Duel40a (May 27, 2015)
RE: Duel32c (March 1st, 2013)
After much wailing and gnashing of teeth, it's time to clean house. Before a Duel48 comes out, the fat must be trimmed from Duel32.
REMOVED
- Brit11 MAP02
- Fae_Duel
- GothicDM MAP02
- Sipooma
- Styx8
- Titmilk
- Xfire5
- The Secret Map
ADDED
+ Class219 MAP01
+ EonDM1E MAP05
+ Exec MAP03
+ Exposed
+ Eyedea
+ Styxdm01 MAP02
+ Tedp MAP01
+ Another secret map
Coming soon (as in tonight or tomorrow night...)
REMOVED
- Brit11 MAP02
- Fae_Duel
- GothicDM MAP02
- Sipooma
- Styx8
- Titmilk
- Xfire5
- The Secret Map
ADDED
+ Class219 MAP01
+ EonDM1E MAP05
+ Exec MAP03
+ Exposed
+ Eyedea
+ Styxdm01 MAP02
+ Tedp MAP01
+ Another secret map
Coming soon (as in tonight or tomorrow night...)
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
- Combinebobnt
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- Contact:
RE: Duel32c (March 1st, 2013)
Yay new maps
RE: Duel32c (March 1st, 2013)
I dunno how good will the unknown maps be.AlexMax wrote:
REMOVED
- Brit11 MAP02 - Finally
- Fae_Duel - Finally
- GothicDM MAP02 - YES
- Sipooma - No, why remove sipooma?
- Styx8 - Why remove this too?
- Titmilk - It wasn't good to start with.
- Xfire5 - Though I am playing it sometimes, good riddance.
- The Secret Map - Oh, finally.
ADDED
+ Class219 MAP01 - Don't know it.
+ EonDM1E MAP05 - Don't know it.
+ Exec MAP03 - Same, don't know it.
+ Exposed - Pretty good
+ Eyedea - Don't know it.
+ Styxdm01 MAP02 - I am sure will play it alot
+ Tedp MAP01 - Don't know it
+ Another secret map - I wonder what will be this time.
Last edited by IdeIdoom on Mon Sep 16, 2013 11:56 am, edited 1 time in total.
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: Duel32c (March 1st, 2013)
Nice too see Exposed back. Yeti's sick at duel map making. Also, good too see Sipooma finally removed I didn't like that one much.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
RE: Duel32c (March 1st, 2013)
Why does everyone hate Sipooma?
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[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friendsCode: Select all
<ijon>well fuk
<ijon>guess I gotta suck dicks nowCode: Select all
(18:13:17)<Mayrine>i dont have to learnt anything about ACS- Hypnotoad
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RE: Duel32c (March 1st, 2013)
Because it is terrible and basically a mock/joke map.
-
Catastrophe
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RE: Duel32c (March 1st, 2013)
Ask yourself, what does s.i.p.o.o.m.a. stand for?Balrog wrote: Why does everyone hate Sipooma?
- Combinebobnt
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RE: Duel32c (March 1st, 2013)
Even though some of the removed maps might be liked by some (including a few for me), they overall weren't highly played and weren't the gleaming light of this wad. It will be better to get new maps in and wash out the overall least anyway.
RE: Duel32d (September 17th, 2013)
Duel32d was released with the promised map changes, so I guess you can complain about how terrible the new maps are now. 
Last edited by AlexMax on Sat Sep 21, 2013 3:46 am, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
- Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1906
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Earth
- Contact:
RE: Duel32d (September 17th, 2013)
Bfg5map01 is so much better with infinite ammo
RE: Duel32d (September 17th, 2013)
Duel32d was about map updates. I would like to release a duel32e that actually has a few more features, something I have not done in quite a few releases.
- An option to force ammo respawn on for bfgd5m1 and off for other maps.
- New text colors for chat and nickname use.
- A place to put server advertisements in the start map. (maybe...)
However, something big that I want to run by you guys is new Random functionality. Instead of Random immediately taking you to a map, I would like for Random to take you to a separate selection area that has precisely two portals. One portal would show a randomly selected map, and if both players are okay with the map they can run into it to start playing on it. The other portal would be a "Blind Pick" or "Veto" option, if either player runs into this portal another random map is selected and this time you're actually stuck with it.
The idea is meant to be analogous to Halo 3's matchmaking 'veto' system, and I think it might increase the popularity of random pick even more, since players have the assurance that if random gives them a map they don't like, they have a second chance. Allowing players a choice between two random maps is a less attractive alternative, since there is a potential for 'standoffs' like the kind that can happen in the main selection room.
What do you guys think of the idea?
- An option to force ammo respawn on for bfgd5m1 and off for other maps.
- New text colors for chat and nickname use.
- A place to put server advertisements in the start map. (maybe...)
However, something big that I want to run by you guys is new Random functionality. Instead of Random immediately taking you to a map, I would like for Random to take you to a separate selection area that has precisely two portals. One portal would show a randomly selected map, and if both players are okay with the map they can run into it to start playing on it. The other portal would be a "Blind Pick" or "Veto" option, if either player runs into this portal another random map is selected and this time you're actually stuck with it.
