Zandronum TDM League : Discussion
-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Schedules & Results
Yeah but HTG and Spacemarine were dropped out :/
Emmure does not appear to be aware that he has no partner actually. We need 2 volunteers.
Emmure does not appear to be aware that he has no partner actually. We need 2 volunteers.
-
underbound
- Posts: 65
- Joined: Mon Jul 15, 2013 1:22 am
- Location: mi hoos
RE: Zandronum TDM League : Schedules & Results
Where are the servers at, best ever or grandvoid?
-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Schedules & Results
[BE] New York - zds://108.61.83.66:15051/st
BaseQ.fr - zds://94.23.10.12:10001/st
[UK] Grandvoid - zds://109.74.206.218:17170/st
BaseQ.fr - zds://94.23.10.12:10001/st
[UK] Grandvoid - zds://109.74.206.218:17170/st
Last edited by Kara Kurt on Mon Dec 30, 2013 2:10 am, edited 1 time in total.
RE: Zandronum TDM League : Schedules & Results
In addition there is a UK Grandvoid tourney server as well as a practise one, with the same passwords.Chr0nique wrote: [BE] New York - zds://108.61.83.66:15051/st
BaseQ.fr - zds://94.23.10.12:10001/st
-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Schedules & Results
Eh, didn't know.
Also, there's a problem with the force_respawn flag; when enabled, the player respawn instantly. We have to make it 2 seconds or so, I don't know how though.
Also, there's a problem with the force_respawn flag; when enabled, the player respawn instantly. We have to make it 2 seconds or so, I don't know how though.
Last edited by Kara Kurt on Mon Dec 30, 2013 2:11 am, edited 1 time in total.
-
underbound
- Posts: 65
- Joined: Mon Jul 15, 2013 1:22 am
- Location: mi hoos
RE: Zandronum TDM League : Schedules & Results
So there is a grandvoid server? Cuz my partner is unable to play on best ever. So would I be able to pick GV even if it isnt close to me?Nati46 wrote:In addition there is a UK Grandvoid tourney server as well as a practise one, with the same passwords.Chr0nique wrote: [BE] New York - zds://108.61.83.66:15051/st
BaseQ.fr - zds://94.23.10.12:10001/st
-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Schedules & Results
Yeah you can. But what country you and your partner are from? Would you guys prefer play on NJ?
-
underbound
- Posts: 65
- Joined: Mon Jul 15, 2013 1:22 am
- Location: mi hoos
RE: Zandronum TDM League : Schedules & Results
Im in the U.S. and my partner is canada I think.
-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Schedules & Results
Good then.
Also for those still wondering why this have not started when it was supposed to before christmas, we've got an issue with the force respawn dmflag. When died, it make you respawn instantly.. and we prefer having a delay of 1-2 seconds at least. Hopefully we will fix it asap.
Sorry to have kept you waiting, just be a little more patient.
Stay around!
Also for those still wondering why this have not started when it was supposed to before christmas, we've got an issue with the force respawn dmflag. When died, it make you respawn instantly.. and we prefer having a delay of 1-2 seconds at least. Hopefully we will fix it asap.
Sorry to have kept you waiting, just be a little more patient.
Stay around!
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Zandronum TDM League : Schedules & Results
I can't remember ever changing the behavior of this flag...Chr0nique wrote: Also for those still wondering why this have not started when it was supposed to before christmas, we've got an issue with the force respawn dmflag. When died, it make you respawn instantly.. and we prefer having a delay of 1-2 seconds at least. Hopefully we will fix it asap.
RE: Zandronum TDM League : Schedules & Results
Maybe you accidentally also turned on the instant respawn compatflag?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Schedules & Results
Lol, I just checked it, and it was that.
I'm not the one who setted up the servers but I noticed that instant respawn was applied for all servers, then I thought so...
CompatFlags 524288 must be off and DmFlags 256 on, I guess.
I'm not the one who setted up the servers but I noticed that instant respawn was applied for all servers, then I thought so...
CompatFlags 524288 must be off and DmFlags 256 on, I guess.
RE: Zandronum TDM League : Schedules & Results
With the flags already set and servers up, the tourney has finally started!
You may now start your games (after comprehensively reading the rules, of course)
You may now start your games (after comprehensively reading the rules, of course)
-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Discussion
Since none is willing to start scheduling games yet, we're gonna have some public private TDM practices tonight (GMT +1) on BaseQ.fr Zandronum TDM Training. If you're interested just PM me for the password or go to #ztdm.
Last edited by Kara Kurt on Mon Jan 06, 2014 10:33 am, edited 1 time in total.
-
Ch0wW
- Forum Regular
- Posts: 144
- Joined: Thu Aug 22, 2013 5:51 pm
- Location: France
- Clan: BaseQ
- Clan Tag: [BaseQ]
- Contact:
RE: Zandronum TDM League : Discussion
About the "fix" said by IdeIdoom :
People are complaining about force respawn , and the fact people cannot respawn below the 2 seconds limit.
So, what I did is to add another condition below the 2s limit, so that people can respawn below 2 seconds:
Of course, the following code is untested and THINK that it'll fix it, but still, here it is:
Of course, if that doesn't fix, well, try this in p_user.cpp , in line about 2884:
People are complaining about force respawn , and the fact people cannot respawn below the 2 seconds limit.
