Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#81

Post by Hellstorm Archon » Fri May 16, 2014 10:29 pm

Espio wrote: Those hardly look like early builds.
In the first video, all of the enemies are wielding daysticks with blades attached to them, not to mention their facial expressions are very limited. I seriously doubt the Third Reich took over the world by stabbing and clubbing all of their enemies to death, so it's more than likely those enemies are just placeholders.

In the second video, notice how Blazkowicz's hands are completely bare. In the final version with the 1960 setting, B.J. is wearing fingerless gloves and what looks like a sweater of some sort. Also, the hand animations looked very unfinished, as they were constantly clicking the fire button to reload the mech's weapon in a very choppy manner. The claw to raise a civilian who is riding the mech has an unfinished animation, in which it completely disappears before the civilian finishes his disembarking animation.
Last edited by Hellstorm Archon on Fri May 16, 2014 10:31 pm, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#82

Post by Hellstorm Archon » Mon May 19, 2014 1:28 am

Double post, but just as when the devs can't express their love for Wolf3d enough, this happens.
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Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#83

Post by Espio » Tue May 20, 2014 9:11 am

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#84

Post by ibm5155 » Tue May 20, 2014 2:38 pm

Ladies and Getlemants, prepare your money, and go buy wolf 4D NOW!!!

and the minimun system require was higher than I expected :O
a core i7, amd hd6850, 4GB ram, 50gb free (the game is 47gb D:)

I wish I could have enough money, '-', it's time to go to the deep ways to get it (downloading a 50gb game at 0.3kb/s isn't cool ;--;), maybe when I finish to download it I'll have enough money to buy it :v
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#85

Post by Zakken » Wed May 21, 2014 2:16 am

The game looks sweet, fortunately. Maybe I'll get it when it goes on sale...

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#86

Post by underbound » Wed May 21, 2014 3:10 am

This game is terribly sad in my opinion. Its like B.J. just couldnt get a break. The ending was....Im not going to say anything for those who havent beat it or played it.

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#87

Post by Stiff » Thu May 22, 2014 11:04 am

Okay I played it and it's fun, run and gun!
But it also have alot of fails/bugs for pc:

- Texture Pop-in:
For the people who played RAGE, it's still here.
After 3 years they still didn't fix this problem, so ID Tech 5 has a big problem with this.
Compared to RAGE, it has reduced alot... But it's still here :I !

- FPS Drops
Windows 8(.1) / Old GPU drivers / Wrong catalyst control center can give this game huge FPS drops.

- Limited screen resolutions:
You can only use resolutions wich fit to your screen ratio (Or how you name it), so if your screen uses a 4:3 ratio you can only use resolutions like 1280x960, 1600x1200 etcetera.
If you use a 16:9 screen you can use resolutions like 1920x1080, 1280x720 etcetera.
I use 2 monitors, there is an option to change the monitor where you wanna play at, monitor 1 is 16:9 and monitor 2 is 4:3, when I switched to monitor 2 I could only use 4:3 resolutions and when I switched to monitor 1 I could only use 16:9 resolutions :I.
That's not everything, you can not get below 1280x720 for 16:9 users, or below 1280x960 for 4:3 users, this can be very annoying for people with a bad GPU / Display and this is probably a reason why the minimum required GPU is higher than in other games.

- Low-res textures
RAGE has the same issue, there are alot of big and goodlooking textures...
But there are also alot of ugly textures wich have a lower resolution than doom textures. :I

- And what about the upcomming ID Tech 5 games?
Hopefully the developer will make some solutions, and hopefully DOOM 4 / The Evil Within will not have the same problems.
Last edited by Stiff on Thu May 22, 2014 11:05 am, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#88

Post by agaures » Thu May 22, 2014 11:28 am

I just got the game too. Haven't played it yet. But as far as i know, texture popping in isn't a fault on the software's side...
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#89

Post by ibm5155 » Thu May 22, 2014 12:41 pm

they don't have fault if people use old drivers, even on minimun requrements they put catalyst 14.4 ...
And Texture pop-in is more hard disc fault, the engine works like a streaming, so a ssd would be welcome here (since on rage era, people who had a ssd drive didn't have the texture pop up problem) if you're using a rock age hard disk, I sugest you to defrag your hard disc and close all softwares running in background to make less softwares acess the hard disc...

