USDF
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Flaminglacier
- Posts: 65
- Joined: Thu Jun 21, 2012 9:28 pm
USDF
So I've noticed in zdoom in UDMF format within doom builder 2 there is a dialogue script where acs is. I looked it up and supposedly it's a system used in strife to make dialogue easier to program. I was wondering how dialogue worked in multiplayer zandronum. Does the dialog only effect the activator or if someone activates the dialogue script does it pop up the dialogue window for all player? Also can anyone link me to a tutorial on how the dialogue script works? Thank you.
RE: USDF
You could look at how stronghold does it and what optional stuff you can do.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: USDF
You can also use the dialogs to give or take inventory to/from the player. It happens both in strife and stronghold.
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<Synert> fuck
<Synert> plugged in my memory stick and got a bsodRE: USDF
Last time I tested the dialogue code in UDMF, it simply wasn't read at all by zandronum. Anyone knows if this is different in 2.0?
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: USDF
Dialogue code was always read by zandronum.
However, be aware that there are certain features that downright refuse to work in multiplayer at all. Strife demonstrates that. While I am not sure on the specifics, do extensively test any and all dialogue related things in multiplayer.
However, be aware that there are certain features that downright refuse to work in multiplayer at all. Strife demonstrates that. While I am not sure on the specifics, do extensively test any and all dialogue related things in multiplayer.
