Voxels in a .WAD file

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SpaceMarine
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Voxels in a .WAD file

#1

Post by SpaceMarine » Mon Dec 09, 2013 3:49 pm

Can voxels be made to work with .WAD files?
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Ivan
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RE: Voxels in a .WAD file

#2

Post by Ivan » Mon Dec 09, 2013 4:01 pm

Yeah, but not in Zandronum as of now.

EDIT: Actually, you said .WAD. I think it has to be a pk3 for that to work.
Last edited by Ivan on Mon Dec 09, 2013 4:02 pm, edited 1 time in total.
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RE: Voxels in a .WAD file

#3

Post by Mr.Man » Mon Dec 09, 2013 4:10 pm

... Why did you ask this when i, or the whole delt@ chat, told you 100 times...?

SpaceMarine
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RE: Voxels in a .WAD file

#4

Post by SpaceMarine » Mon Dec 09, 2013 4:15 pm

Ivan wrote: Yeah, but not in Zandronum as of now.

EDIT: Actually, you said .WAD. I think it has to be a pk3 for that to work.
Well fuck, thanks anyways
Mr.Man wrote: ... Why did you ask this when i, or the whole delt@ chat, told you 100 times...?
You never said that to me, you said about models -.-
Last edited by SpaceMarine on Mon Dec 09, 2013 4:16 pm, edited 1 time in total.
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O NO, pony invasion at zombie horde forum D:
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ibm5155
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RE: Voxels in a .WAD file

#5

Post by ibm5155 » Mon Dec 09, 2013 5:07 pm

then put the voxels inside a pk3 file and then put the pk3 file inside a wad file? :S
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RE: Voxels in a .WAD file

#6

Post by Ænima » Mon Dec 09, 2013 5:10 pm

ibm5155 wrote: then put the voxels inside a pk3 file and then put the pk3 file inside a wad file? :S
... You can do that?
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RE: Voxels in a .WAD file

#7

Post by -Jes- » Mon Dec 09, 2013 6:23 pm

Probably not. Wads go fine in pk3s though.

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