[0.7.3] Nazi Zombies: Doom Edition

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Should I add sprinting into NZ:DE?

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TankDempsey
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RE: [New Beta Update] Nazi Zombies: Doom Edition

#61

Post by TankDempsey » Fri Jun 29, 2012 9:50 pm

Angel_Neko_X wrote: Tank : I don't know so... really I don't have opinion of that song... :l
Oh? Could you help me at all? I think the ghouls will need some upgrades like SJAS for instance. (sadly I don't know how to code)

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RE: [New Beta Update] Nazi Zombies: Doom Edition

#62

Post by Angel_Neko_X » Fri Jun 29, 2012 9:56 pm

Nether I, describe us the details and we may tell you some good advices. (I will)
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
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RE: [New Beta Update] Nazi Zombies: Doom Edition

#63

Post by TankDempsey » Fri Jun 29, 2012 10:11 pm

Angel_Neko_X wrote: Nether I, describe us the details and we may tell you some good advices. (I will)

I will test them out currently and then I will list bugs and things to fix that I need help with

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NachtIntellect
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RE: [New Beta Update] Nazi Zombies: Doom Edition

#64

Post by NachtIntellect » Sun Jul 01, 2012 5:56 pm

Oh yeah I have a request, you know that thing I was talking about that gives other players 500? what if you put in the main menu below quit game so all the players would have to do is go up and press enter on the player they wish to give it to. could also make it side scrollable with a getname script at the end of give 500 (was that correct? I don't really script that well neither do I know the names of some scripts.) so all you just scroll across to the player you want to give it to.
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RE: [New Beta Update] Nazi Zombies: Doom Edition

#65

Post by TheCubasy » Sun Jul 01, 2012 9:31 pm

WhiteAce wrote: Oh yeah I have a request, you know that thing I was talking about that gives other players 500? what if you put in the main menu below quit game so all the players would have to do is go up and press enter on the player they wish to give it to. could also make it side scrollable with a getname script at the end of give 500 (was that correct? I don't really script that well neither do I know the names of some scripts.) so all you just scroll across to the player you want to give it to.
So wait, give 500 what exactly? I don't really remember this request lol.
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Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03

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RE: [New Beta Update] Nazi Zombies: Doom Edition

#66

Post by NachtIntellect » Sun Jul 01, 2012 9:35 pm

(Multiple quotes here)
It wasn't a request it was a suggestion at first I think, something I got mixed up with on gears of war 3 and black ops, my brain couldn't process it and give 500 to the other player, say if one is not gaining enough points you could you simply send it to that player and I remember you saying on skulltag "500 is a good number" that's all I remember in some ways our memories are the same.
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RE: [New Beta Update] Nazi Zombies: Doom Edition

#67

Post by Angel_Neko_X » Tue Jul 03, 2012 5:59 pm

I've make 3d rips from ingame World at war zombies, you will get it this night or tomorrow. The link will be from DropBox
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
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RE: [New Beta Update] Nazi Zombies: Doom Edition

#68

Post by TankDempsey » Wed Jul 04, 2012 3:55 am

here are some steilhandgrante and ghewer sprites
http://www.mediafire.com/?7giezppf2848e3p

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RE: [New Beta Update] Nazi Zombies: Doom Edition

#69

Post by TheCubasy » Wed Jul 04, 2012 5:52 am

TankDempsey wrote: here are some steilhandgrante and ghewer sprites
http://www.mediafire.com/?7giezppf2848e3p
A little late on them Gewehr sprites lol. I already managed to get some. As for the Steilhandgranate... I'm still debating whether or not I should swap the MkII out with them. Sure, they were in World at War, but... I donno. It'd take some good work and dedicated time on JoeyTD's part to churn out a throwing animation for it, anyway, with matching hand sprites.
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Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03

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RE: [New Beta Update] Nazi Zombies: Doom Edition