Low-res textures idk, I thinked by the size it wouldn't have more, maybe that 10gb patch fix that?

At least, a descent game to show that id tech 5 is really good, rage wasn't like that, it was like doom, static scenary with just some things moving around...
The Evil Within may not have this problem, since it's a slow and tiny sector game, but with Doom 4,... (does people got doom 4 or they only got a serial key for play the future beta?)
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#90

Post by Stiff » Thu May 22, 2014 1:00 pm

@Ibm... And Texture pop-in is more hard disc fault, the engine works like a streaming, so a ssd would be welcome here (since on rage era, people who had a ssd drive didn't have the texture pop up problem)

Yea I read online, but hey there are still so many people who use a HDD instead of a SSD

@Ibm... The Evil Within may not have this problem, since it's a slow and tiny sector game

Well I don't know exactly, even at small rooms in wolfenstein there was texture popin... but The Evil Within has modified the engine so maybe they would have fixed it.

EDIT: I noticed that the huge filesize is not only becouse of the textures, but also becouse the higher resolution cutscenes.
Last edited by Stiff on Thu May 22, 2014 1:02 pm, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#91

Post by ibm5155 » Thu May 22, 2014 2:11 pm

/\ that may be true, since I saw a torrent with 10gb less, and they said it was using ps3 cutscenes (Maybe, a video in lower resolution)...

Well, I'm kinda sad, I'll wast almost all my money to get wolf, I got bored to wait for 1 month to download a torrent copy of wolf (really seeders, gtfuck downloading a 50gb game at 10kb/s is a pain in the ass)

@Stiff... Yea I read online, but hey there are still so many people who use a HDD instead of a SSD

I'm that guy too '-', maybe, if, I install it on an external hard disc it'll help (I remember that if I record fraps while playing aow I got 30fps drop, while recording on an external hd and playing on the internal one, I got no lag,...)...

Or, maybe, on rage time people had less ram, so there was more stream, and now, with more ram there're less stream,.. idk D:
I just think U$45 is still a bit high for me '-', but, money is made to be used and not to be stored xD
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#92

Post by mifu » Fri May 23, 2014 12:17 am

ibm5155 wrote: (does people got doom 4 or they only got a serial key for play the future beta?)
Funny you mention that.. I never got my confirmation email yet.

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#93

Post by ibm5155 » Fri May 23, 2014 2:39 am

Well, removing the textures, the game quality looks damn good :O
I could run smooth on medium and soso smooth on high, for a notebook it's quite good :O

I didn't had any kind of problem except, for the textures popups, but since I put the texture cache on max, I almost don't notice it

the system req could looks like the low/medium quality on wolf would be the same as the high on battlefield 4, so I agree with that minimun req to be a good gpu and a good processor...

Ehm, does people who got two days after pre-order gets the doom beta? xD
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#94

Post by agaures » Fri May 23, 2014 2:42 am

I have already activated my place in the doom beta testing. Just saying...
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#95

Post by Hellstorm Archon » Tue May 27, 2014 10:27 pm

Well, I've already finished the game on the Wyatt timeline, and I'm about three quarters through the Fergus timeline.

I have to say that although that this is a great game, it is far from perfect. Here's why:

Pros:

