Clan Wars & Scrims Results

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Clan Wars & Scrims Results

#1

Post by Kara Kurt » Tue Feb 11, 2014 7:47 pm

- The principle of rating is simple :

Team rankings will be based on a very simple system of points based on the number of WINS and the number of rounds (maps) pulled off will be totally ignored, which is better this way I think.

A win = 3 pts
A tie = 1 pt
A loss = 0 pts


- Tables & ratings :

Image

PTS = Points
PCT = Percentage Flag Ratio
RW = Round Won
RT = Round Tied
RL = Round Lost
FC = Flags Captured
FL = Flags Lost
Skill = Skills based on the given team skills (see below)
Off = Offensive rating based on captures
Def = Defensive rating based on captures

TOP 5 Statistics :

Image

Player Statistics :

Image

Code: Select all

- Details to mention :

      MostPlayedMap WeakestMap  AVGOpponent  BestOpponent  Rival  Tier  Potential  SkillPoints

LF    Map31        Map08        TE           R             EG     1    1          4                          
TE    Map31        Map26        LF           LF            NA     3    2          2       
EG    Map01        Map20        LF           LF            LF     3    2          2
AV    NA           Map06        R            NA            NA     3    2          2
R     NA           Map01        AV           NA            NA     1    A          4
VGL   NA           NA           TE           TE            NA     4    3          1                        
EL    NA           NA           W            NA            NA     2    2          3              
W     NA           NA           EL           EL            NA     5    5         0.5 
VO    NA           NA           TE           TE            NA     5    5         0.5
PRO   Map08        NA           NA           NA            NA     2    1          3 
J     NA           NA           PRO          PRO           NA     3    3          2   

The tier is determined by the team performances and the potential is the real skill that each clan represents...

Skill Points assignment on a scale of 0.5 to 3 :

Tier 5 = 0.5 = Skill 0 - 25
Tier 4 = 1 = Skil 20 - 50
Tier 3 = 2 = Skill 45 - 75
Tier 2 = 3 = Skill 70 - 100
Tier 1 = 4 = Skill 95 - 125
Tier A = 5 = Skill 120 - 150

Skill Points is what I use to determine the team SKILLS. How to earn SKILL? It's pretty simple:

1) You're in Tier 3 you win 2 points if you beat another Tier 3 clan, but you win 2 if you beat a tier 2, and 4 if you beat a tier 1 clan.
2) You only lose points if you lose to a clan in the same tier or lower.
3) If a clan ties between clans of the same tier, 1 point will be handed out to both, if the clans involved are from neighbor tiers, 1 point will be handed out to the weaker team and -1 point to the stronger team.

- Team achievements :

Spoiler: Winning streak - win 3 wars in a row* (Open)
- LF, R
Spoiler: Winning streak 2 - win 5 wars in a row* (Open)
LF, R
Spoiler: Winning streak 3 - win 10 wars in a row (Open)

Spoiler: Scoring streak - win 5 maps in a row* (Open)
LF
TE
Spoiler: Scoring streak 2 - win 7 maps in a row (Open)
Spoiler: Scoring streak 3 - win 10 maps in a row (Open)

Spoiler: Cow blocking the corridor - make 3 ties in a row (Open)
Spoiler: Cow in the corridor 2 - make 5 ties in a row (Open)
Spoiler: Cow in the corridor 3 - make 7 ties in a row (Open)

Spoiler: Wall made of steel - win 5-0 3 times in a row* (Open)
TE
Spoiler: Wall made of steel 2 - win 5-0 5 times in a row* (Open)
TE
Spoiler: Wall made of steel 3 - win 5-0 7 times in a row (Open)

Spoiler: Wall made of cardboard - lose 5-0 3 times in a row* (Open)
VGL
vo
Spoiler: Wall made of cardboard 2 - lose 5-0 5 times in a row* (Open)
VGL
Spoiler: Wall made of cardboard 3 - lose 5-0 7 times in a row (Open)

Spoiler: In extremis - win a match in the last five seconds by scoring (Open)
Spoiler: In extremis 2 - win a match in the last three seconds by scoring (Open)
Spoiler: In extremis 3 - win a match in the last second by scoring (Open)




Spoiler: 2FAST4U - win a match in less than 2 minutes (Open)
LF (LF vs TE, map20)
Spoiler: 2FAST4U 2 - win a match in less than 1:30 minutes (Open)
LF (LF vs TE, map20)
Spoiler: 2FAST4U 3 - win a match in less than 1 minute (l0l) (Open)

Spoiler: Undefeatable - your longest winning streak* (Open)
LF 6
TE 2
Spoiler: Self neutralized = your longest tying series (Open)
Spoiler: Don't give up = your longest losing series* (Open)
EG 3
VGL 2
Spoiler: 50 Wins = Win 50 games (Open)
Spoiler: 10 Wars = Win 10 wars (Open)
Spoiler: 100 flags = Capture 100 flags (Open)
LF 119

Sorry for spelling mistakes :smile:
Last edited by Kara Kurt on Mon Apr 28, 2014 10:32 pm, edited 1 time in total.

