Unblock Players in Public CTF
Unblock Players in Public CTF
Interest in Public CTF has been on the rise, which is fantastic. However, this brings with it the problem that anything above 6v6 becomes chaotic...the IDL mapset simply was not designed to harbor so many people and most matches turn into blockfests.
So, I've been experimenting with running unblock players on in Public IDL CTF for the past week or so. I've heard mixed reactions to this, so I'd like to catalog your opinions. What do you think of the experiment?
So, I've been experimenting with running unblock players on in Public IDL CTF for the past week or so. I've heard mixed reactions to this, so I'd like to catalog your opinions. What do you think of the experiment?
Last edited by AlexMax on Mon Aug 18, 2014 10:22 pm, edited 1 time in total.
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Catastrophe
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RE: Unblock Players in Public CTF
Yes. Being blocked by teammates makes the game more stressful than it needs to be. Unblock players makes the game less aggravating.
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RE: Unblock Players in Public CTF
I'm very OK with this being in pubctf.
If there was a variant for teamgames that only let you pass through your own teammates that's be great but I'm not sure how necessary that is.
If there was a variant for teamgames that only let you pass through your own teammates that's be great but I'm not sure how necessary that is.
RE: Unblock Players in Public CTF
This. ---^The Toxic Avenger wrote: If there was a variant for teamgames that only let you pass through your own teammates that's be great
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RE: Unblock Players in Public CTF
That team-only unblock would actually pretty cool and a nice middle ground for those torn between yes and no. However, for now I'm going to have to vote for 'on above a certain player count'. One thing that was very annoying was that players of the other team could just run through me instead of actually having to dodge my shot. There were also times where the wrong person got shot (flag runner was suppose to die) because of everyone running through each other in the midst of the chaos of trying to return the flag.
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RageCTF - Made 1 map and did much more.
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Strife AA - Helped tested + 1 map
RE: Unblock Players in Public CTF
Nope. it makes it unfun in my opinion.
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RE: Unblock Players in Public CTF
We need the teammate only one already. Not being able to block enemy runners sucks.
Last edited by Combinebobnt on Tue Aug 19, 2014 12:05 am, edited 1 time in total.
RE: Unblock Players in Public CTF
Definitely above if only above a certain player count, which is probably 5 or 6.
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RE: Unblock Players in Public CTF
Very much this.Combinebobnt wrote: We need the teammate only one already. Not being able to block enemy runners sucks.
Unblocking may be a boon to prevent getting cut off by friendlies, but you lose the ability to block an enemy in the process.
Why not have the best of both worlds? Same with projectiles - friendly rockets pass through, enemy ones don't.
Last edited by -Jes- on Tue Aug 19, 2014 3:08 am, edited 1 time in total.
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RE: Unblock Players in Public CTF
Hell no.-Jes- wrote: Same with projectiles - friendly rockets pass through, enemy ones don't.
RE: Unblock Players in Public CTF
I agreeMak wrote: Nope. it makes it unfun in my opinion.
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RE: Unblock Players in Public CTF
Perhaps someone formulate either a compilation of larger maps from these popular CTF mods, with permission of course, and/or even create more maps. Not just for the sake of larger maps, but also reduce the blandness of overplayed maps perhaps?
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RE: Unblock Players in Public CTF
Teammate only unblockplayers can easily be done by assigning different species to each team in decorate, unless this gets "fixed".
Last edited by Hypnotoad on Tue Aug 19, 2014 11:26 am, edited 1 time in total.
RE: Unblock Players in Public CTF
But... Did you even read what the pull request is about?Hypnotoad wrote: Teammate only unblockplayers can easily be done by assigning different species to each team in decorate, unless this gets "fixed".
And as I said in the exact same ticket you should use +THRUSPECIES if you're going to use custom classes in decorate since it was made for this very purpose instead of relying on a dmflag..sv_unblockplayers now works with different classes and only with teammates.
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RE: Unblock Players in Public CTF
I wasn't talking about your pull request, my quotes were just alluding to the notion that the current behavior is a bug, which I disagree with.Leonard wrote:But... Did you even read what the pull request is about?Hypnotoad wrote: Teammate only unblockplayers can easily be done by assigning different species to each team in decorate, unless this gets "fixed".
And as I said in the exact same ticket you should use +THRUSPECIES if you're going to use custom classes in decorate since it was made for this very purpose instead of relying on a dmflag..sv_unblockplayers now works with different classes and only with teammates.
Anyway I responded to you on the ticket.
Last edited by Hypnotoad on Tue Aug 19, 2014 2:58 pm, edited 1 time in total.
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RE: Unblock Players in Public CTF
Nothing worse for me when you've killed a few guys, got out of the enemy base with the flag, and some teammate blocks your run and you're shot from behind just as you're about to score.
I vote yes for unblocking, it could even make some maps like 14 from totally unplayable to barely playable which is well, at least some small improvement.
I vote yes for unblocking, it could even make some maps like 14 from totally unplayable to barely playable which is well, at least some small improvement.
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RE: Unblock Players in Public CTF
pretty much thisSamurai wrote: Nothing worse for me when you've killed a few guys, got out of the enemy base with the flag, and some teammate blocks your run and you're shot from behind just as you're about to score.
I vote yes for unblocking, it could even make some maps like 14 from totally unplayable to barely playable which is well, at least some small improvement.
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Logging started at Sat Dec 28 00:47:52 2013
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RE: Unblock Players in Public CTF
yes please, not only is it extremely frustating that teammates block you while you cary a flag (like swift said). but i also lagg insanly hard whenever i collide with other players, idk why.
RE: Unblock Players in Public CTF
I agree with teammates only because one of my strategies for defending is to block the runner when he has the flag. However it would be nice if I didn't get blocked by one of my teammates 5 inches from the flag :|
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Catastrophe
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RE: Unblock Players in Public CTF
Ah yes, being blocked by your own teammates as a runner is definitely fun and not stressful at all, nosir.Mak wrote: Nope. it makes it unfun in my opinion.
No. There are other ctf servers hosted using larger maps but people simply like playing idl maps. Myself included as it makes for good practice when playing priv.Dark-Assassin wrote: Perhaps someone formulate either a compilation of larger maps from these popular CTF mods, with permission of course, and/or even create more maps. Not just for the sake of larger maps, but also reduce the blandness of overplayed maps perhaps?
Don't ask me, I suck at mapping.
Last edited by Catastrophe on Tue Aug 19, 2014 4:59 pm, edited 1 time in total.


