[HELP] Achievement Mod For Zandronum.

Discuss all aspects related to modding Zandronum here.
User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

[HELP] Achievement Mod For Zandronum.

#1

Post by Vincent(PDP) » Thu Mar 27, 2014 7:32 pm

Ok so this is the thing... I'm working on an achievement mod for the regular Zandronum. And so far I've made 8 achievements. ;P
And i would like to make some more. So plz help me by posting your achievement ideas here!

Thanks! :razz:
Spoiler: Screenshot (Open)
(The grammar problems are already fixed)
Image
EVERYONE PLEASE NOTE: The most of these are supposed to be able to complete in 32 maps. It's mostly designed for the regular Doom WADS, BUT it's still supposed to be working for some other mods too.
Last edited by Vincent(PDP) on Thu Jun 26, 2014 1:04 pm, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

Tux
Forum Regular
Posts: 510
Joined: Mon Jun 04, 2012 1:18 pm
Location: satan's gaping anus
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#2

Post by Tux » Thu Mar 27, 2014 7:54 pm

slayer*
Image
dear diary, tux today was a faggot again[/size]

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: [HELP] Achievement Mod For Zandronum.

#3

Post by -Jes- » Thu Mar 27, 2014 9:03 pm

zombiemen*

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: [HELP] Achievement Mod For Zandronum.

#4

Post by CloudFlash » Thu Mar 27, 2014 9:08 pm

So, uh...
1: This is so obviously stolen from Zh
2: This is so obviously useless on mods such as chillax
3: Killing your friends is now achievement? Woo, good luck playing with 16 people killing each other just to get achievement
4: Killing 50 imps on most of mods is like, 'yawn... nothing cool ever happens here... oh look, another horde of imps. *pew pew* life is so boring.' Hardly deserving an achievement.
5: Same goes for all monsters in Zanzan. (well, maybe not Banons and Cybs.)
Oh and also 6: Killing a cyberdemon with SSG is somehow 'going pro'? I thought that was just alternative for plasma, seeing how rarely you meet plasmagun and cyberdemons in one level... but thats just my view.
Last edited by CloudFlash on Thu Mar 27, 2014 9:11 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#5

Post by Vincent(PDP) » Thu Mar 27, 2014 9:17 pm

Tux wrote: slayer*
-Jes- wrote: zombiemen*
Thx, my English ain't that good :)
CloudFlash wrote: So, uh...
1: This is so obviously stolen from Zh
2: This is so obviously useless on mods such as chillax
3: Killing your friends is now achievement? Woo, good luck playing with 16 people killing each other just to get achievement
4: Killing 50 imps on most of mods is like, 'yawn... nothing cool ever happens here... oh look, another horde of imps. *pew pew* life is so boring.' Hardly deserving an achievement.
5: Same goes for all monsters in Zanzan. (well, maybe not Banons and Cybs.)
Oh and also 6: Killing a cyberdemon with SSG is somehow 'going pro'? I thought that was just alternative for plasma, seeing how rarely you meet plasmagun and cyberdemons in one level... but thats just my view.
1. Not stolen, but i've been allowed to use some of XSnake's code. - Oh and Hard to Kill is taken from ZH yes. But that's the only thing.
2. Why is it useless on chillax? Just 'cause of the LOADS of monsters?
3. You can only kill each other if teamdamage is turned on.
4. Well i can change it to 200 and 300.
5. ?
6. Fine then, i'll change it to pistol. Happy? C:
There's also Chaingun Milestone, which is killing 1000 monsters with chaingun.
Ok the grammar problems fixed :)
Last edited by Vincent(PDP) on Thu Mar 27, 2014 9:24 pm, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: [HELP] Achievement Mod For Zandronum.

#6

Post by Ijon Tichy » Thu Mar 27, 2014 9:27 pm

what I'm seeing here seems like the doom equivalent to this

Image

what's the point
Last edited by Ijon Tichy on Thu Mar 27, 2014 9:28 pm, edited 1 time in total.

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#7

Post by Vincent(PDP) » Thu Mar 27, 2014 9:33 pm

Never seen the rank up thing :/

The Point? I dunno, to have fun? :D
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
Ænima
Addicted to Zandronum
Posts: 3582
Joined: Tue Jun 05, 2012 6:12 pm

RE: [HELP] Achievement Mod For Zandronum.

#8

Post by Ænima » Thu Mar 27, 2014 9:49 pm

If you're gonna make achievements, it has to be something big and long-term. Like 5000 zombiemen or 100 cyberdemons, otherwise it comes too quick and doesn't really feel like an achievement.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Slim
Zandrone
Posts: 1112
Joined: Sat Mar 16, 2013 7:11 am
Location: Zero Space
Clan: Can't fit it in here
Clan Tag: -=FSR=-
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#9

Post by Slim » Thu Mar 27, 2014 10:21 pm

-Speed Demon: Beat the level under half the PAR on UV or higher difficulty. MAP10 and up only. MAP30 does NOT count.

