Russian Overkill ported to Zan 2.0

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
DooMNukeM
New User
Posts: 3
Joined: Mon May 12, 2014 9:42 am
Location: United States
Contact:

RE: Russian Overkill ported to Zan 2.0

#21

Post by DooMNukeM » Wed May 21, 2014 6:31 am

Doesn't work for me I get stupid actor errors :(

User avatar
MrSetharoo
Forum Regular
Posts: 330
Joined: Wed Oct 24, 2012 4:27 pm
Location: Florida

RE: Russian Overkill ported to Zan 2.0

#22

Post by MrSetharoo » Wed May 21, 2014 7:12 am

This....this has made my day.

I have a rocket propelled chainsaw. Your spawns of hell are invalid.
[spoiler]Image[/spoiler]

TUQfuture
New User
Posts: 18
Joined: Thu Jul 18, 2013 8:47 pm
Location: MM8BDM

RE: Russian Overkill ported to Zan 2.0

#23

Post by TUQfuture » Wed May 21, 2014 10:35 am

DooMNukeM wrote: Doesn't work for me I get stupid actor errors :(
Happens the same for me....

HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: Russian Overkill ported to Zan 2.0

#24

Post by HexaDoken » Wed May 21, 2014 3:43 pm

Please ensure that you are running this in Zandronum 2.0.

If errors still persist, please post exact error text.

TUQfuture
New User
Posts: 18
Joined: Thu Jul 18, 2013 8:47 pm
Location: MM8BDM

RE: Russian Overkill ported to Zan 2.0

#25

Post by TUQfuture » Wed May 21, 2014 10:27 pm

HexaDoken wrote: Please ensure that you are running this in Zandronum 2.0.

If errors still persist, please post exact error text.
Ooohhh my bad, thanks, downloading both things now

Catastrophe
Retired Staff / Community Team Member
Posts: 2565
Joined: Sat Jun 02, 2012 2:44 am

RE: Russian Overkill ported to Zan 2.0

#26

Post by Catastrophe » Thu May 22, 2014 2:37 am

hey when we played survival didn't work. Co-op did though.

HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: Russian Overkill ported to Zan 2.0

#27

Post by HexaDoken » Thu May 22, 2014 2:45 pm

Catastrophe wrote: hey when we played survival didn't work.
More on that?

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: Russian Overkill ported to Zan 2.0

#28

Post by DevilHunter » Sat May 24, 2014 2:50 am

Ok wow.. I know my pc is weak, and yet its still lagging from the impact of the Server. Looked at Task Manager, all my memory was at use. And this was just from firing one weapon. 5 mins later, Zandronum finally disappears lol

Catastrophe
Retired Staff / Community Team Member
Posts: 2565
Joined: Sat Jun 02, 2012 2:44 am

RE: Russian Overkill ported to Zan 2.0

#29

Post by Catastrophe » Sat May 24, 2014 3:08 am

Like, as soon as the countdown ended the server crashed.

HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: Russian Overkill ported to Zan 2.0

#30

Post by HexaDoken » Sat May 24, 2014 3:16 am

DevilHunter wrote: Ok wow.. I know my pc is weak, and yet its still lagging from the impact of the Server. Looked at Task Manager, all my memory was at use. And this was just from firing one weapon. 5 mins later, Zandronum finally disappears lol
Huh.

My computer definitely doesn't hold the label of the most powerful in the universe(far from that actually) but is still able to handle RO more or less well. Which weapon was that? (prolly the vindicator, heh)
Catastrophe wrote: Like, as soon as the countdown ended the server crashed.
Will be looked into as soon as my life stops being a shit and denying me free time.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: Russian Overkill ported to Zan 2.0

#31

Post by DevilHunter » Sat May 24, 2014 3:19 am

Yea I think it was the Vindicator.. I had multiplayer weapons off yet they still spawned, and I wasn't paying much attention. It was so much I had to reboot computer..

User avatar
HellBlade64
Forum Regular
Posts: 106
Joined: Mon Aug 13, 2012 9:03 pm
Contact:

RE: Russian Overkill ported to Zan 2.0

#32

Post by HellBlade64 » Sun Oct 19, 2014 3:06 pm

No longer works. >.<

Untitled
Forum Regular
Posts: 519
Joined: Sat Dec 29, 2012 4:41 pm
Location: it is a mystery

RE: Russian Overkill ported to Zan 2.0

#33

Post by Untitled » Sun Oct 25, 2015 4:54 pm

kyanh.luong wrote: Hello, Russan Overkill v2.4 (RO_pb_2.4.pk3) is out, are you porting this version to zandonium so we can get more feature out of our weapon ? if you have any porting difficulties try to post it on the forum, see if anyone happen to come by here can fix it .Don't forget to post your progress if you do
Grammar aside, Russian Overkill v2.4 uses a *crap ton* of new features (and some features from the actual latest versions of ZDoom, which Z& hasn't caught up to), so I HIGHLY doubt it's even possible to port it to Zandronum 2.0.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

