Any way to have 1000+ scripts?
RE: Any way to have 1000+ scripts?
Offtopic : Why will you ever need +1000 scripts in a single map. Are you going to fill a map with a cutscene every 10 seconds?
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RE: Any way to have 1000+ scripts?
Yeah I forgot this, it'll better with it.ibm5155 wrote: an else if would be welcome on blood code![]()
Huh, if you say, but it stays a way to have +1000 scripts if I'm not wrong, that's what I wanted to ask.Dusk wrote: That is not only ugly but also very inefficient because the ACS VM will wind up testing all those conditions separately with O(n) complexity.