rip sprites, but these sprites might be useful to rip:
http://spriters-resource.com/pc_compute ... heet/30646
http://spriters-resource.com/pc_compute ... heet/30721
http://spriters-resource.com/pc_compute ... heet/43193
Theres probably tons of other sprites you can find on that site.
http://spriters-resource.com/pc_compute ... heet/30646
http://spriters-resource.com/pc_compute ... heet/30721
http://spriters-resource.com/pc_compute ... heet/43193
Theres probably tons of other sprites you can find on that site.
RE: NLOWZSP - Requires Help
The first one if I remember correctly is already in NLOWZSP - not as a zombie but as one of the psychopaths you encounter in the city. I might put the second one in as like a forest zombie or something, but I don't know how I feel about that last one...Tosen wrote: I dont want to be an unoriginal idiot by telling you to rip sprites, but these sprites might be useful to rip:
http://spriters-resource.com/pc_compute ... heet/30646
http://spriters-resource.com/pc_compute ... heet/30721
http://spriters-resource.com/pc_compute ... heet/43193
Theres probably tons of other sprites you can find on that site.
RE: NLOWZSP - Requires Help
Like I said those are just a few I pulled off that site theres probably tons more lying around there