Checking Software via ACS
-
Stiff
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Checking Software via ACS
Maybe a silly question, but is it possible to check via acs if someone uses software renderer?
Last edited by Stiff on Fri Apr 11, 2014 3:35 pm, edited 1 time in total.
Stiffstuff
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RE: Checking Software via ACS
GetCVAR("vid_renderer"); from a clientside script.
0 = software, 1 = GL
0 = software, 1 = GL
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Stiff
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RE: Checking Software via ACS
wow
So much possible with ACS.
Thanks dude
EDIT:
Is it also possible to check if Dynamic Lights are enabled?
So much possible with ACS.
Thanks dude
EDIT:
Is it also possible to check if Dynamic Lights are enabled?
Last edited by Stiff on Fri Apr 11, 2014 3:46 pm, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
- ibm5155
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RE: Checking Software via ACS
If it's for zh, I wouldn't waste my time again making the map looks bright for software use, too much sector use and tags lost '-', next map will be 100% gl :S
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Stiff
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RE: Checking Software via ACS
Where are you talking about,
First of all this isn't for ZH.
Second, I never supported software and I never will :p
First of all this isn't for ZH.
Second, I never supported software and I never will :p
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
- SwordGrunt
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RE: Checking Software via ACS
for dynamic lights it's the same, command is gl_lights I think
RE: Checking Software via ACS
Why, so the screen can be flooded with text?
I know of a certain wad that spams the same message saying I'm not in OpenGL everytime you respawn. Long as I can shoot shit and can see shit walkable on I don't care what renderer I'm in.
"Ooh but you're missing out on the fancy models, and. and. and-"
Fuck you, models have never fit into Doom's original sprites.
I know of a certain wad that spams the same message saying I'm not in OpenGL everytime you respawn. Long as I can shoot shit and can see shit walkable on I don't care what renderer I'm in.
"Ooh but you're missing out on the fancy models, and. and. and-"
Fuck you, models have never fit into Doom's original sprites.
Last edited by Espio on Fri Apr 11, 2014 10:16 pm, edited 1 time in total.

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- Monsterovich
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RE: Checking Software via ACS
script 1 enter clientside
{
if (GetCVar("vid_renderer") == 0)
{
print("This mod is playable with OpenGL only!"); // print to activator
}
}
{
if (GetCVar("vid_renderer") == 0)
{
print("This mod is playable with OpenGL only!"); // print to activator
}
}