I got some idea based on nether, and I got curious if at least there's a way to make it happen.
Is it possible to active a monster to kill you if you're x meters from him?
I think that when you run it could alert the monsters on the same way that a shoot would active any monster...
Question about activating monsters
- ibm5155
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Question about activating monsters
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Question about activating monsters
A DECORATE function that you can use for an actor can be: A_JumpIfCloser. This function allows an actor's current state to change, depending on the distance that the target is from it. In this situation, you could have the actor idle until a target reaches a preferable distance, allowing it to activate programmatically.
Last edited by Kaminsky on Thu Jul 17, 2014 8:44 pm, edited 1 time in total.
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
RE: Question about activating monsters
:O good to see that it support it on zandronum, I wish I had les maps to make, if not I would make a nether tc *__*
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">