How to use ActorHitsFloor
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TheRPGLPer
- Posts: 25
- Joined: Sat Aug 04, 2012 12:30 am
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How to use ActorHitsFloor
How can I use the ActorHitsFloor (Obj. ID 9999) to teleport the player to another sector when he hits the floor of the first sector?
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RE: How to use ActorHitsFloor
Go to that thing's "Actions" tab in Doombuilder, then select the teleport function you want and plug in the values.
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TheRPGLPer
- Posts: 25
- Joined: Sat Aug 04, 2012 12:30 am
- Location: La Follette, TN
- Contact:
RE: How to use ActorHitsFloor
Oh wow, I didn't even notice that there. I've never once used the Actions tab for a thing.
Thank you for showing me that, though, I feel as if I should have figured that one out. :/
EDIT: Well, after adding Teleport with the valid arguments and placing the object in the sector, it still does not work.
EDIT 2: Found a workaround. I don't know why Teleport won't work as a Thing Action but ACS Execute did and I just used a script to do what I wanted it to do.
Thank you for showing me that, though, I feel as if I should have figured that one out. :/
EDIT: Well, after adding Teleport with the valid arguments and placing the object in the sector, it still does not work.
EDIT 2: Found a workaround. I don't know why Teleport won't work as a Thing Action but ACS Execute did and I just used a script to do what I wanted it to do.
Last edited by TheRPGLPer on Fri Jun 20, 2014 3:17 am, edited 1 time in total.
My Website
If you want to use my WADs in your server, this is the global download link:
http://redt0xic.webuda.com/wads/
If you want to use my WADs in your server, this is the global download link:
http://redt0xic.webuda.com/wads/
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
RE: How to use ActorHitsFloor
It should work as a thing action, most rocket jumping wads use it. I suggest looking at something like rj-space, or rjx to see how it works.
RE: How to use ActorHitsFloor
Make sure you're using the right teleport action. I personally would use a thing-based teleport and not old-fashioned sector-based teleport.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