The idea is meant to be analogous to Halo 3's matchmaking 'veto' system, and I think it might increase the popularity of random pick even more, since players have the assurance that if random gives them a map they don't like, they have a second chance. Allowing players a choice between two random maps is a less attractive alternative, since there is a potential for 'standoffs' like the kind that can happen in the main selection room.
What do you guys think of the idea?
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Duel32d (September 17th, 2013)
- Only bfgd5m1 seems to need it
- As long as the colors aren't tacky, it would be a neat expansion
- Good for modding commerce but eventually there'd be abuse/pollution. The folks that host the wad are usually well adjusted, but is the effort worth the experiment?
-A little more control over random would be good. The system should play out fine and provide more incentive on flexibility.
I've always hoped each lobby quadrant would have it's own random option.
- As long as the colors aren't tacky, it would be a neat expansion
- Good for modding commerce but eventually there'd be abuse/pollution. The folks that host the wad are usually well adjusted, but is the effort worth the experiment?
-A little more control over random would be good. The system should play out fine and provide more incentive on flexibility.
I've always hoped each lobby quadrant would have it's own random option.
RE: Duel32d (September 17th, 2013)
You can always copy shoot!_fix.wad way of doing the respawn ammo.
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
-
Catastrophe
- Retired Staff / Community Team Member
- Posts: 2569
- Joined: Sat Jun 02, 2012 2:44 am
RE: Duel32d (September 17th, 2013)
I like the new random idea.
RE: Duel32d (September 17th, 2013)
Statistics from Duel32 as of the release of duel32d.
And the complete duel32c statistics.
And heck, here are the complete duel32a stats for good measure.
Want the python script that compiles my stats? Here you go:
http://files.funcrusherplus.net/static/duel32.py
Edit the config bits at the top of the script to suit your needs, then run the script, passing paths to logfiles you wish to examine. Duel32a had a known bug where brit11 map01 was labeled incorrectly as map02, so if you publish logs from that time, be sure to change the name around.
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Map Pick PComp PC% Rand RComp RC%
brit11 map01 26 11 42% 22 19 86%
exodus1on1 13 13 100% 25 23 92%
dwango6 map01 21 14 66% 25 20 80%
brit11 map05 9 3 33% 20 17 85%
exposed 28 23 82% 19 19 100%
bfgd5m1 33 23 69% 0 0 -
dweller2 map11 59 57 96% 19 15 78%
dwango5 map07 45 39 86% 19 16 84%
dwango5 map01 206 195 94% 14 14 100%
greenwar map24 31 28 90% 21 17 80%
greenwar map20 92 89 96% 21 20 95%
styxdm01 map02 36 27 75% 18 18 100%
xenosx9 map04 19 10 52% 16 14 87%
brit10 map07 15 11 73% 15 14 93%
doom2 map01 33 27 81% 22 16 72%
fuloser 23 18 78% 21 21 100%
judas23_ 271 251 92% 18 16 88%
ssl2 216 200 92% 24 22 91%
class219 map01 34 24 70% 32 31 96%
moo2d 77 70 90% 21 19 90%
oblivx 89 79 88% 17 17 100%
exec map03 36 27 75% 23 22 95%
uroburos 27 19 70% 25 24 96%
styxdm01 map01 83 75 90% 13 12 92%
tedp map01 34 22 64% 20 18 90%
king1 128 117 91% 22 22 100%
foxtrot 21 20 95% 18 14 77%
shoot 389 365 93% 0 0 -
eyedea 23 22 95% 15 13 86%
pobla8 15 13 86% 15 13 86%
lazarus1j map01 9 5 55% 15 14 93%
eondm1e map05 53 41 77% 24 22 91%
lazarus1j map04 29 26 89% 19 17 89%
boo 23 15 65% 27 25 92%
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Map Pick PComp PC% Rand RComp RC%
brit11 map02 39 24 61% 38 35 92%
brit11 map01 43 30 69% 58 53 91%
greenwar map24 157 137 87% 53 49 92%
dwango6 map01 73 46 63% 45 38 84%
brit11 map05 44 36 81% 50 46 92%
titmilk 42 33 78% 53 42 79%
dweller2 map11 144 134 93% 52 45 86%
dwango5 map07 106 86 81% 51 40 78%
dwango5 map01 433 359 82% 63 52 82%
exodus1on1 59 50 84% 55 47 85%
faeduel13 map01 29 18 62% 66 54 81%
greenwar map20 398 349 87% 56 50 89%
uroburos 104 97 93% 47 44 93%
brit10 map07 43 36 83% 50 43 86%
styx8 33 30 90% 54 47 87%
fuloser 62 54 87% 53 49 92%
judas23_ 576 511 88% 57 51 89%
ssl2 375 339 90% 47 43 91%
styxdm01 map01 159 144 90% 60 52 86%
moo2d 218 196 89% 44 44 100%
