What are you working on? [WIP Screenshots Thread]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Skornedemon
New User
Posts: 13
Joined: Sun Apr 14, 2013 1:44 am

RE: What are you working on? [WIP Screenshots Thread]

#261

Post by Skornedemon » Thu Feb 13, 2014 3:55 am

Oh thanks :) Its been in development since 2000. I used doom legacy first haha. Its sortof been a project I tinker on in spare time.

As for all the models, I'm trying to make this look as good as possible for the doom ports. Sprites are waaaay harder to work with than models.
Last edited by Skornedemon on Thu Feb 13, 2014 4:12 am, edited 1 time in total.

User avatar
agaures
Forum Regular
Posts: 591
Joined: Mon Dec 10, 2012 6:34 am
Location: New Zealand

RE: What are you working on? [WIP Screenshots Thread]

#262

Post by agaures » Thu Feb 13, 2014 6:42 am

Skornedemon wrote: Sprites are waaaay harder to work with than models.
Err, uhh, umm...really? :eek:
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Skornedemon
New User
Posts: 13
Joined: Sun Apr 14, 2013 1:44 am

RE: What are you working on? [WIP Screenshots Thread]

#263

Post by Skornedemon » Thu Feb 13, 2014 7:56 am

With models, once you have the model, you're good. With sprites you need every frames,every position,everything.
I also find it easier to make AIs using models than sprites? IDK

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: What are you working on? [WIP Screenshots Thread]

#264

Post by ibm5155 » Thu Feb 13, 2014 10:20 am

[spoiler]Flappy Lost Soul
Image
OMG, I still can't belive that I saw that one on the server :eek:
Image

too bad the player list system looks like it's not perfect yet ;--;[/spoiler]
Last edited by ibm5155 on Thu Feb 13, 2014 10:20 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
iSpooks
 
Posts: 22
Joined: Sat Jul 20, 2013 12:19 am
Location: In some snowy Forest
Contact:

RE: What are you working on? [WIP Screenshots Thread]

#265

Post by iSpooks » Thu Feb 13, 2014 4:47 pm

Been working on this for a few days, still has a small problem relating to the Zombie-man replacement, but things are looking good.

[spoiler]Image[/spoiler]

Captain Kupo
 
Posts: 73
Joined: Fri Sep 27, 2013 3:33 pm

RE: What are you working on? [WIP Screenshots Thread]

#266

Post by Captain Kupo » Thu Feb 13, 2014 5:05 pm

iSpooks wrote: Been working on this for a few days, still has a small problem relating to the Zombie-man replacement, but things are looking good.

[spoiler]Image[/spoiler]
You're working on Dreadnought? what parts?
Image
Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

User avatar
iSpooks
 
Posts: 22
Joined: Sat Jul 20, 2013 12:19 am
Location: In some snowy Forest
Contact:

RE: What are you working on? [WIP Screenshots Thread]

#267

Post by iSpooks » Thu Feb 13, 2014 5:10 pm

No, I'm not working on Dreadnought itself, I'm working on a modified version of Hard Doom that's compatible with it.

User avatar
Sicamore
Forum Regular
Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
Clan Tag: [SDA]
Contact:

RE: What are you working on? [WIP Screenshots Thread]

#268

Post by Sicamore » Sun Feb 16, 2014 5:07 pm

I posted it on zdoom, but showoff.exe

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]
Last edited by Sicamore on Sun Feb 16, 2014 5:15 pm, edited 1 time in total.
Image

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: What are you working on? [WIP Screenshots Thread]

#269

Post by ibm5155 » Sun Feb 16, 2014 5:17 pm

Sicamore wrote: I posted it on zdoom, but showoff.exe

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]
Give that man a 3D gun...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: What are you working on? [WIP Screenshots Thread]

#270

Post by Ænima » Sun Feb 16, 2014 5:56 pm

That's really bugging me out.

