[0.7.3] Nazi Zombies: Doom Edition

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Should I add sprinting into NZ:DE?

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Angel_Neko_X
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#121

Post by Angel_Neko_X » Sun Jul 15, 2012 10:55 pm

TankDempsey wrote: Found this somewhere Image
Looks like the sprite hunt is open! Great job Tank!
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Image

Wilhelm Wulf
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#122

Post by Wilhelm Wulf » Mon Jul 16, 2012 4:25 am

So, if you're still looking for sprites for the Power Ups, I've made a Max Ammo:

Image

If you like it, I can send you the PNG's, and make the others.

--I don't know why there's a white stroke around it, I didn't put it there.
Last edited by Wilhelm Wulf on Mon Jul 16, 2012 4:29 am, edited 1 time in total.

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Medicris
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#123

Post by Medicris » Mon Jul 16, 2012 4:42 am

That's because GIF doesn't support alpha blending, only opaque and transparent, nothing in between. The alpha blended pixels turned white as a result.

Animated PNGs (.apng) exist but not all browsers or image editors support them yet. The PNG frames you used to make the gif should be fine, and work in Doom just fine too.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#124

Post by Wilhelm Wulf » Mon Jul 16, 2012 5:28 am

Medicris wrote: That's because GIF doesn't support alpha blending, only opaque and transparent, nothing in between. The alpha blended pixels turned white as a result.

Animated PNGs (.apng) exist but not all browsers or image editors support them yet. The PNG frames you used to make the gif should be fine, and work in Doom just fine too.
Good to know! Thanks!

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NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#125

Post by NachtIntellect » Mon Jul 16, 2012 12:46 pm

Medicris wrote: That's because GIF doesn't support alpha blending, only opaque and transparent, nothing in between. The alpha blended pixels turned white as a result.

Animated PNGs (.apng) exist but not all browsers or image editors support them yet. The PNG frames you used to make the gif should be fine, and work in Doom just fine too.
But there is a way to split animated pictures into picture frames, so maybe it could be used if it was sprite-like.
Last edited by NachtIntellect on Mon Jul 16, 2012 12:51 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#126

Post by Wilhelm Wulf » Mon Jul 16, 2012 8:15 pm

I've also just put together the Double Points and the Atom Bomb:

ImageImage

What do you think?

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#127

Post by NachtIntellect » Mon Jul 16, 2012 8:30 pm

As I said it'd have to be split like this, btw it didn't split properly when I tried.
Image
Image
Image
EDIT: Most sprites have this blue border too like I just did, it's not perfect either being my two mistakes is it being a jpeg and a corner I accidently shaved off.
Image
Last edited by NachtIntellect on Mon Jul 16, 2012 9:03 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#128

Post by JoeyTD » Mon Jul 16, 2012 9:11 pm

TheCubasy wrote:
JoeyTD wrote: Image
I think I'll just leave is here.
Oh, holy shit, badass. c: Thanks lol.
If you wanna take any other sprite requests, I think I have a few.
Sure I'm up for that cubasy.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#129

Post by NachtIntellect » Mon Jul 16, 2012 9:12 pm

I have a request aswell but that means drawing something that both me and cubasy like, and I am not a good drawer (Since I couldn't find any sprites for this so called bad-ass custom weapon)
Last edited by NachtIntellect on Mon Jul 16, 2012 9:12 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#130

Post by Wilhelm Wulf » Mon Jul 16, 2012 10:27 pm

WhiteAce wrote: As I said it'd have to be split like this, btw it didn't split properly when I tried.
-Pictures-
EDIT: Most sprites have this blue border too like I just did, it's not perfect either being my two mistakes is it being a jpeg and a corner I accidently shaved off.
-Another Picture-
Yea, I have the ones with the blue background, and the PNG's, though, each of those are 20 frames, and I originally rendered them out at 1024x768 to easily cut them out. I didn't want to post an outrageous number of pictures, especially not the big ones.