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RE: Clan Wars & Scrims results / suggestions

#2

Post by Tenchu » Tue Feb 11, 2014 7:58 pm

If executed correctly, I think this is a fantastic idea and would give competitive clans more incentive to scrim and win their games. My first and foremost suggestion would be to create this on the wiki like the clan index so that it can be edited and updated by anyone rather than just one person.

Also, how would individual statistics like caps, frags, drops, etc, be extracted? Screenshots? Demos?
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RE: Clan Wars & Scrims results / suggestions

#3

Post by Kara Kurt » Tue Feb 11, 2014 8:03 pm

Well since you can easily get frags & caps from the scoreboard it there will not be any problems about that. If people are showing interests I can eventually go through the demos and log them, then extract other statistics, this can be easily done if you're using Log Viewer.
Last edited by Kara Kurt on Tue Feb 11, 2014 8:04 pm, edited 1 time in total.

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RE: Clan Wars & Scrims results / suggestions

#4

Post by Zeberpal » Tue Feb 11, 2014 9:02 pm

It is actually a great idea, and is probably too late to exist though. I mean, it would even be nicer to exist few years back. That sure would prevent many clans decays.
Last edited by Zeberpal on Tue Feb 11, 2014 9:03 pm, edited 1 time in total.
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RE: Clan Wars & Scrims results / suggestions

#5

Post by capodecima » Tue Feb 11, 2014 9:24 pm

Its not bad idea. I will not say its late like fuck: Bcz never is late! Also i think not all scrims could be post here. Only clan scrims when both clans agree post results here. It could required record and post demo here. It could make it more special. This also can prevent accidental results when some team won when enemy team was drunk, playing in train etc.
I hope this will be succesful and ppl will eager play to this and trying your best. But i am kinda doubtful.
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RE: Clan Wars & Scrims results / suggestions

#6

Post by Konar6 » Tue Feb 11, 2014 9:35 pm

The idea is good and all, but it would fade into obscurity since extracting and logging this many stats for each game would be a superhuman task for one person, and on the other side I can't imagine how a system where anyone can edit the stats would work drama-free here.
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RE: Clan Wars & Scrims results / suggestions

#7

Post by Kara Kurt » Tue Feb 11, 2014 9:53 pm

Yeah or that we can otherwise count challenges and clanwars, not casual scrims.

Screenshot is needed in order to collect frags, flags, round score and war results.
Demo so we can check ourselves if a round is missing, we can even go further and gather assists, flags lost, etc. then go through the log files and collect them.
The problem is it'll probably take time to get these stats and do that with every single scrims. Maybe we should keep it simple. The idea is to compensate the lack of a statistics collector, but perhaps one day we will have a real stats system, who knows :rolleyes:

Actually demos can be collected and posted in the first post, by cons it must be hosted on mediafire, or some shit like that.

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RE: Clan Wars & Scrims results / suggestions

#8

Post by one_Two » Wed Feb 12, 2014 12:19 am

Yeah good idea but I think you should get more points for beating better teams, though that'd be more like a rating system... Atm you could (if you were sad enough) set up a shit clan just to beat them loads.

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RE: Clan Wars & Scrims results / suggestions

#9

Post by Kara Kurt » Wed Feb 12, 2014 1:28 am

Yeah I was thinking to that too. We can somewhat add a bonus multiplier of 1.2 in

addition to the points.