So, what I did is to add another condition below the 2s limit, so that people can respawn below 2 seconds:
Of course, the following code is untested and THINK that it'll fix it, but still, here it is:
Code: Select all
if (((( player->cmd.ucmd.buttons & BT_USE ) || ( ( player->userinfo.bRespawnonfire == true ) && ( player->cmd.ucmd.buttons & BT_ATTACK ) && (( player->oldbuttons & BT_ATTACK ) == false )))))
{
if ( ((( dmflags & DF_FORCE_RESPAWN ) && !(dmflags2 & DF2_NO_RESPAWN) ) && level.time >= player->respawn_time )
|| player->respawn_time > level.time )
{
player->cls = NULL; // Force a new class if the player is using a random class
player->playerstate = ( ( NETWORK_GetState( ) != NETSTATE_SINGLE ) || (level.flags2 & LEVEL2_ALLOWRESPAWN)) ? PST_REBORN : PST_ENTER;
if (player->mo->special1 > 2)
{
player->mo->special1 = 0;
}
// [BB] The player will be reborn, so take away one life, but only if the game is already in progress.
if ( ( player->ulLivesLeft > 0 ) && GAMEMODE_IsGameInProgress ( ) )
{
PLAYER_SetLivesLeft ( player, player->ulLivesLeft - 1 );
}
}
}
Code: Select all
if ( player->respawn_time > level.time)
{
if (((( player->cmd.ucmd.buttons & BT_USE ) || ( ( player->userinfo.bRespawnonfire == true ) && ( player->cmd.ucmd.buttons & BT_ATTACK ) && (( player->oldbuttons & BT_ATTACK ) == false ))) ||
(( deathmatch || teamgame || alwaysapplydmflags ) )))
{
player->cls = NULL; // Force a new class if the player is using a random class
player->playerstate = ( ( NETWORK_GetState( ) != NETSTATE_SINGLE ) || (level.flags2 & LEVEL2_ALLOWRESPAWN)) ? PST_REBORN : PST_ENTER;
if (player->mo->special1 > 2)
{
player->mo->special1 = 0;
}
// [BB] The player will be reborn, so take away one life, but only if the game is already in progress.
if ( ( player->ulLivesLeft > 0 ) && GAMEMODE_IsGameInProgress ( ) )
{
PLAYER_SetLivesLeft ( player, player->ulLivesLeft - 1 );
}
}
}
else if ( level.time >= player->respawn_time )
{
if (((( player->cmd.ucmd.buttons & BT_USE ) || ( ( player->userinfo.bRespawnonfire == true ) && ( player->cmd.ucmd.buttons & BT_ATTACK ) && (( player->oldbuttons & BT_ATTACK ) == false ))) ||
(( deathmatch || teamgame || alwaysapplydmflags ) &&
( dmflags & DF_FORCE_RESPAWN ))) && !(dmflags2 & DF2_NO_RESPAWN) )
{
player->cls = NULL; // Force a new class if the player is using a random class
player->playerstate = ( ( NETWORK_GetState( ) != NETSTATE_SINGLE ) || (level.flags2 & LEVEL2_ALLOWRESPAWN)) ? PST_REBORN : PST_ENTER;
if (player->mo->special1 > 2)
{
player->mo->special1 = 0;
}
// [BB] The player will be reborn, so take away one life, but only if the game is already in progress.
if ( ( player->ulLivesLeft > 0 ) && GAMEMODE_IsGameInProgress ( ) )
{
PLAYER_SetLivesLeft ( player, player->ulLivesLeft - 1 );
}
}
// else if ( player->pSkullBot )
// {
// Printf( "WARNING! Bot %s dead and not hitting repawn in state %s!\n", player->userinfo.netname, player->pSkullBot->m_ScriptData.szStateName[player->pSkullBot->m_ScriptData.lCurrentStateIdx] );
// }
}
RE: Zandronum TDM League : Discussion
this is taking so long to start
- Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1906
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Earth
- Contact:
RE: Zandronum TDM League : Discussion
It already started and a game was already played.
As for the code, please test it THOROUGHLY before you slap it on the servers.
As for the code, please test it THOROUGHLY before you slap it on the servers.
-
Ch0wW
- Forum Regular
- Posts: 144
- Joined: Thu Aug 22, 2013 5:51 pm
- Location: France
- Clan: BaseQ
- Clan Tag: [BaseQ]
- Contact:
RE: Zandronum TDM League : Discussion
If I'm posting here, it's not for nothing ; I'm myself a developper, so I know at least what I'm doing (also, lots of code looks like Q3A, so it's like my house) :)Combinebobnt wrote: As for the code, please test it THOROUGHLY before you slap it on the servers.
Also, forcing spec_chat to off on MAP00, as people are complaining too, while remaking Zdaemon's "cvaroverride".
EDIT: Also, timelimit to 0 on map00.
Last edited by Ch0wW on Wed Jan 08, 2014 11:35 am, edited 1 time in total.
-
Kara Kurt
- Frequent Poster Miles card holder
- Posts: 887
- Joined: Sat Oct 12, 2013 6:58 pm
- Location: Strasbourg, France
- Contact:
RE: Zandronum TDM League : Discussion
Kudos for your helps/efforts Ch0wW and Hypnotoad. Mostly you!
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Zandronum TDM League : Discussion
As far as I remember the respawn handling in Zandronum is identical to how it was in Skulltag. And in Skulltag the respawn behavior hasn't changed for at least half a decade either. So how can people suddenly complain about things that have been like this for ages?Ch0wW wrote: People are complaining about force respawn , and the fact people cannot respawn below the 2 seconds limit.

