Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Xsnake
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#1721
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by Xsnake » Sun Mar 30, 2014 11:04 am
See ? That wasn't so complicated to show your good faith by releasing the sources.
Back to the topic, I will update the testpack with stiff's Lava temple and Niiro's map once IBM's update is ready aswell.
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Vincent(PDP)
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#1722
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by Vincent(PDP) » Sun Mar 30, 2014 11:21 am
Xsnake wrote:
See ? That wasn't so complicated to show your good faith by releasing the sources.
Well, now i have two questions:
1. Do you want me to change the admin menu design, to not make it look like yours?
2. About the achievement library, can i use the display code or not? If you would like to think about it, that's okay... It's not a hurry. :)
Guess I'll have to release my source code public after all

Last edited by
Vincent(PDP) on Sun Mar 30, 2014 11:22 am, edited 1 time in total.
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Xsnake
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#1723
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by Xsnake » Sun Mar 30, 2014 12:16 pm
1. No need to.
2. As mentioned in the text file, anyone is free to use or modify parts of my code as long as they keep things credited.
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ibm5155
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#1724
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by ibm5155 » Sun Mar 30, 2014 1:00 pm
Uhh , ok, i finished yo test all new stuff, no bug abusing, ...
since i want to see lavatemple too im gonna wakeup, drink my coffe, eat some bread, turn on the comp and upload it...
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Fused
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#1725
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by Fused » Sun Mar 30, 2014 1:17 pm
I guess i will drop off Canyon Run like it is so far for the testpack.
http://static.[bad site]/wads/ze29betav1.1.wad
Spoiler: Changelog: Canyon Run (Open)
NOTE: a changelog is also added into the wad itself.
This changelog is directly copied from the wad changelog.
- Replaced script 21 (inform about the final resist) with a bulletproof window message (experiment)
- Made 2 linedefs at spawn impassable that allowed the player to get out of the map otherwise
- Fixed some misplaced textures
- Placed an arrow sign close to the first resist to avoid players from circling back.
- Moved a rock after the first resist to allow more room, which caused alot of blocking in the past.
- Made the second resist smaller to get more players to defent the climbing part.
- Hole you need to jump in after second resist doesn't use teleport_insector anymore.
- Thirth resist is easier to defent and to reach.
- Door in decontermination room redetailed.
- Print message when opening decontermination doors changed to hudmessagebold.
- Fourth resist blocks the player until the hallway collapsed.
- End room detailed more.
- Finished a part of the secret ending.
And also some minor changes to the resource pack
http://static.[bad site]/wads/fusedresourcepack.wad
Spoiler: Changelog: Fused Resource Pack (Open)
- Once again redone D_MOON. It was a real earrape this time and i didn't notice.
- Added 4 different cards for Experiment.
- Added 1 texture for Experiment.
EDIT:
Note that i probably forgot a few changes, because i changed alot before writing it down. Also note that the Experiment is unfinished and impossible to reach (The 4 cards are not placed yet).
Last edited by
Fused on Sun Mar 30, 2014 1:23 pm, edited 1 time in total.
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ibm5155
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#1726
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by ibm5155 » Sun Mar 30, 2014 1:32 pm
FINAL EDIT:
Ok, I found another bug :v (but this time I didn't edited that area D:) a walkable mid texture was marked as false...
Here is it, ZM09 beta v1.5 hotfix 3 I hope there're no more bugs on it D:
Last edited by
ibm5155 on Sun Mar 30, 2014 2:13 pm, edited 1 time in total.
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Xsnake
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#1727
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by Xsnake » Sun Mar 30, 2014 2:41 pm
zh-testpack_r17
• Added ZE27.
• Updated ZM09, ZE23 and ZE29.
Download Link
Maplist change : +ZE27
I was quite impressed by that Lava Temple map. Congrats.
Niiro, I had to change a few DoomedNums in your decorate due to conflicts with DrDoctor's ceiling bulbs. Please use the version inside the .pk3 as a base for future modifications so I dont have to redo it.
IBM, there is a script lump in your wad right after the TERRAIN lump. I guess you placed it here by accident ?
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ibm5155
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#1728
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by ibm5155 » Sun Mar 30, 2014 2:45 pm
(facepalm), well, it's an old script, it's not even loaded by the map, and it uses rot17 (i think) encrypt...
Well, you can delete it or not, I'll since it'll eat 57kb of space xD
EDIT:well, at least you almost got my latest map update at time xD
Last edited by
ibm5155 on Sun Mar 30, 2014 2:56 pm, edited 1 time in total.
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Niiro Kitsune
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#1729
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by Niiro Kitsune » Sun Mar 30, 2014 2:47 pm
Xsnake wrote:
Niiro, I had to change a few DoomedNums in your decorate due to conflicts with DrDoctor's ceiling bulbs. Please use the version inside the .pk3 as a base for future modifications so I dont have to redo it.
