GameInfo and Custom Player Classes

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Galaxy_Stranger
 
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GameInfo and Custom Player Classes

#1

Post by Galaxy_Stranger » Thu Jun 12, 2014 5:04 am

Is this implementation busted in Zandronum 2.x?

I went through the Zandronum wiki and it leads back to the ZDoom wiki article on the subject.

If this is broken in 2.x:
a) Will this be fixed in 2.x?
b) If it won't be fixed in 2.x, since this is a standard feature in GZDoom, (I tested it), can I presume that it will be implemented in Zandronum in a future release?

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Torr Samaho
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RE: GameInfo and Custom Player Classes

#2

Post by Torr Samaho » Thu Jun 12, 2014 6:05 pm

Galaxy_Stranger wrote: Is this implementation busted in Zandronum 2.x?

I went through the Zandronum wiki and it leads back to the ZDoom wiki article on the subject.

If this is broken in 2.x:
a) Will this be fixed in 2.x?
Zandronum 2.x uses ZDoom 2.5.0 and ZDoom 2.5.0 did not support setting player classes via GameInfo. So this is not broken in Zandronum 2.0, the mechanism simply did not exist in ZDoom 2.5.0.
Galaxy_Stranger wrote: b) If it won't be fixed in 2.x, since this is a standard feature in GZDoom, (I tested it), can I presume that it will be implemented in Zandronum in a future release?
As I said, this is not broken in 2.x, the corresponding ZDoom base simply predates the introduction of this feature. We surely plan to upgrade the ZDoom base further (in 3.x and beyond), so you can presume that it will be implemented in a future release. It's not going to happen anytime soon though.

Galaxy_Stranger
 
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RE: GameInfo and Custom Player Classes

#3

Post by Galaxy_Stranger » Thu Jun 12, 2014 7:40 pm

Thanks

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