Also, the current points system seem obsolete, if a 2-0 wins earn 8 pts, how much could a 3-1 or 5-2 earn? Well here's a possible solution:

100% wins + streak (= 5-0 or more) = 9 pts
100% wins (= 2-0, 3-0, 4-0, etc) = 8 pts
75% wins no loss (= 3-1-0, 6-2-0, 9-3-0, etc) = 7 pts
75% wins with loss (= 3-0-1, 3-1-2, 3-2-1, 6-1-1, 6-0-2, 9-1-2, 9-2-1, 9-0-3, etc) = 6 pts
50% wins no loss (= 1-1-0, 2-2-0, 3-3-0, etc) = 5 pts
50% wins with loss (= 1-1, 2-2, 3-3, 4-4, etc) = 4 pts
25% wins no loss (1-3-0, 2-6-0, 3-9-0, etc) = 3 pts
25% wins with loss (1-1-2, 1-2-1, 1-0-3, 2-1-5, 2-5-1, 2-0-6, etc) = 2 pts
0% wins with ties (0-2-0, 0-1-1, 0-0-2, 0-1-2, 0-0-3, 0-3-1, 0-1-3, etc) = 1 pt
100% loss (0-0-2, 0-0-3, 0-0-4, etc) = 0 pts

In fact, points will be earned depending on what your percentage of wins is.

Let's say clan D3RP got RAWR 3-1-0, the score is resulting in a 75% wins and no loss,

since the middle number stand for drawns. So D3RP earned 7 points, the opposing team got 1 point only because 0% wins but not 100% loss.

So now if we get an odd number of win such as 5-0-2, the real win percentage being 60% or 40%, the percentage of wins will be rounded up to the closest fork; in translation it's 50% wins with loss :smile:
Last edited by Kara Kurt on Wed Feb 12, 2014 1:32 am, edited 1 time in total.

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RE: Clan Wars & Scrims results / suggestions

#10

Post by Ivan » Wed Feb 12, 2014 1:34 am

Great idea but bad execution if it were to ever happen. This is something that would be best tied to the account system we are all waiting for to come.
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RE: Clan Wars & Scrims results / suggestions

#11

Post by Kara Kurt » Thu Feb 20, 2014 3:02 am

I'm bringing some updates about the rating system.
First of all, it is not because I haven't posted here for 10 days that I lost interests in continuing it, this idea is still ongoing and unlike the Ztdm I'd like to be able to make it work, and with the help of everyone, of course.

Well, actually points based on the percentage of wins is somewhat imprecise and may be unfair. Let's say that a war has been played resulting in 4 wins Versus 5 wins, the team that lost it get a losing percentage of 44% and not 50. And it'll suck to consider it a 25% wins.

Same thing if losing a war with 1 win and 9 loss would have been considered a 25% wins, when in fact represents 10% of the total part.
Adding up the 10% / 20% wins to the rating system is also bullshit, since a scrim rarely contains 10 games, no one will reach these percentages.

Another thing is that, tied games are totally ignored in that rating system, it will not matter if there were 1 or 9 ties, while losing a war with 4 wins, 3 ties and 5 losses is better than losing with 4 wins and 5 losses.

So, I've got an alternative rating system, which is unlike the % thing, pretty simple :

- Winning a round (map) will give 2 points
- A tie will give 1 point
- A loss will take away 1 point from your wins only
- Games will be limited to 5 rounds or wins (ties are also included) except if a challenge is being played the whole war will be counted, so if a scrim is still going, the 6th match and further will be ignored
(to prevent points exploitation or teams abusing of wins against their opponents)
- At least 2 games must be played
- Playing challenges or clanwars bring 3 bonus points


The maximum number of points you can earn is 10, or even more for the challenges.
To avoid negative points, points that you earned from tied games will not be taken away if you lose others maps.
The fact of organizing clanwars and challenges is encouraging and these 3 bonus points are just there to encourage peoples even more.

Now, Lately I had a discussion with Water about this, and he told me that playing on skill-based maps should give you more earnings than playing on spam/frag-based maps.

Here's an idea of what could be done to :

- Playing skill-based maps (such as 06, 08, 11) brings +25% to your points
- Playing spam-based maps (such as 03, 07, 14) brings -25% to your points
- Playing frag-based maps (such as 01, 31) will make no change


I think assigning points according to the played map may be a good idea, and if it can help peoples pick more skill-based maps it would be nicer.

P.S. A demo must be provided to avoid cheats, example me and my team played a war, we lost 5-7, but I will only send screenshots of our 5 wins and ignore our matches order.
Last edited by Kara Kurt on Thu Feb 20, 2014 6:35 am, edited 1 time in total.

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RE: Clan Wars & Scrims results / suggestions

#12

Post by one_Two » Thu Feb 20, 2014 3:46 am

I'd say just treat it on a game by game basis rather than scrims or wars (vague terms). I don't really like waters idea as that is subjective as to what is what, you still have to beat the team infront of you regardless of what map it is.

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RE: Clan Wars & Scrims results / suggestions

#13

Post by Kara Kurt » Thu Feb 20, 2014 3:55 am

Since nobody seems to like ​​Water's idea, I think we'll drop it down.