[spoiler]ImageImageImageImageImageImage[/spoiler]

I posted the GIF's because... I dunno, it seemed like it was a good enough excuse to finally learn how to make one.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#131

Post by NachtIntellect » Mon Jul 16, 2012 11:20 pm

Hey, just wondering, you wouldn't happen to have an insta-kill animation would you?
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#132

Post by Wilhelm Wulf » Tue Jul 17, 2012 12:14 am

No, I'm afraid not. A human skull is real hard for me to make. I can try, but there's no real guarantee that it will be any good.

To be honest, that was the one I was going to do last.
Last edited by Wilhelm Wulf on Tue Jul 17, 2012 12:14 am, edited 1 time in total.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#133

Post by NachtIntellect » Tue Jul 17, 2012 12:24 am

Aslong as it resembles a skull, it should be fine
Oh yeah also here are some sprites I made out of your Animations, pretty simple but they need a clean up, atm the maxammo looks doom like, but is that good or? Also if other people want to grab this go ahead, it's sort of only one side which is the front but should look pretty good
EDIT: Carpenter looks a little funny, someone can fix that if they have the free time.
Spoiler: PowerUp Sprites (Open)
Image

Image

Image

Image

Image
Last edited by NachtIntellect on Wed Jul 18, 2012 1:39 am, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#134

Post by Wilhelm Wulf » Tue Jul 17, 2012 2:56 am

Okay, so, the site got mad at me for trying to post 60 pictures... So I've uploaded all the frames for the power ups so far to this link, here

They're all PNG's, that should work, right? Or would you rather I put up JPG's with the blue?
Last edited by Wilhelm Wulf on Tue Jul 17, 2012 2:57 am, edited 1 time in total.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#135

Post by Angel_Neko_X » Tue Jul 17, 2012 8:00 am

Wilhelm Wulf wrote: Okay, so, the site got mad at me for trying to post 60 pictures... So I've uploaded all the frames for the power ups so far to this link, here

They're all PNG's, that should work, right? Or would you rather I put up JPG's with the blue?
That's the cyan color! btw, I'll try to animate them with the decorate as PNG...


What about 3d ripping this guys ? :
http://gamebanana.com/cscz/skins/118812
Last edited by Angel_Neko_X on Tue Jul 17, 2012 12:10 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#136

Post by Wilhelm Wulf » Tue Jul 17, 2012 4:48 pm

I don't understand, when I look at all the sprites in the .pk3, they're all .PNG's. What is the importance of having the JPG's with the cyan background when the end result is the PNG?

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#137

Post by NachtIntellect » Tue Jul 17, 2012 4:50 pm

Angel_Neko_X wrote:
Wilhelm Wulf wrote: Okay, so, the site got mad at me for trying to post 60 pictures... So I've uploaded all the frames for the power ups so far to this link, here

They're all PNG's, that should work, right? Or would you rather I put up JPG's with the blue?
That's the cyan color! btw, I'll try to animate them with the decorate as PNG...


What about 3d ripping this guys ? :
http://gamebanana.com/cscz/skins/118812
Well you could try ripping it I guess, only because I want to see the end result.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#138

Post by Angel_Neko_X » Tue Jul 17, 2012 6:10 pm

I need the Cubasy's thoughs when see it...

Anyway, here the preview now : https://dl.dropbox.com/u/35863763/Nazi% ... werups.wad
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#139

Post by Wilhelm Wulf » Tue Jul 17, 2012 7:12 pm

Angel_Neko_X wrote: I need the Cubasy's thoughs when see it...

Anyway, here the preview now : https://dl.dropbox.com/u/35863763/Nazi% ... werups.wad

I think that something got put out of order in there, the nuke and max ammo look a little twitchy.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#140

Post by Llewellyn » Tue Jul 17, 2012 10:10 pm

Wilhelm Wulf wrote:
Angel_Neko_X wrote: I need the Cubasy's thoughs when see it...

Anyway, here the preview now : https://dl.dropbox.com/u/35863763/Nazi% ... werups.wad

I think that something got put out of order in there, the nuke and max ammo look a little twitchy.
He can't do the alphabet:

Code: Select all

MXAM ABCDEFGHIJKLNMOPQRST
He put N and M backwords lol.
Also you gave Carpenter and Instakill the same DoomED Numbers
Last edited by Llewellyn on Tue Jul 17, 2012 10:13 pm, edited 1 time in total.

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