Multiple .WAD file resources

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GuyFromMt.Erebus
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Multiple .WAD file resources

#1

Post by GuyFromMt.Erebus » Sun Apr 13, 2014 8:01 pm

So I'm creating a custom .WAD in Doom Builder, and it takes resources from TNT Evilution, Plutonia Experiment, Doom 2 and Doom 1 but its configuration is Doom 2. Whenever I run it on its own with the .WAD files, it works fine. But I want the .WAD to be fully compatible with Brutal Doom, and when I run all 5 files the custom levels never start.

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RE: Multiple .WAD file resources

#2

Post by Slim » Sun Apr 13, 2014 8:48 pm

GuyFromMt.Erebus wrote: So I'm creating a custom .WAD in Doom Builder, and it takes resources from TNT Evilution, Plutonia Experiment, Doom 2 and Doom 1 but its configuration is Doom 2. Whenever I run it on its own with the .WAD files, it works fine. But I want the .WAD to be fully compatible with Brutal Doom, and when I run all 5 files the custom levels never start.
This isn't really a Doom Builder help place, and of course it's a BD question...
Why not ask on the ZDoom forums or even Doom Builder's (I dunno if it even has forums).
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RE: Multiple .WAD file resources

#3

Post by infurnus » Sun Apr 13, 2014 10:57 pm

Moved to Editing Help & Discussion

GuyFromMt.Erebus
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RE: Multiple .WAD file resources

#4

Post by GuyFromMt.Erebus » Wed Apr 16, 2014 1:09 am

Update; I did try it in Zandronum once and I got it to work, but the rest of tries it didn't work. Doom Builder had nothing to do with it aside from the fact that I used multiple IWAD resources in the building process, and I came to the Zandronum forums because Zandronum is my preferred source port.

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RE: Multiple .WAD file resources

#5

Post by Rcj8993 » Wed Apr 16, 2014 4:30 am

have you tried creating a batch file to include
(look into it because I have forgotten how to script for a batch file, but add something to open zandronum with these arguments:
-iwad "c:\blahblahblah\Doom2.wad" -file "C:\someoddlocation\Doom.Wad" ... etc?
you could also just rip the resources, ie just the textures and put them in the Wad with Slade 3
and also use Doom Builder to associate the Doom configuration with Final doom (plutonia and TNT), Doom and Doom 2, so it automatically loads them when you use it.
also if you want, you can just select all of them and drag and drop them on zandronum and run it as Doom 2 hell on earth...

hope this helps
EDIT 1:[/code]

Code: Select all

zandronum.exe -file (insert name of Iwad here) Doom2.wad doom.wad plutonia.wad tnt.wad
save that as a batch file and you are good to go
Last edited by Rcj8993 on Thu Apr 17, 2014 12:15 am, edited 1 time in total.
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SwordGrunt
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RE: Multiple .WAD file resources

#6

Post by SwordGrunt » Wed Apr 16, 2014 3:58 pm

I assume by resources you mean textures. Why not use an editing tool such as SLADE or even Slumped to take the textures and combine them into a single package to make things easier?

Of course some of those are patches. I haven't worked with PNAMES in a long time so I don't know if it's easy to combine multiple ones into a single lump.

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RE: Multiple .WAD file resources

#7

Post by Rcj8993 » Thu Apr 17, 2014 12:13 am

SwordGrunt wrote: I assume by resources you mean textures. Why not use an editing tool such as SLADE or even Slumped to take the textures and combine them into a single package to make things easier?

Of course some of those are patches. I haven't worked with PNAMES in a long time so I don't know if it's easy to combine multiple ones into a single lump.
that's easy, all he has to do is export all the resources from doom 1, tnt and plutonia into .lmp format, and just to import them into the patches, then in the texture area he should add them in from patches and he should be good to go unless there is a conflict.
I did this to get the skyboxes from doom 2 and doom 1 to be used in my mod im working on.

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RE: Multiple .WAD file resources

#8

Post by Empyre » Thu Apr 17, 2014 4:34 am

I think that there are some textures in the Final Doom iwads that are the same names as ones in Doom2.wad, but they look different.
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