What do you mean by game by game basis?

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RE: Clan Wars & Scrims results / suggestions

#14

Post by Jwarrier » Fri Feb 21, 2014 12:51 am

Love the idea but you have to put something in the system to max out ratings and rating gains. Currently you could get a medium level clan who just faces the same bottom level clan 200 times and becomes the #1 "super elite" clan according to ratings.

So instead your wins should increase your clan's rating similar to a chess rating system. In this manner an "elite clan" who faces a "bottom level" clan would get little to no or none at all rating increase for a victory. This encourages them to face a better clan to improve their overall rating. Meanwhile if the "elite clan" were to lose they should lose the maximum allowed number of points.

http://en.wikipedia.org/wiki/Chess_rating_system

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RE: Clan Wars & Scrims results / suggestions

#15

Post by one_Two » Fri Feb 21, 2014 1:09 am

Jwarrier wrote: Love the idea but you have to put something in the system to max out ratings and rating gains. Currently you could get a medium level clan who just faces the same bottom level clan 200 times and becomes the #1 "super elite" clan according to ratings.

So instead your wins should increase your clan's rating similar to a chess rating system. In this manner an "elite clan" who faces a "bottom level" clan would get little to no or none at all rating increase for a victory. This encourages them to face a better clan to improve their overall rating. Meanwhile if the "elite clan" were to lose they should lose the maximum allowed number of points.

http://en.wikipedia.org/wiki/Chess_rating_system
I kinda agree with this but the ELO (and other chess ratings) are only really usefull when a large amount of games are played, with lots of players/teams.

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RE: Clan Wars & Scrims results / suggestions

#16

Post by Kara Kurt » Fri Feb 21, 2014 1:21 am

Actually I was thinking of making a schedule generator including, let's say... 8 clans, fighting each other an unlimited number of times, there will be no order of course. We can keep it BO5 and clans are free to end their "war" on the following day.
So, say [R] has scrimmed [EG] and wants a rematch but may only be allowed to if they played against everyones.

The problem is that, there could be new clans wanting to play that kind of "endless tournament".

What should be good is start with a basis of 8 clans, and this should eventually increase scrims activity...

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RE: Clan Wars & Scrims results / suggestions

#17

Post by Kara Kurt » Sat Feb 22, 2014 3:59 pm

A quick update just to say that the number of games played will be limited to 9 (BO5) except for the challenge ones and I'm also removing points because it was somewhat unbalanced, plus having a system based on points mean that there must be a limited number of rounds... Also as Jwarrier said, bottom level clans would be disadvantaged.

That said, team rankings will be based on a very simple system of points based on the number of WINS and the number of rounds (maps) pulled off will be totally ignored, which is better this way I think.

The principle is simple :

A win = 3 pts
A tie = 1 pt
A loss = 0 pts

All teams may have the right to play against their same opponents as much as they wish...

Sorry for constantly changing plans and for being too worried about the ranking system.

Remember, if you wish to "register" your scrim results all you have to do is agree with your opposite clan (so they do not troll you :rolleyes: ) and make sure to post legit matches and not those that weren't neglected... have fun!

PS. I've added some achievements :rolleyes:
Last edited by Kara Kurt on Sat Feb 22, 2014 4:39 pm, edited 1 time in total.

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RE: Clan Wars & Scrims results / suggestions

#18

Post by Kara Kurt » Sat Feb 22, 2014 7:51 pm

And we're starting it with a LF-TE!
Spoiler: LF ([color=#FF0000 (Open)
4[/color]) vs. TE (0)]

Image

Flags 20-7 Time 42 mins
Last edited by Kara Kurt on Thu Feb 27, 2014 11:18 pm, edited 1 time in total.

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RE: Clan Wars & Scrims Results

#19

Post by Kara Kurt » Sun Feb 23, 2014 8:30 pm

Spoiler: LF ([color=#FF0000 (Open)
3[/color]) vs. EG (1)]

Image

Flags 15-7 Time 40 mins
Last edited by Kara Kurt on Thu Feb 27, 2014 11:18 pm, edited 1 time in total.

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RE: Clan Wars & Scrims Results

#20

Post by Kara Kurt » Wed Feb 26, 2014 10:57 pm

Spoiler: TE ([color=#FF0000 (Open)
4[/color]) vs. VGL (0)]

Image

Flags 20-0 Time 25 mins
Last edited by Kara Kurt on Thu Feb 27, 2014 11:18 pm, edited 1 time in total.

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