Small Images Spaz Out In Multiplayer

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Fabysk
Forum Regular
Posts: 469
Joined: Sat Sep 22, 2012 8:17 pm
Location: In a house...duhh

Small Images Spaz Out In Multiplayer

#1

Post by Fabysk » Tue Jun 17, 2014 7:24 am

A while back, my cousin and I did a multiplayer test for the upcoming update for Project 115. When buying perks, the icons spaz out, appearing around both screen (all the player screens).

When he bought a perk
[spoiler]Image[/spoiler]

When I buy a perk (Quick Revive was active so the screen is red)
[spoiler]Image[/spoiler]

In single player, it doesn't spaz out and follows what the HudMessage Script states.

Code: Select all

//player 1
script 524 (void)

{


setfont("QR");
    HudMessage(s:"a";
               hudmsg_plain, 100, CR_green,0.00, 0.84, 9.0, 0.06, 0.1);
                           delay(3);
            restart;

}
//player 2
script 525 (void)

{

setfont("QR");
    HudMessage(s:"a";
               hudmsg_plain, 101, CR_green,0.00, 0.84, 9.0, 0.06, 0.1);
                           delay(3);
            restart;

}
...so on and so on with the other players...
Any ideas why it's causing this? This is the only major problem I have to fix. Multiplayer is not that stable when it comes to buying perks.
Image Image Image

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Small Images Spaz Out In Multiplayer

#2

Post by Lollipop » Tue Jun 17, 2014 7:37 pm

I might just be nothing knowing, but that looks like ACS to me, which is notoriously bad to use for huds, just why are you not using SBARINFO for this kinda stuff? it is made specificly for the sole purpose of having images, status bars and all kinds of other interesting stuff!
(and then again, as much as I know this could just as well be SBARINFO and me thinking I am reading something I am actually not, never expect the great geniousness from me :razz: )
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
Fabysk
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Posts: 469
Joined: Sat Sep 22, 2012 8:17 pm
Location: In a house...duhh

RE: Small Images Spaz Out In Multiplayer

#3

Post by Fabysk » Tue Jun 17, 2014 8:13 pm

Lollipop wrote: just why are you not using SBARINFO for this kinda stuff?
Honestly, I have never used SBARINFO in any of my editing nor knew what it was :wonk: . I went on the wiki to see what exactly SBARINFO is, and I believe I have to use DrawImage according to what the description says.
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Ænima
Addicted to Zandronum
Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: Small Images Spaz Out In Multiplayer

#4

Post by Ænima » Tue Jun 17, 2014 10:54 pm

Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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