PropHunt MapPack Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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IdeIdoom
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RE: PropHunt MapPack Project

#61

Post by IdeIdoom » Thu May 01, 2014 5:54 am

Since I've done something in the past days, let me show my progress.
[spoiler]Image
Image
Image
Image
Image
Image
Image[/spoiler]

Yes now it contains badly drawn nature and underground evil cults.

Oh shit, forgot some pics from my tech part:
[spoiler]Image
Image[/spoiler]
Last edited by IdeIdoom on Thu May 01, 2014 5:59 am, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Rabbit lord
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RE: PropHunt MapPack Project

#62

Post by Rabbit lord » Thu May 01, 2014 8:03 am

Looking at those screenshots, it seems like there's no consideration for those who get selected as light sources. It's tough spawning as a torch only to find every corner already has one. Maybe just delete one light source if there's two already in the corners. or one on the bridge there. It'll look bad I know, but if a player fits there it'll look natural.

Techpillars need love too :<

@IdeIdoom: Seems like those rooms will be heavily punched checked every play through with that amount of items placed together.

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uggi121
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RE: PropHunt MapPack Project

#63

Post by uggi121 » Thu May 01, 2014 8:16 am

Rabbit lord wrote: Looking at those screenshots, it seems like there's no consideration for those who get selected as light sources. It's tough spawning as a torch only to find every corner already has one. Maybe just delete one light source if there's two already in the corners. or one on the bridge there. It'll look bad I know, but if a player fits there it'll look natural.

Techpillars need love too :<

@IdeIdoom: Seems like those rooms will be heavily punched checked every play through with that amount of items placed together.
I agree, despite the pretty good detail, some gameplay effects need to be rendered. I suggest using Guardsoul's code which was posted earlier in this thread to randomize the spawning of certain items to enhance gameplay
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RE: PropHunt MapPack Project

#64

Post by IdeIdoom » Thu May 01, 2014 10:23 am

uggi121 wrote:
Rabbit lord wrote: Looking at those screenshots, it seems like there's no consideration for those who get selected as light sources. It's tough spawning as a torch only to find every corner already has one. Maybe just delete one light source if there's two already in the corners. or one on the bridge there. It'll look bad I know, but if a player fits there it'll look natural.

Techpillars need love too :<

@IdeIdoom: Seems like those rooms will be heavily punched checked every play through with that amount of items placed together.
I agree, despite the pretty good detail, some gameplay effects need to be rendered. I suggest using Guardsoul's code which was posted earlier in this thread to randomize the spawning of certain items to enhance gameplay
Actually, I thought of removing already placed props randomly for the props to come and hide there.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

tyler12112
 
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RE: PropHunt MapPack Project

#65

Post by tyler12112 » Fri May 02, 2014 12:12 am

Put music in you maps, there will be an option to enable music for your client if you would like soon.
Everybody needs a hobby
Image

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Kaminsky
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RE: PropHunt MapPack Project

#66

Post by Kaminsky » Fri May 02, 2014 1:56 am

Another update for my upcoming map, along with several screenshots.

[spoiler]Image
A small apartment complex and parking lot.

Image
A speech dedicated for the hunters (A tribute to Zeberpal's request previously).

Image
One of the rooftops that players will be able to access.[/spoiler]

An assumable percentage for the map's completion would be approximately 20%, but there's many elements in the map that have yet to be completed.

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fr blood
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RE: PropHunt MapPack Project

#67

Post by fr blood » Fri May 02, 2014 11:35 am


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IdeIdoom
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RE: PropHunt MapPack Project

#68

Post by IdeIdoom » Fri May 02, 2014 11:53 am

When a third and/or fourth map are finished, we will do a testing session.

I'll try to package all of the maps that were released and see if there are any errors (like textures colliding with each others, and other things).
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: PropHunt MapPack Project

#69

Post by ibm5155 » Fri May 02, 2014 1:49 pm

EHM kinda 20% ready xD
[spoiler]Image[/spoiler]
There are alot of things to do, but the basic is there xD
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Frits
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RE: PropHunt MapPack Project

#70

Post by Frits » Sun May 11, 2014 7:29 pm

Guys, status report?

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Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

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RE: PropHunt MapPack Project

#71

Post by Stiff » Sun May 11, 2014 8:00 pm

20% or something

Sorry I'm kinda busy last days

Do u want screen?
Last edited by Stiff on Sun May 11, 2014 8:01 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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Guardsoul
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RE: PropHunt MapPack Project

#72

Post by Guardsoul » Sun May 11, 2014 8:11 pm

80% done, should be finished at the end of this week.
I dont care about how bad your maps are. Everything can be improved.
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Frits
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RE: PropHunt MapPack Project

#73

Post by Frits » Sun May 11, 2014 8:12 pm

Sure why not, i'm curious :d

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

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RE: PropHunt MapPack Project

#74

Post by Stiff » Sun May 11, 2014 8:19 pm

Image
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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Frits
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RE: PropHunt MapPack Project

#75

Post by Frits » Sun May 11, 2014 8:25 pm

sexy 3D floors :)

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

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RE: PropHunt MapPack Project

#76

Post by Stiff » Sun May 11, 2014 8:27 pm

floors? theres 1
Btw its ugly imo
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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Kaminsky
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RE: PropHunt MapPack Project

#77

Post by Kaminsky » Sun May 11, 2014 11:16 pm

My map is approximately 75% complete. The only content that has to be added are scenery, player start points, and other decorations.

[spoiler]Image
View One (The interior of the apartment buildings can be explored by players).
Image
View Two.[/spoiler]
Last edited by Kaminsky on Sun May 11, 2014 11:18 pm, edited 1 time in total.

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IdeIdoom
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RE: PropHunt MapPack Project

#78

Post by IdeIdoom » Mon May 12, 2014 3:46 am

And then Zandronum Forums borked and made the Original Post undefined.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: PropHunt MapPack Project

#79

Post by Rabbit lord » Mon May 12, 2014 6:45 pm

I've been working on my map for a while now. I'd say it's about 20% as of now. No name or slot number incase I don't finish it D:

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IdeIdoom
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RE: PropHunt MapPack Project

#80

Post by IdeIdoom » Mon May 12, 2014 7:46 pm

Since the first post won't be repaired, I use Dropbox as a backup:

Text

If I missed someone or something, please tell me.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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