I apologize for the bump. I've been busy with college work and other stuff I get derailed from this thread. However, I come posting with an update:
Spoiler: Updated HUD; helmet removed, newer boundaries implemented. (1920 x 1200) (Open)
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A viewing of the monsters alive, monsters slain, items picked up, total item count, secrets discovered, and secrets still left to hunt down, is now visible on the HUD on the top-right portion of it.
The helmet was also removed, and replaced with darkened corners, very vaguely similar to those that appear in
Call of Duty: Ghosts. In fact, some aspects of this HUD are very much inspired from the game. (This does
not mean I'm a fan of the game, but the HUDS are nice pieces of work.)
If anyone would like to give this a test run, and keep in mind this is NOT the final version you will be given, give me a note on this thread and I'll post a link. It's native to a
1920 x 1200 resolution so far, so keep that in mind until I can sort out some scaling issues. The images are also not shaded fully to give it an
"eyecandy" appeal, or 3-dimensional look, and therefore they are flat colors. This is most noticable with the information module in the top right corner.
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Thank you in advance for any replies and feedback, once more.