gothicdm map02 87 69 79% 60 48 80%
oblivx 144 121 84% 49 44 89%
xenosx9 map04 73 68 93% 60 52 86%
british9 map01 30 20 66% 0 0 -
xfire5 45 35 77% 54 46 85%
king1 252 230 91% 58 51 87%
foxtrot 30 25 83% 46 38 82%
shoot 828 712 85% 0 0 -
sipooma 72 46 63% 63 55 87%
pobla8 81 71 87% 48 41 85%
lazarus1j map01 64 43 67% 49 44 89%
lazarus1j map04 95 80 84% 60 54 90%
doom2 map01 70 51 72% 66 47 71%
boo 43 28 65% 40 35 87%
Code: Select all
Map Pick PComp PC% Rand RComp RC%
ssl2 1340 1226 91% 138 128 92%
dwango6 map01 193 140 72% 189 168 88%
brit11 map05 115 89 77% 166 150 90%
brit11 map01 138 111 80% 166 157 94%
dweller2 map11 295 257 87% 150 136 90%
dwango5 map07 403 357 88% 142 122 85%
dwango5 map01 1529 1305 85% 184 165 89%
greenwar map24 237 205 86% 169 158 93%
udmx map02 270 209 77% 175 149 85%
greenwar map20 1600 1498 93% 164 157 95%
udm3 map03 328 283 86% 167 145 86%
xenosx9 map04 103 81 78% 157 141 89%
brit10 map07 182 138 75% 171 162 94%
styx8 131 105 80% 163 142 87%
brit10 map02 191 123 64% 159 142 89%
fuloser 180 149 82% 150 139 92%
judas23_ 3150 2853 90% 163 151 92%
fae_duel11 map01 198 156 78% 180 153 85%
moo2d 405 365 90% 169 157 92%
oblivx 729 663 90% 151 144 95%
uroburos 468 433 92% 152 145 95%
aurora 104 61 58% 165 134 81%
styxdm01 map01 342 290 84% 177 166 93%
xfire5 168 135 80% 172 160 93%
king1 1279 1150 89% 172 155 90%
doom2 map01 520 394 75% 176 141 80%
shoot 1560 1334 85% 0 0 -
sipooma 363 293 80% 165 146 88%
pobla8 218 195 89% 157 138 87%
lazarus1j map01 188 153 81% 158 140 88%
lazarus1j map04 468 397 84% 169 153 90%
boo 139 112 80% 169 148 87%
duel16 279 248 88% 0 0 -
32in2410 map26 153 103 67% 148 116 78%http://files.funcrusherplus.net/static/duel32.py
Edit the config bits at the top of the script to suit your needs, then run the script, passing paths to logfiles you wish to examine. Duel32a had a known bug where brit11 map01 was labeled incorrectly as map02, so if you publish logs from that time, be sure to change the name around.
Last edited by AlexMax on Sat Oct 26, 2013 6:52 pm, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Duel32d (September 17th, 2013)
Duel32e is being worked on:
Spoiler: A new START map (Open)
Spoiler: The Random Dimension (Open)
Spoiler: The Random Dimension 2 (Open)
Last edited by AlexMax on Wed Dec 04, 2013 5:58 pm, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Duel32d (September 17th, 2013)
wait, so you remove SIPOOMA but not foxtrot? What sense does this make? SIPOOMA was played more than twice as much and played almost as much as some of the "standard" 1v1 maps. Even that piece of shit exodus got less plays than SIPOOMA.
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RE: Duel32d (September 17th, 2013)
The textures look good
Also would like something similar for the IDL wad if possible. The one they use GV is okay, but think it would would look better if they placed the maps in the map order, rather than the wad order. Not sure if there was any plans to do this though.
Also would like something similar for the IDL wad if possible. The one they use GV is okay, but think it would would look better if they placed the maps in the map order, rather than the wad order. Not sure if there was any plans to do this though.
Code: Select all
00:11 <Jarin_cz> i am pretty sure i have more doom friends than youRE: Duel32d (September 17th, 2013)
whoa whoa WHOARoSKing wrote: wait, so you remove SIPOOMA but not foxtrot? What sense does this make? SIPOOMA was played more than twice as much and played almost as much as some of the "standard" 1v1 maps. Even that piece of shit exodus got less plays than SIPOOMA.
alex already removed my favorite map, you aren't getting him to remove foxtrot as well; you can bag on another map that's rarely played
Edit: Sipooma was crap anyways, and xfire5 had more played than foxtrot so it sucks thats it is removed but w/e
Last edited by Slyfox on Wed Dec 04, 2013 5:40 pm, edited 1 time in total.
RE: Duel32d (September 17th, 2013)
Nothing wrong with exodus.RoSKing wrote: wait, so you remove SIPOOMA but not foxtrot? What sense does this make? SIPOOMA was played more than twice as much and played almost as much as some of the "standard" 1v1 maps. Even that piece of shit exodus got less plays than SIPOOMA.