Awesome work, that must have taken forever with all those little details.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Slim
Zandrone
Posts: 1112
Joined: Sat Mar 16, 2013 7:11 am
Location: Zero Space
Clan: Can't fit it in here
Clan Tag: -=FSR=-
Contact:

RE: What are you working on? [WIP Screenshots Thread]

#271

Post by Slim » Sun Feb 16, 2014 7:27 pm

Kinda looks like a Gmod map I saw awhile back. (well any city where the player is by his lonesome tells me that anyway)
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: What are you working on? [WIP Screenshots Thread]

#272

Post by Zeberpal » Sun Feb 16, 2014 8:28 pm

Is it me or it's really a Lenin statue?
Image ImageImage

User avatar
Sicamore
Forum Regular
Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
Clan Tag: [SDA]
Contact:

RE: What are you working on? [WIP Screenshots Thread]

#273

Post by Sicamore » Sun Feb 16, 2014 8:32 pm

Zeberpal wrote: Is it me or it's really a Lenin statue?
da da
Image

User avatar
Doomkid
Frequent Poster Miles card holder
Posts: 943
Joined: Sun Nov 25, 2012 2:04 am
Location: Aussie Land
Clan: UniDoom
Clan Tag: [UD]
Contact:

RE: What are you working on? [WIP Screenshots Thread]

#274

Post by Doomkid » Mon Feb 17, 2014 1:31 pm

Holy crap Sica, I really want to play that map. Looks smooth as butter.
Image
Image

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: What are you working on? [WIP Screenshots Thread]

#275

Post by Zeberpal » Sun Feb 23, 2014 5:08 pm

Spoiler: Remember the game? (Open)
Image
Image
Image
Last edited by Zeberpal on Sun Feb 23, 2014 5:08 pm, edited 1 time in total.
Image ImageImage

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: What are you working on? [WIP Screenshots Thread]

#276

Post by Lollipop » Sun Feb 23, 2014 5:36 pm

Looks nice Zeberpal, but just how did you get your hands on those textures? I am simply asking in case you made them yourself, as I am always looking for hints on how to make something that is visually appealing (as i am always failing at making anything graphical :razz: )
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
Guardsoul
Forum Regular
Posts: 495
Joined: Wed Jun 06, 2012 6:09 pm
Location: Creating the world

RE: What are you working on? [WIP Screenshots Thread]

#277

Post by Guardsoul » Sun Feb 23, 2014 6:45 pm

I remember it, its Doom (That Startan texture in last image cannot hide from my eyes). Anyways, Im working on another UD map remake, try to guess which one.

[spoiler]Image[/spoiler]
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: What are you working on? [WIP Screenshots Thread]

#278

Post by Zeberpal » Sun Feb 23, 2014 6:46 pm

Lollipop wrote: Looks nice Zeberpal, but just how did you get your hands on those textures? I am simply asking in case you made them yourself, as I am always looking for hints on how to make something that is visually appealing (as i am always failing at making anything graphical :razz: )
That is a rip from Metal Gear Solid1. No way I'd waste my time on making textures like these. Besides, that is just a copy of the game's location.

EDIT:
Guardsoul wrote: I remember it, its Doom (That Startan texture in last image cannot hide from my eyes).
haha, I knew somebody would notice that.

Unfortunatelly I hardly remember now what UD maps look like.
Somehow this screen feels like superskulltag to me.
Last edited by Zeberpal on Sun Feb 23, 2014 6:49 pm, edited 1 time in total.
Image ImageImage

Klofkac
Forum Regular
Posts: 481
Joined: Sat Jun 09, 2012 1:31 pm
Location: Ask Grandvoid servers

RE: What are you working on? [WIP Screenshots Thread]

#279

Post by Klofkac » Sun Feb 23, 2014 7:27 pm

It is still alive!
[spoiler]Image[/spoiler]
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: What are you working on? [WIP Screenshots Thread]

#280

Post by Ænima » Tue Feb 25, 2014 10:16 pm

Spoiler: (Open)
Image

Gameplay includes harvesting space weed to give to demons, petting woodland creatures (in space), and stopping the legions of Hell using subversive songwriting and nonviolent protest.

Image

@Klofkac: Cool! Can't wait.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Post Reply