SyringeMod for Complex Doom - Goodbye Pyro Demon, hello Cryo Demon!
RE: SyringeMod for Complex Doom
Health donor: walk near an aim at a designated player and give them 5-10 health per use. This takes away the set amount of healh away from you in the process. Unable to use it if your health is 20 or below
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
RE: SyringeMod for Complex Doom
Something I coded in a couple hours of spare time:
The GUI is also very bare-bones. I might pimp out someone with better Photoshop skills than I to make something flashier. :o
Anyways, v2e is out! See the first post for the download link and changelog.
EDIT: Oh you also need to be using the latest version of ComplexDoom, v13e.
The [video] tag is deprecated, please use the [media] tag
(Yes yes, I know, RTCW:ET sounds. :p I might replace those clips or record my own if I get around to it.)The GUI is also very bare-bones. I might pimp out someone with better Photoshop skills than I to make something flashier. :o
Anyways, v2e is out! See the first post for the download link and changelog.
EDIT: Oh you also need to be using the latest version of ComplexDoom, v13e.
Last edited by Ænima on Thu Dec 12, 2013 5:08 am, edited 1 time in total.
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RE: SyringeMod for Complex Doom, now with radio commands!
Heh, at least the breathing before the injecting isn't goofy sounding like AOW2's. In fact, it's kinda funny.
oh my gerd drug abuse
Maybe you should add some sort of impairment from using it too much in too little time.
oh my gerd drug abuse
Maybe you should add some sort of impairment from using it too much in too little time.
Last edited by Slim on Thu Dec 12, 2013 5:45 am, edited 1 time in total.
RE: SyringeMod for Complex Doom, now with radio commands!
Already done. There's a 5 second wait period before you're allowed to use the radio again after using it.Suicide Slim wrote: Maybe you should add some sort of impairment from using it too much in too little time.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: SyringeMod for Complex Doom, now with radio commands!
Well that's good. Certainly better than what your older mercs wad allowed with radio commands. Sheesh the spam.Ænima wrote:Already done. There's a 5 second wait period before you're allowed to use the radio again after using it.Suicide Slim wrote: Maybe you should add some sort of impairment from using it too much in too little time.

https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
RE: SyringeMod for Complex Doom, now with radio commands!
You could make a list of commands. Then you can use more lines.
RE: SyringeMod for Complex Doom, now with radio commands!
Well I wanted to make it so that you could quickly choose an option instead of having to scroll through a list. Also I don't think that many choices are necessary.Mr.Man wrote: You could make a list of commands. Then you can use more lines.
I might also make a fourth category (since the down key doesn't have one) and call it "Recon". It would have things like "Health/ammo here!", "Cyberdemon!", "Archvile!" Or other things you'd want to notify your teammates of.
Oh the next version will feature a "ragequit alarm"! If you disconnect less than 8 seconds after dying, a message will appear along with the sound of Bruce Willis saying "SOMEBODY CALL THE WAHHHMBULANCE".
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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SpaceMarine
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RE: SyringeMod for Complex Doom, now with radio commands!
I dunno, today when playing this on BE, some of the commands radio commands activated themselves, the players claim they didn't press any button.....
Spoiler: ibm5155 wrote (Open)

RE: SyringeMod for Complex Doom, now with radio commands!
Yeah, i was spectating for example, and i saw my name pop up. Same to you aenima, when you spectated like an hour ago.
RE: SyringeMod for Complex Doom, now with radio commands!
Yeah, that's a bug. It gets desync'd and sometimes the wrong name displays.
That's (hopefully) fixed in the next version because I changed the script a little.
That's (hopefully) fixed in the next version because I changed the script a little.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: SyringeMod for Complex Doom, now with radio commands!
Alright, that bug you guys were noticing earlier has hopefully been fixed. (Won't know until we do some playtesting!)
https://www.mediafire.com/?dgx6gxy58izlbrb
Also added the ragequit thing I mentioned earlier, and I changed the hitscan spreads of the shotgun, assault rifle, and minigun to make them less vanilla. Don't worry, they're still just as accurate as before, they just don't burn horizontal lines in the wall anymore.
https://www.mediafire.com/?dgx6gxy58izlbrb
Also added the ragequit thing I mentioned earlier, and I changed the hitscan spreads of the shotgun, assault rifle, and minigun to make them less vanilla. Don't worry, they're still just as accurate as before, they just don't burn horizontal lines in the wall anymore.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Slim
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RE: SyringeMod for Complex Doom, now with radio commands!