-Overkill: Take 10 or more Zombiemen out with one BFG blast.

-Every Bit Counts: Starting from below 10- Health, restore it back to 100+ with only Health Bonuses.

-Cyberdemon? Pssh.: Defeat a Cyberdemon only using Pistol.

-YOU'RE HUGE!: Defeat a Cyberdemon only using Fist! (Berserk Allowed)

-They Just Keep Coming: Kill 150+ enemies before taking out the Icon of Sin on MAP30. (Lost Souls DO NOT count towards this.)

-Old Man Flynn: Complete MAP01 with Turbo 1 on Nightmare!

-Tough Guy: Take 2500+ damage without dying.

-Demon Wrestling Federation: Have the bosses on Gotcha! Infight without any damage to you, and kill the winner without you taking any damage.

-This is Familiar: Complete MAP31 using only the Pistol and Chaingun, without taking damage.
Last edited by Slim on Thu Mar 27, 2014 10:26 pm, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

W1D3A55
Forum Regular
Posts: 327
Joined: Sun Sep 30, 2012 12:39 am
Location: Here

RE: [HELP] Achievement Mod For Zandronum.

#10

Post by W1D3A55 » Thu Mar 27, 2014 10:24 pm

Weak - Die within 5 seconds of the game starting.
Get Gibd - Gib 40 or more monsters consecutively
Lotsa gore - Gib 60 or more monsters consecutively
Mr. Gibs - Gib 100 or more monsters consecutively
Numbness - Grab 500 points or more in health items
What's a gun? - Kill 30 or more monsters with your hands
Last edited by W1D3A55 on Thu Mar 27, 2014 10:28 pm, edited 1 time in total.
Watermelon wrote: Stall is notorious for his D.
Lollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
For the best song you'll ever hear, click this link
I DARE YOU

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#11

Post by Vincent(PDP) » Thu Mar 27, 2014 10:51 pm

Ænima wrote: If you're gonna make achievements, it has to be something big and long-term. Like 5000 zombiemen or 100 cyberdemons, otherwise it comes too quick and doesn't really feel like an achievement.
I don't even Think 5000 zombiemen exist in all version of the old doom. :razz:
Suicide Slim wrote: -Speed Demon: Beat the level under half the PAR on UV or higher difficulty. MAP10 and up only. MAP30 does NOT count.

-Overkill: Take 10 or more Zombiemen out with one BFG blast.

-Every Bit Counts: Starting from below 10- Health, restore it back to 100+ with only Health Bonuses.

-Cyberdemon? Pssh.: Defeat a Cyberdemon only using Pistol.

-YOU'RE HUGE!: Defeat a Cyberdemon only using Fist! (Berserk Allowed)

-They Just Keep Coming: Kill 150+ enemies before taking out the Icon of Sin on MAP30. (Lost Souls DO NOT count towards this.)

-Old Man Flynn: Complete MAP01 with Turbo 1 on Nightmare!

-Tough Guy: Take 2500+ damage without dying.

-Demon Wrestling Federation: Have the bosses on Gotcha! Infight without any damage to you, and kill the winner without you taking any damage.

-This is Familiar: Complete MAP31 using only the Pistol and Chaingun, without taking damage.
Thanks for the answer, will they be added?:
1. Maybe possible.
2. Hard/Impossible.
3. I'll Think of it.
4. Currently named "Going Pro" (after my change :D)
5. Probably. :)
6. Probably. :)
7. Cheating is blocked, you're not able to change the turbo.
8. We'll see.
9. Really hard to achieve, we'll see.
10. Too hard, probably not.

Thanks for all the suggestions!
I will make sure everyone that help is getting listed in the credits.
W1D3A55 wrote: Weak - Die within 5 seconds of the game starting.
Get Gibd - Gib 40 or more monsters consecutively
Lotsa gore - Gib 60 or more monsters consecutively
Mr. Gibs - Gib 100 or more monsters consecutively
Numbness - Grab 500 points or more in health items
What's a gun? - Kill 30 or more monsters with your hands
Thanks for the suggestions, will these be added too?:
1. Yes.
2. Maybe, there's a chance that i'll lower the amount.
3. Naah, it's hard to gib that many...
4. Same as number 3.
5. Maybe.
6. Maybe.
Last edited by Vincent(PDP) on Thu Mar 27, 2014 11:07 pm, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
Slim
Zandrone
Posts: 1112
Joined: Sat Mar 16, 2013 7:11 am
Location: Zero Space
Clan: Can't fit it in here
Clan Tag: -=FSR=-
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#12

Post by Slim » Fri Mar 28, 2014 2:09 am

Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues. Also taking out ten zombiemen in one BFG blast is very possible. If it's Zandronum's fault I understand, it's limits have killed many ideas.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

RE: [HELP] Achievement Mod For Zandronum.

