Voxels in a .WAD file
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SpaceMarine
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RE: Voxels in a .WAD file
Yeah, but not in Zandronum as of now.
EDIT: Actually, you said .WAD. I think it has to be a pk3 for that to work.
EDIT: Actually, you said .WAD. I think it has to be a pk3 for that to work.
Last edited by Ivan on Mon Dec 09, 2013 4:02 pm, edited 1 time in total.
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RE: Voxels in a .WAD file
... Why did you ask this when i, or the whole delt@ chat, told you 100 times...?
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SpaceMarine
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RE: Voxels in a .WAD file
Well fuck, thanks anywaysIvan wrote: Yeah, but not in Zandronum as of now.
EDIT: Actually, you said .WAD. I think it has to be a pk3 for that to work.
You never said that to me, you said about models -.-Mr.Man wrote: ... Why did you ask this when i, or the whole delt@ chat, told you 100 times...?
Last edited by SpaceMarine on Mon Dec 09, 2013 4:16 pm, edited 1 time in total.
Spoiler: ibm5155 wrote (Open)

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RE: Voxels in a .WAD file
then put the voxels inside a pk3 file and then put the pk3 file inside a wad file? :S
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Cursed Maze: DONE, V2.0
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RE: Voxels in a .WAD file
... You can do that?ibm5155 wrote: then put the voxels inside a pk3 file and then put the pk3 file inside a wad file? :S
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RE: Voxels in a .WAD file
Probably not. Wads go fine in pk3s though.