Sure thing, thanks for letting me know =)
EDIT: FUCK! I'm such a retard

I put stuff under my OPEN script when they should have been under my ENTER script and now they don't work... I already fixed it and uploaded it (in my sig) but I guess I'll have to wait until my next update to see it in the server =/ shit, I'm stupid...
Last edited by
Niiro Kitsune on Sun Mar 30, 2014 4:03 pm, edited 1 time in total.
[quote=Niiro Kitsune]
HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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Vincent(PDP)
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#1730
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by Vincent(PDP) » Sun Mar 30, 2014 3:05 pm
Xsnake wrote:
1. No need to.
2. As mentioned in the text file, anyone is free to use or modify parts of my code as long as they keep things credited.
Thanks :)
Oh and one more thing, I'm gonna take some time this week to fix the last on ZM10.
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Stiff
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#1731
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by Stiff » Sun Mar 30, 2014 7:40 pm
Xsnake wrote:
I was quite impressed by that Lava Temple map. Congrats.
Thanks alot, I hope the players will like it too.
Everyone may tell his opinion here (or PM) about ZE27!
I'm not able to get on my computer untill friday, so it will take awhile untill there is a next update. But i'll try to check forums once a day (Wi-Fi), so opinions will be usefull, reported errors and bugs will be putted in a textfile on my phone. (What I regulary do, but than on pc)
EDIT: Need reviews
Last edited by
Stiff on Sat Apr 12, 2014 11:28 am, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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Niiro Kitsune
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#1732
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by Niiro Kitsune » Tue Apr 01, 2014 9:57 pm
Found a bug in ZE27
Spoiler: video (Open)The [video] tag is deprecated, please use the [media] tag
EDIT:
Also, one in ZM15
Spoiler: pic (Open)
Last edited by
Niiro Kitsune on Wed Apr 02, 2014 5:03 am, edited 1 time in total.
[quote=Niiro Kitsune]
HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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Guardsoul
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#1733
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by Guardsoul » Wed Apr 02, 2014 5:26 am
That one in ZM15 was done on purpose. When rabbit released his map his comment was "Leaveing the flying wood in the sky forever".
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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Vincent(PDP)
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#1734
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by Vincent(PDP) » Fri Apr 04, 2014 7:37 pm
Fegelein wrote:
I Have 2 Maps Of Zombie Horde Zm10Update18 And Zm16Final2
What do you mean you have 2 maps?
That you made them or that you like them.
Last edited by
Vincent(PDP) on Fri Apr 04, 2014 7:41 pm, edited 1 time in total.
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Vincent(PDP)
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#1736
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by Vincent(PDP) » Fri Apr 04, 2014 7:53 pm
Fegelein wrote:
Vincent keep it up you are doing good things =D
Thanks! I am currently working on update27 ;)
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Niiro Kitsune
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#1737
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by Niiro Kitsune » Fri Apr 04, 2014 11:32 pm
ZE23 UPDATE ZOMG!!!
Spoiler: changelog (Open)v12-
*delayed one SetThingSpecial command
*created DB "signature"
*deleted unneeded vertices
*provided more grenades and medkits
*made jax a bit easier to get
*included decoration barriers in second area
*added railing to dam area
*expanded ssg area
*fixed some HudMessage issues (hopefully)
*removed one slope in the endroom
*corrected "bugged linedefs" in spawn sector
Last edited by
Niiro Kitsune on Mon Apr 28, 2014 5:03 am, edited 1 time in total.
[quote=Niiro Kitsune]
HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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Stiff
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#1738
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by Stiff » Sat Apr 19, 2014 11:49 am
Xsnake please DON'T expect a ze14/zm14/ze19/ze25/ze27 version soon.
My pc is plagued with bluescreens and crashes the last 2 weeks and won't stay turned on for more than a hour.
It is very risky to use Doombuilder within this hour, becouse I have bad experience with maps wich totally crashed after a pc crash.
Every bluescreen gives a different error code, so it is hard to solve.
When it's solved I will work on new mapversions, but I cannot say how long it will take untill my pc is fixed.
I also promise a new ZE19 version once, becouse this one haven't been updated for a long while.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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Lollipop
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#1739
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by Lollipop » Sat Apr 19, 2014 4:13 pm
put al your things on a safe place and wipe your computer and reinstall windows, that should make it work, and if it start spazing as soon as you plug your files back, you know you got an infective virus and you shouldn't upload anything for others sake in case the file should be infected. I know it might be overreacting, but I rather want to be safe than sorry, concidering that the worst case scenario would be that the file unmiraculously should end up hosted on grandvoid.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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Vincent(PDP)
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#1740
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by Vincent(PDP) » Sun Apr 20, 2014 1:01 am
I've had a bad PC that also had lots of Bluescreens. It isn't necessarily viruses. But i agree that it's better to be safe than sorry. Though i don't really think that so many viruses would infect .WAD files, since there are more common, useful files than the .WAD's.
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