#13

Post by Catastrophe » Fri Mar 28, 2014 3:21 am

You need to fix the grammar on this project before you release it... lol slainer.


slain is future tense, this doesn't work if you add an "er". Slainer should be changed to Slayer.
Last edited by Catastrophe on Fri Mar 28, 2014 3:24 am, edited 1 time in total.

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#14

Post by Vincent(PDP) » Fri Mar 28, 2014 7:11 am

Catastrophe wrote: You need to fix the grammar on this project before you release it... lol slainer.


slain is future tense, this doesn't work if you add an "er". Slainer should be changed to Slayer.
Already fixed them:
Vincent(PDP) wrote:
Tux wrote: slayer*
-Jes- wrote: zombiemen*
Thx, my English ain't that good :)
Ok the grammar problems fixed :)

Suicide Slim wrote:
Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues. Also taking out ten zombiemen in one BFG blast is very possible. If it's Zandronum's fault I understand, it's limits have killed many ideas.
Well as far as i know turbo isn't working online.
And yes it's possible to take them out, but the possible on that answer was meant that it's hard to make it work...
Last edited by Vincent(PDP) on Fri Mar 28, 2014 7:14 am, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
Slim
Zandrone
Posts: 1112
Joined: Sat Mar 16, 2013 7:11 am
Location: Zero Space
Clan: Can't fit it in here
Clan Tag: -=FSR=-
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#15

Post by Slim » Fri Mar 28, 2014 8:47 am

Vincent(PDP) wrote:
Suicide Slim wrote:
Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues.
Well as far as i know turbo isn't working online.
Try Turbo 50 online sometime. I use it when goofballing around.
Off-topic: Also for an unknown reason, an alias that toggles cl_run to 0 and changes turbo, causes you to move backwards even when going forward upon changing cl_run and turbo back to normal in single player. Odd. Might wanna leave some example code here. I'll edit this later.

EDIT: Here's how I have it.

Code: Select all

alias walk "turbo 40 ; cl_run 0
//and then
alias run "turbo 1000 ; cl_run 1
//then I bind them, f6 for "walk" toggle and f7 for "run" toggle
Try it in single player, it's just an odd hiccup I guess?
Last edited by Slim on Fri Mar 28, 2014 8:56 am, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#16

Post by Vincent(PDP) » Fri Mar 28, 2014 9:45 am

Suicide Slim wrote:
Vincent(PDP) wrote:
Suicide Slim wrote:
Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues.
Well as far as i know turbo isn't working online.
Try Turbo 50 online sometime. I use it when goofballing around.
Off-topic: Also for an unknown reason, an alias that toggles cl_run to 0 and changes turbo, causes you to move backwards even when going forward upon changing cl_run and turbo back to normal in single player. Odd. Might wanna leave some example code here. I'll edit this later.

EDIT: Here's how I have it.

Code: Select all

alias walk "turbo 40 ; cl_run 0
//and then
alias run "turbo 1000 ; cl_run 1
//then I bind them, f6 for "walk" toggle and f7 for "run" toggle
Try it in single player, it's just an odd hiccup I guess?
Turbo's over 256 makes you Run backwards, even in singleplayer.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: [HELP] Achievement Mod For Zandronum.

#17

Post by ibm5155 » Fri Mar 28, 2014 2:20 pm

Vincent(PDP) wrote: Thx, my English ain't that good :)
http://zandronum.com/forum/showthread.php?tid=4244
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#18

Post by Vincent(PDP) » Fri Mar 28, 2014 4:31 pm

No thanks IBM C:
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: [HELP] Achievement Mod For Zandronum.

#19

Post by ibm5155 » Fri Mar 28, 2014 4:58 pm

that was the place where people with poor english vocabulary should go before posting some common fails, ...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: [HELP] Achievement Mod For Zandronum.

#20

Post by Vincent(PDP) » Fri Mar 28, 2014 9:30 pm

ibm5155 wrote: that was the place where people with poor english vocabulary should go before posting some common fails, ...
Ok my vocabulary aint THAT poor ;P
But there's some words... Byt thanks anyway :)
Besides, if I'm not sure of something i usually looks it up.
Last edited by Vincent(PDP) on Fri Mar 28, 2014 9:31 pm, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

Post Reply