#70

Post by NachtIntellect » Wed Jul 04, 2012 7:19 am

TheCubasy wrote:
TankDempsey wrote: here are some steilhandgrante and ghewer sprites
http://www.mediafire.com/?7giezppf2848e3p
A little late on them Gewehr sprites lol. I already managed to get some. As for the Steilhandgranate... I'm still debating whether or not I should swap the MkII out with them. Sure, they were in World at War, but... I donno. It'd take some good work and dedicated time on JoeyTD's part to churn out a throwing animation for it, anyway, with matching hand sprites.
So? you should make the other grenades up where they already are able to be cooked if you have the time to do it and then players should start off with the stielhandgrenate (Did I spell that right?) and gain 2 every round as for the other grenades you gain 1 every round.
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RE: [New Beta Update] Nazi Zombies: Doom Edition

#71

Post by Angel_Neko_X » Wed Jul 04, 2012 9:58 am

Here the link of the 3d rip sprites :
https://dl.dropbox.com/u/35863763/World ... %20RIP.rar
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#72

Post by NachtIntellect » Thu Jul 05, 2012 1:17 am

-facepalm- Oh yeah I see why, the sprite isn't that attractive.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#73

Post by Angel_Neko_X » Thu Jul 05, 2012 8:57 am

I've finished my mappack but still in BETA

Why beta version? Here the reasons :

-Some maps have bugs, issues and needs some improved details
-Guns are not rewrited yet
-Needs the ACS for the dogs/boss rounds
-Needs the ACS for the perk a cola

You can download the mappack here : http://www.mediafire.com/?nluw5jdnmohcun6
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#74

Post by TankDempsey » Thu Jul 05, 2012 11:27 pm

Image touch it up and voila!

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#75

Post by NachtIntellect » Sat Jul 07, 2012 1:00 am

Ah I finally fixed my settings, I am going to get back to work on my map, now that I know everything looks as it should, I am just thinking that maybe I should re-do my other two maps, they look well.. shitty and need a lot of work I am posting in here cause I am wondering if anyone can link me some good textures like wood and everything that suits the "Zombies theme" Like music and etc, I am having so much trouble finding some zombie themed music, I know a few but they're old and don't really seem to suit for example the lyrics of a song I was originally going to put "On the ground I lay, motionless in pain" those are good lyrics and all but it doesn't really put the tune in it when it goes "I will not die, I'll wait here for you, In my time of dying"
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#76

Post by Hece » Sat Jul 07, 2012 4:12 pm

I just finished a neat Bren sprite + reload. Hope you like it enough to use it.
[spoiler]Image[/spoiler]
I am the guy that made the panzerfaust too.
Compared to my previous productions, this is awesome.

I have also made few others;
[spoiler]CZ-61 Scorpion
Image


...and akimbo
Image

and Jackhammer
Image[/spoiler]

Requests are welcome
Last edited by Hece on Mon Jul 09, 2012 9:24 am, edited 1 time in total.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#77

Post by NachtIntellect » Sat Jul 07, 2012 4:35 pm

Hmm perhaps you could make a Sten? If you know what that gun is, anyway here are pictures of the stuff I've done to the map, I can't really think of anymore architecture Ideas.
Spoiler: WAZ02 Warehouse of Undead remains. (Open)
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Thought I fixed that part, let me redo it I musn't of saved.
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Oh yes, if you think I didn't use enough 3D floors, I think I need more or need to swap a few of those crates.
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Will put deep water onto the blood, but not too deep, want the zombies to be able to get out of it, basicly just shallow water.
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Low gravity pad OH HELL YES, for jumping joy also a suprise with the power
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Last edited by NachtIntellect on Sat Jul 07, 2012 4:39 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#78

Post by Hece » Sat Jul 07, 2012 4:58 pm

WhiteAce wrote: Hmm perhaps you could make a Sten? If you know what that gun is
Will Comply.

But never doubt my knowledge of historical (or modern) regular weaponry :3
Last edited by Hece on Sat Jul 07, 2012 6:10 pm, edited 1 time in total.

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RE: [0.7Pre] Nazi Zombies: Doom Edition

#79

Post by Hece » Sat Jul 07, 2012 6:42 pm

Done.


Are you satisfied by the result?



Image
Last edited by Hece on Sat Jul 07, 2012 7:01 pm, edited 1 time in total.

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NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#80

Post by NachtIntellect » Sat Jul 07, 2012 6:45 pm

That is magnificant, let's see if I can actually get cubasy to add this, I want that sort of weapon on my wall.
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