if you're experienced in the gamemode, then the punishment is actually very existent. skilled players will avoid getting their health to dip so low, to avoid the murderer as much as possible.
attentive murderers will keep their sound up loud to hear those groans and can discern when people are being beaten within inches of their lives.
and where are they going to find new medkits? they'll have to wait for medkits to respawn in most cases, since everyone always picks them up beforehand.
You don't seem to get what inexistent means. Almost every time someone has an aura, someone else will give them their beating and sometimes even give them health as if what they did was good.
you seem to lack reading comprehension when it comes to context, but english may not be your first language, which is understandable.
the situation which you quoted there was referring to the act of people teamkilling before one of them are actually dead. no auras were referenced there
As I said the punishement is pretty much inexistent. Someone will remove their aura and then they will find other medkits. It's as simple as that and to be honest it takes no time to recover properly. Again, as if nothing happened. Since their aura is no longer here, how does the murderer knows that they team killed anyways?
I counter with the assessment that only situationally unaware players will consider the punishment to be intexistent.
there are three ways how the aura will play out:
1) aura doesn't go away, alleged teamkiller forages for new medkits, having lost both his current medkits and health regeneration
2) aura is punched away, so now the alleged teamkiller must find new medkits, he has regained health regeneration, but is below full hp and will be for awhile until he finds new medkits, his old ones now inaccessible
3) murderer finds either the alleged teamkiller and innocent going at it, in that case, BERTH. or, he finds a loner foraging for medkits with an aura, in which case, FREE KILL.
all of that is bad gameplay. the game punishes you for bad gameplay such as teamkilling, whether or not you feel it is "inexistent" or otherwise, with a huge decrease in your survivability
But that's not what's being asked here, at least for me..
I just want the punishement to become real for those people who purposely team kill. They absolutely do not fear at all the current 'punishement'..
the punishment is already real. what you, and a few others, are asking is essentially punishment for being bad at the gamemode, which is a tenuous position to hold when administrating servers
In fact it's the opposite.
I've seen someone deliberately push other people in front of monsters in survival gamemodes and everyone vote kicks them.
But that's not a good example as it is not a 'part of the gameplay' like you may say.
Let's say that we're playing team deatchmatch and that team damage is turned on. Sure it's part of the gameplay and it can happen that you kill a teammate by error. But then if someone starts killing all his teammates for no reason, he gets kicked. Simple as that.
poor example(s). tdm, as it is recognized by clans/competition in general is stringent and has a set of rules governing common etiquette
survival is the same, although less stringent because there are multiple situations for things (for example, the shot could have been an accident!)
who dun it is literally the opposite of a competitive league in regards to gameplay. there are so many situations that can and have occurred that it would be pure folly to attempt to try and reign it in
let me lay down the scenario for you: you have two options as administrator of a whodunit server
1) ban nobody and let the game play itself out
2) ban anyone who teamkills for 20 minutes, regardless of the situation.
middle ground is ineffective for everyone involved, as a human being will not be able to determine with 100% accuracy who might be trolling and who might just be bad at the game
it is far more fair for everyone to just let the game play itself out
hope this helps
EDIT: some good murderers are even skilled at getting teamkilling to start.
I cannot hammer the point home hard enough that
teamkilling is part of whodunit