You're loading them (in ZDL) in ^that order, right? What error does it give when you do that?Ænima wrote: The order in which you load the pk3s matters.
The order should be:
skulltag_actors,
skulltag_data,
sst_v1.4rc4,
mercs2-alpha2
Mercenaries - progress? suuuuure ...
RE: Mercenaries - will feature a non-stupid HQ!
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Mercenaries - will feature a non-stupid HQ!
OH, i´m a dumb, i use bad, the ZDL.
:myam:
Thanks a lot.
Hey, a little Question, Where do you have your previous versions of the Merc?

Thanks a lot.
Hey, a little Question, Where do you have your previous versions of the Merc?
Last edited by legio42lupus on Thu Dec 12, 2013 8:03 pm, edited 1 time in total.
- DevilHunter
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RE: Mercenaries - will feature a non-stupid HQ!
Assuming there was any Prev. Versions...
mercs2-alpha1.zip
Megawads - DevilHunter's HTTP
Look at above Link ^ for the other version's of SST. Merc's will be in there too.
mercs2-alpha1.zip
Megawads - DevilHunter's HTTP
Look at above Link ^ for the other version's of SST. Merc's will be in there too.
RE: Mercenaries - will feature a non-stupid HQ!
Uhhhh. Alpha2 is the latest.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- DevilHunter
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RE: Mercenaries - will feature a non-stupid HQ!
Yes, but he asked for the old Versions. I don't think any of the early prev. was public anyhow.. That was just the idea of Merc's being thrown together then.
RE: Mercenaries - will feature a non-stupid HQ!
Ohhh. Then I think he means "old version" as in v1.9. Lol.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- DevilHunter
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RE: Mercenaries - will feature a non-stupid HQ!
Hey Ænima i need to say the mod is awesome!!. I like it very much, but i need to make you a question:
Those Halo jeeps are on the wad or they are apart? Because i need download them because i search those vehicles a few of months ago!!
Thanks for your time.
Those Halo jeeps are on the wad or they are apart? Because i need download them because i search those vehicles a few of months ago!!
Thanks for your time.
RE: Mercenaries - will feature a non-stupid HQ!
No they're not in the mod yet. I'll add them when Zandronum supports voxels.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature a non-stupid HQ!
For me there are no problems, i use zdoom too. If you can send me those vehicles via PM would be great.(Only if you want of course)
RE: Mercenaries - will feature a non-stupid HQ!
You can download the model I used here:tomicapo wrote: For me there are no problems, i use zdoom too. If you can send me those vehicles via PM would be great.(Only if you want of course)
http://tf3dm.com/3d-model/jeep-87518.html
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature a non-stupid HQ!
Oh thats very usefull thank you very much!!:)
RE: Mercenaries - will feature a non-stupid HQ!
Proud to announce that I'm working on this again!
(after like a year and a half of inactivity on this project)
The video starts off with me having already purchased the full-auto upgrade for the M16. (The upgrade costs $1000.) Then at around 8:40 I purchase the full-auto upgrade for the Saiga (that upgrade costs $2000). Ignore the fact that the second page of the buy menu is totally naked (I haven't gotten around to making graphics for everything on the second page yet). You'll also notice in the video that the bullet tracers look a LOT better and (almost) perfectly match the spread of the weapon used.
I've also added the L85 (which isn't shown in the video), which has a unique firing rhythm and has an M203 grenade launcher.
Oh and I've added a new, better-looking buy menu background image thanks to Necromancer-AMV!
(after like a year and a half of inactivity on this project)
The [video] tag is deprecated, please use the [media] tag
The video starts off with me having already purchased the full-auto upgrade for the M16. (The upgrade costs $1000.) Then at around 8:40 I purchase the full-auto upgrade for the Saiga (that upgrade costs $2000). Ignore the fact that the second page of the buy menu is totally naked (I haven't gotten around to making graphics for everything on the second page yet). You'll also notice in the video that the bullet tracers look a LOT better and (almost) perfectly match the spread of the weapon used.
I've also added the L85 (which isn't shown in the video), which has a unique firing rhythm and has an M203 grenade launcher.
Oh and I've added a new, better-looking buy menu background image thanks to Necromancer-AMV!
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature a non-stupid HQ!
Yay! Finally you're working on this again! Should I go back to work on the HQ or something?
RE: Mercenaries - will feature a non-stupid HQ!
Yeah, you can if you want. You have the latest version, right? (merchqbeta03 i think)Capt.J3 wrote: Yay! Finally you're working on this again! Should I go back to work on the HQ or something?
I'd prefer if you worked on a mission map though. We need a few more of those, because so far I've only completed 4. And I'd like to have 8 missions per "world". Basically the mission selection rooms are Crash Bandicoot 2-styled, and you only need to complete 7/8 missions to unlock the next world.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature a non-stupid HQ!
Oh cool, more toyz!
RE: Mercenaries - will feature a non-stupid HQ!
The [video] tag is deprecated, please use the [media] tag
Worth noting in this video is the new ricochet/blood spray models, which resemble Goldeneye, kinda.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature a non-stupid HQ!
how made gernade
Spoiler: BOOM (Open)
Last edited by Ænima on Fri Apr 25, 2014 12:21 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Mercenaries - will feature a non-stupid HQ!
Getting this error message...
Script error, "mercs2-alpha2.pk3:weapons/ssg/decorate" line 4:
Unexpected 'SSGSkin' in definition of 'SSG'
Script error, "mercs2-alpha2.pk3:weapons/ssg/decorate" line 4:
Unexpected 'SSGSkin' in definition of 'SSG'
wow
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RE: Mercenaries - will feature a non-stupid HQ!
First off, make sure you're using Zandro 1.2 and follow this order:
It really helps to read the first post.Ænima wrote:What do I need to play Mercenaries? (besides an IWAD like doom2)
1.) skulltag_actors.pk3
2.) skulltag_data.pk3
3.) the latest version of SST (needs to be loaded before Mercs when you list the wads on your server/launcher)
Also, if you're going to play Mercs with a custom map pack, you need to load that right before skulltag_actors.pk3.