Because, if logic works, you'd sound like: "Uhhhhh...Cyber-vile-impseeeeeeadwus"Ænima wrote:Already done. There's a 5 second wait period before you're allowed to use the radio again after using it.Suicide Slim wrote: Maybe you should add some sort of impairment from using it too much in too little time.
(a.k.a. Real F*cking high.)
RE: SyringeMod for Complex Doom, now with radio commands!
Updated again!
https://www.mediafire.com/?38oao2ec2332h1p
There's a server up right now too.
":: [BE] New York :: Complex Doom with SyringeMod"
Spoiler: changes (Open)
https://www.mediafire.com/?38oao2ec2332h1p
There's a server up right now too.
":: [BE] New York :: Complex Doom with SyringeMod"
Last edited by Ænima on Mon Dec 30, 2013 10:18 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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- DevilHunter
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RE: SyringeMod for Complex Doom, now with radio commands!
Alright, well I know this has something to do about ComplexDoom.. But.. Here is all the Version's of ComplexDoom that I found and Uploaded.
List of ComplexDoom
And then, here is all I could fine for SyringeMod
List of SyringeMod
Enjoy. and Let me just say. I really like this mod, and ComplexDoom alike. It really is a challenge.
List of ComplexDoom
And then, here is all I could fine for SyringeMod
List of SyringeMod
Enjoy. and Let me just say. I really like this mod, and ComplexDoom alike. It really is a challenge.
RE: SyringeMod for Complex Doom, now with radio commands!
Small update. Added some monsters, replaced some sounds, and made the ricochets look a lot like that of Doomsday's (JDoom's) ricochet effects.
https://www.mediafire.com/?bs2b7um7goy0c33
Lemme know if anything needs balancing because it probably will ...
Spoiler: changes (Open)
https://www.mediafire.com/?bs2b7um7goy0c33
Lemme know if anything needs balancing because it probably will ...
Last edited by Ænima on Mon Jan 06, 2014 8:45 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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Flying Spidersnake
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RE: SyringeMod for Complex Doom, now with radio commands!
Which version of Complex Doom are we meant to use SyringeMod with? I'm getting infinite ammo with the shotgun and pistol using 15b. Also, the assault and quad shotgun seem a bit too strong, and outclass the other shotguns easily.
RE: SyringeMod for Complex Doom, now with radio commands!
For right now, you should use ComplexDoom v14c. I had no idea v15 even existed until after I uploaded the latest SyringeMod. I'll have the reloading conflicts sorted out in the next version, which will hopefully be tomorrow or maybe the day after. But I have to choose -- keep the reloads implemented in Complex v15, or override them and just keep ammo the way it was in v14 (whereas reloading is only used to balance certain weapons such as the autoshotty and railgun)?Flying Spidersnake wrote: Which version of Complex Doom are we meant to use SyringeMod with? I'm getting infinite ammo with the shotgun and pistol using 15b. Also, the assault and quad shotgun seem a bit too strong, and outclass the other shotguns easily.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- DevilHunter
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RE: SyringeMod for Complex Doom, now with radio commands!
Bumping to remind people to vote in the poll.
I'm probably going to end up going the "remove-the-reloads-and-go-back-to-the-way-the-weapons-were-in-Complex-v14-and-earlier" route anyways seeing as reloads can screw you over quite often in a mod as difficult as this, especially when you set off a big trap and are pinned down by a room full of monsters.
I'm probably going to end up going the "remove-the-reloads-and-go-back-to-the-way-the-weapons-were-in-Complex-v14-and-earlier" route anyways seeing as reloads can screw you over quite often in a mod as difficult as this, especially when you set off a big trap and are pinned down by a room full of monsters.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: SyringeMod for Complex Doom - To reload or not to reload? That is the question.
Okay. Decided to get rid of those reloads. (But kept reloads for the autoshotty and railgun, as described before.) Made a bunch of other changes too. Now works with the latest ComplexDoom version.
Download:
https://www.mediafire.com/?p75bm5b3887qent
AHHHHHH THE DOWNLOAD LINK HAS QENT'S NAME IN IT
EDIT:
Uh can a moderator please remove the poll? I'm done with it. And no, I don't have the option to remove it on my end. This has happened at least twice before. Time to submit a tracker ticket.
Spoiler: ch-ch-ch-changes (Open)
Download:
https://www.mediafire.com/?p75bm5b3887qent
AHHHHHH THE DOWNLOAD LINK HAS QENT'S NAME IN IT
EDIT:
Uh can a moderator please remove the poll? I'm done with it. And no, I don't have the option to remove it on my end. This has happened at least twice before. Time to submit a tracker ticket.
Last edited by Ænima on Sat Jan 11, 2014 2:49 am, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)



