Lets not make a pointless discussion.Klofkac wrote: Dude, look at your attitude. Chill out.
My point was that it hís attitude made me wonder if it would be good at all.
This is coming closer to the dumb DC discussion...
@ibm, ninja'd
Yes, im 15.
Lets not make a pointless discussion.Klofkac wrote: Dude, look at your attitude. Chill out.
Lmao, I can't even disagree because I know mr.man ageKlofkac wrote: Dude, look at your attitude. Chill out. You sound more kiddish than Fiat who is over eighteen years old[/size]...
Okay, i'll start off then..fr blood wrote: and that's is because you give me no detail in what you are saying [...] without giving me any argue on what to work to make it better
Spoiler: Take these for exemple if you don't see what I mean (Open)[spoiler]
This is untrue. ZE17 does not lag at all for me and it's not like it's overdetailled. Just compare the total sectors of your map and Guardsoul's one. It's very detailled and even though it has a lots of sectors it still doesn't lag for me.fr blood wrote:ZE17 & ZE26 are close to the "laggy map" if I make it very detailed it will be a "laggy map"..
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
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<Kokiri> capo whos your fav pony?
<capo> i like them all
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
as overused as the skybox is, ehhhhh, the skybox isn't that important, as long as it's thematically fitting. It's not like you're going to be staring at the sky for most of the level (I DEMAND a good skybox if you do a space level though since lots of spaaaaaaaaaace).Leonard wrote:Okay, i'll start off then..fr blood wrote: and that's is because you give me no detail in what you are saying [...] without giving me any argue on what to work to make it better
[spoiler][/spoiler]
Well would you look at that.
An overused simple texture for a skybox.. How original !
It's not only in your map by the way, every map on the testpack/mappack should look for sources instead of being lazy.
Here's some unused very nice sources:
http://www.mediafire.com/download/co2a5 ... %20(1).pk3
http://www.mediafire.com/download/u9n03 ... %20(1).pk3
Don't worry, they were free to use from the zdoom forum and they include credits. I only reuploaded them because the links were dead.
Spoiler: Me in a nutshell (Open)Projects:
I knew, win...Mr.Man wrote: @ibm, ninja'd
Yes, im 15.
Stiff, change the music. :Dibm5155 wrote: BUT, I really don't liked that music on that map, that map would require some kind of music like zeberpal return to torn city or something like this:MUSIC
Oh thanks, but 1 little thing ... Fireballlauncher is from ZE14. (But yes, ZM14 contains 1)ibm5155 wrote: zm14 mini review
I liked the map, it's dark, but it's visible, there're alot of dynamic lights but it didn't touched my framerates (on the area with lowest fps i got 20fps with dynamic lights and 25 with no (puke 55 0)
The details are really good, but I don't think that fire launcher was necessary :s...
The main lag reason is the view distance big and 3D floors... But in general it was playable with more than 30fps (intel hd3000, i7:standart fog and hd resolution)
BUT, I really don't liked that music on that map, that map would require some kind of music like zeberpal return to torn city or something like this:MUSIC
I like the music style and the fact that you lowered the volume.Stiff wrote:- Euh the music will probably stay like this, I heard lots of mixed reviews about the music. (Like normally) And I hate ambient music, dunno why. I made the music a little bit louder in the next version but that wont make you like it more. I am not good in searching nice music, and I liek dubstep background music hehehe. Maybe I should put some time in searching music.ibm5155 wrote: BUT, I really don't liked that music on that map, that map would require some kind of music like zeberpal return to torn city or something like this:MUSIC
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
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<Kokiri> capo whos your fav pony?
<capo> i like them all
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
And it won't be a fail.Mr.Man wrote:
BTW
spacemarine participated in completing my old CityScape map.
Spoiler: ibm5155 wrote (Open)