-The guns. They feel absolutely fantastic, as well as fun to shoot with. Although people are complaining about the weapon variety, I'm not too bothered about this, since I tend to see the different firing modes on the weapons as different weapons entirely (ex. The Marksman/Laser rifle combo, the Assault Rifle/Rocket Launcher combo, you get my drift.)
-Most of the maps. Although they are linear and a far cry from the open spaces of RTCW or possibly even Wolf09, they are reasonably so. The game really doesn't hold your hand too much, and you're free to go wherever in the arena you're currently in. I actually feel that this is a game that rewards exploration, rather than punishes it unlike most shooters of today. What further complements this is the diversity of the levels.
-The main components of the story. It's dramatic, but not without some satire, as well as some pretty funny moments. I know people are complaining that it's too grimdark, but that's just the Nazis.
-The art style. The dieselpunk elements and overall comic book aesthetic really help this game to stand out.
-The characters, particularly the villains. Blazkowicz's characterization was done beautifully, painting him as a war-torn veteran who's tired of the fighting. The other characters are memorable and multi-dimensional as well, particularly Wyatt and Fergus (and their counterparts that appear in the hideout). Deathshead was in top form here, I'm not going to lie. Frau Engel and her officer boy-toy also help in establishing one particular truth: Nazis were not the jackbooted thugs commonly found in most media, but rather the complete monsters who brutally murdered innocent people just for kicks.
-The soundtrack. It's definitely The Beatles meets Rammstein, and the game is all the more awesome for it. I know the RTCW score was pretty unforgettable, but I just can't say the same for Wolf09's score.

Cons:

-The supposed love interest between Blazkowicz/Anya. Like I mentioned before, sex scenes add nothing to a game and ultimately brought the game's pacing to a screeching halt. Admittedly, B.J. kind of gets to know Anya for the 14 years he's been catatonic, but this really shouldn't warrant a romantic subplot. In fact, the game's main story doesn't really take advantage of this subplot. I felt that this romance felt rather forced, and I guess this is why it doesn't flow as well as other components of the storyline.
-The rushed progressing through the second half. The first half was really excellent in introducing this oppressive atmosphere brought on by the Nazis' new rule over the globe and showed that resistance was nearly futile, whereas the second kind of just rushes through the rebellion process. The absolute worst of this is when Blazkowicz goes to the moon. There was next to no buildup, and this made it obvious that the game is unfinished, in a sense. Also, the ending is a sort of cliffhanger that just exists without any real rhyme or reason.
-The fact that there was cut content. I understand that it was a tumultuous three years to develop this game, but it could have been a lot longer. We could have seen more of the moon, we could have seen more of Berlin, we could have seen more of occupied London, and we certainly could have seen other occupied continents. Hopefully, an expansion pack should be on the way.
-The graphics optimization issues. I've heard of some rather nasty issues on PC, not to mention frequent pop-in and screen tearing on 360/PS3. The game still looks amazing on next-gen consoles and PC, but Bethesda is going to have to find a way to better optimize id Tech 5 for modern day usage, or they'll run into serious issues. id Tech 5 is already being hailed as the absolute worst of the id Tech line.

-This is kind of a midway point, but the difficulty. The game basically tells you this: "Can you take down the Nazi regime on your own? Fucking prove it." Although this is fitting enough, seeing how you're basically a one-man army, the difficulty can ramp up to ludicrous levels, especially under certain circumstances. For this, I feel that the shotgun(s) is/are ridiculously underpowered, as they can apparently shut down a guard robot with ease, but will barely put a dent in a rocket launcher trooper or a shotgun trooper. In most cases, I had to resort to the Assault Rifle/Rocket Launcher combo. Strangely enough, I was getting massacred in the "I Am Death Incarnate!" setting, yet I'm not having that many problems with the "Über!" setting.

I'd give this game a NEIN out of ten, if you know what I mean. I'm hoping to see more! Seriously, there could have been more, as I feel something is missing.

Also, this game has been out for some time, and people are still likening it to Ride to Hell. What.
By the way, how is this game performing financially?
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#96

Post by Captain Kupo » Thu May 29, 2014 11:50 am

Hellstorm Archon wrote: -The fact that there was cut content. I understand that it was a tumultuous three years to develop this game, but it could have been a lot longer. We could have seen more of the moon, we could have seen more of Berlin, we could have seen more of occupied London, and we certainly could have seen other occupied continents. Hopefully, an expansion pack should be on the way.
there was cut content?
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RE: Wolfenstein: The New Order

#97

Post by Espio » Thu May 29, 2014 2:41 pm

Alright so it does look pretty damn fun but it's generally right to be skeptical about reboots or having another game in a series because they generally don't work out too well.

(See Wolfenstein 2009)
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#98

Post by ibm5155 » Fri May 30, 2014 2:29 pm

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:cool: :lol:

EDIT:I think the horizontal line reach the integer limit xD
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