[Feature Request] Custom collision properties for actors

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TheBladeRoden
 
Posts: 30
Joined: Thu Jun 07, 2012 10:33 am

[Feature Request] Custom collision properties for actors

#1

Post by TheBladeRoden » Thu Jul 26, 2012 10:33 pm

It'd be swell if we had a property for actors so you could manually set what type of walls it's blocked by.

For instance, consider a map that is surrounded by a fence set to block players. And I made a weapon that shoots a projectile and teleports the player to it. People using this weapon in this map can easily teleport outside the map now. This is bad. If would be nice of the projectile died when it hit the fence instead of passing through it.

Now the easy way to solve this problem (besides editing the map itself) is if there was a way I could set a property in the projectile to make it collide as if it were a player (or monster as the case may be) without actually needing it to inherit from the player actor, because it's damn hard to make a player actor act like a projectile.

As far as I know I can't find a way to do this.

Theshooter7
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Posts: 262
Joined: Wed Jun 06, 2012 2:15 am

RE: [Feature Request] Custom collision properties for actors

#2

Post by Theshooter7 » Thu Jul 26, 2012 10:40 pm

You can do this with Line_SetBlocking() in ACS. No need for an additional feature, although Zandronum does not yet have that function.
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Ænima
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Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: [Feature Request] Custom collision properties for actors

#3

Post by Ænima » Fri Feb 07, 2014 1:08 pm

Theshooter7 wrote: You can do this with Line_SetBlocking() in ACS. No need for an additional feature, although Zandronum does not yet have that function.
Yes it does. SST used it like 3 years ago. :p
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