The plasma on a couple of those early maps was realy fearsome! I had compiled those maps without giving much a glance to gameplay. I just assumed they had been vetted last year when they were made.
Certainly wasn't expecting to see 20+ players in any of them either
I've since been back and dealt with both offenders, and there will be more fixes.
Decay wrote:
Okay so I played a few maps, and the thing that stood out most/annoyed me a lot was the EXCESSIVE snow covering the sprites. that was a little much. In a rush I didn't know what weapon I was picking up. And the sprites were a little much too.
Oh, really? Hrmm. Those were just some of the resources that came from elsewhere - from Xmas.wad originally, I think. I've just known them forever and never had a problem identifying what they are.
I understand the problem, as there are some mods out there which include real life guns and I struggle to tell what I'm picking up as they all look pretty generic to me.
Sprites "a little much"? How much Christmas is too much!?
Decay wrote:Don't know what all I played but the some of the maps were quite awful, like "the best gift." That was fucking horrible.
They were never looking likely to be considered for IDL but they're not any worse than some of the 32-in-24s either. However, those first maps (from a bunch of South American Doomers last year) were very raw in places. It didn't help that I'd left them bunched together - same way that all the "frictiony" maps ended up in a clot. Revisions will be made and map order changed!
Marcaek wrote:There was an instance of a player getting stuck next to a staircase...
Ech. I can believe it on that map. Gewei's heart was in the right place but his layout was not entirely practical. I'll get right on it!
Thanks for all the feedbackery, folks :)