User avatar
Empyre
Zandrone
Posts: 1316
Joined: Sun Jul 08, 2012 6:41 am
Location: Garland, TX, USA

RE: Russian Overkill ported to Zan 2.0

#34

Post by Empyre » Sun Oct 25, 2015 10:43 pm

How about 3.0?
"For the world is hollow, and I have touched the sky."

kyanh_icloud
New User
Posts: 7
Joined: Sun Oct 25, 2015 7:00 am

Russian Overkill ported to Zan 2.0

#35

Post by kyanh_icloud » Thu Oct 29, 2015 10:27 am

Or make you own version called 2.3.9, this version will update some of the weapon and other function and stuff closest to the official 2.4 you can port to zandronum as possible :smile: Don't forget to reply so i know this post isn't get ignored
Last edited by kyanh_icloud on Fri Oct 30, 2015 3:56 pm, edited 1 time in total.

Alecto2704
New User
Posts: 17
Joined: Fri Oct 09, 2015 12:44 pm
Location: NorthEast Asia (Japan)

Russian Overkill ported to Zan 2.0

#36

Post by Alecto2704 » Thu Oct 29, 2015 12:14 pm

Lol but this mine, the Rasputin can change Elements of Grenades
1. Poison Element
2. Fire Element
3. Ice Element
I can turn it to normal Grenade
Also Gopnik can change for Hi-Tech Mines like
1. Mega Shock Mines
2. Poo Mines i think lol!
3. Nuke Mines KA-BEAM
I can turn it to Original Mines
Last edited by The Toxic Avenger on Thu Oct 29, 2015 3:34 pm, edited 1 time in total.
{YOU WANT METAL SLUG X? GET THIS LINK FOR FREE :)}
https://www.dropbox.com/s/kq69epn51v85a ... i.zip?dl=0
{MAYBE YOU CAN TELL WHAT IS EXO MUSIC IS?? GET THE LINK}
http://www.mediafire.com/download/n4cet ... ackV3a.pk3

kyanh_icloud
New User
Posts: 7
Joined: Sun Oct 25, 2015 7:00 am

RE: Russian Overkill ported to Zan 2.0

#37

Post by kyanh_icloud » Sun Nov 01, 2015 5:08 am

You can make you own version called 2.3.x , closest to what you can get in the latest official version

User avatar
AnKeburu
New User
Posts: 10
Joined: Thu Jan 28, 2016 11:50 pm

RE: Russian Overkill ported to Zan 2.0

#38

Post by AnKeburu » Tue Feb 23, 2016 9:54 am

Some animations and functions of the last overpower weapons are lost, like the guided misile system in the deaths head, the animation of the planet cracker with their power up is lost and bugged.

-Insta funeral rails are lost.
-It would be a great idea to add a zoom to the petrovec.
-Some explosion animations are lost.
-You can't do that overcharge thing with the violator.
-Vindicator main fire can't damage other players in deathmatch.
-Farts of yuri can't damage players in deathmatch.
Last edited by AnKeburu on Tue Feb 23, 2016 9:05 pm, edited 1 time in total.

Tux
Forum Regular
Posts: 510
Joined: Mon Jun 04, 2012 1:18 pm
Location: satan's gaping anus
Contact:

RE: Russian Overkill ported to Zan 2.0

#39

Post by Tux » Tue Feb 23, 2016 4:55 pm

Code: Select all

<Tux[Qyou]> HexaDoken: http://zandronum.com/forum/showthread.php?tid=4500&page=2
<HexaDoken> nah
<HexaDoken> fuck it
<HexaDoken> i'm not gonna fix any of that any time soon, if anybody wants to maintain this then they can pick it up where i left it off
<HexaDoken> though my fixes were kind of done in a hurry and are a general mess so maybe just starting from scratch would be better
<HexaDoken> idunno
<HexaDoken> you can just quote this in the thread i guess ??? 
<HexaDoken> lost pass to acc, too overcome with infinite lazyness to recover
Last edited by Tux on Tue Feb 23, 2016 4:56 pm, edited 1 time in total.
Image
dear diary, tux today was a faggot again[/size]

User avatar
Gustavo6046
 
Posts: 54
Joined: Thu Nov 19, 2015 7:36 pm
Location: Porto Alegre, Brazil
Contact:

RE: Russian Overkill ported to Zan 2.0

#40

Post by Gustavo6046 » Wed Feb 24, 2016 8:19 pm

Maybe I can take over!

Post Reply