You're so dead. And it made my dayMr.Man wrote: http://i.imgur.com/n8ohUcq.png
Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
You can say good bye to your thread. Cause i am killing it.
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Rabbit lord
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
MB++Mr.Man wrote:I DID make a picture of the fog though :D
http://i.imgur.com/n8ohUcq.png
EDIT: thats for MrKid! xD
Anyway, almost done with my edits. I'll send them later tonight. Also, wondering if I can touch up your colossus map, Fused. Make some major changes both layout and resist wise.
*Invasion of the Imps [03/19/13]
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Damn, my phone words auto-completion must have tricked me again.Mr.Man wrote:Yeah sure, change MrGirl to MrKid![]()
Vincent(PDP) wrote:Ok here's the finished version, ready to be added in a testpack!
Spoiler: Why current ZM10 will NOT get in the testpack (Open)
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Ok first, can you explain the first Thing? I don't get what you mean.Xsnake wrote:Damn, my phone words auto-completion must have tricked me again.Mr.Man wrote:Yeah sure, change MrGirl to MrKid :razz:
Vincent(PDP) wrote:Ok here's the finished version, ready to be added in a testpack!Spoiler: Why current ZM10 will NOT get in the testpack (Open)
2. I can remove the Bush weapons.
3. My map is big, how can i reduce 27 MB?
4. Show me the areas please.
I'll try to correct everything as soon as i get your response. I really want my map to be published. Thank you
Last edited by Vincent(PDP) on Sun Nov 17, 2013 5:02 pm, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
What did you have in mind then?Rabbit lord wrote: wondering if I can touch up your colossus map, Fused. Make some major changes both layout and resist wise.
I find it alright, aslong as i could look at it too.
EDIT @Vincent:
here is what i would do
[spoiler]
-First of all, lets remove d_labora. I see no use on a solomons theme-like music if we have REMIXED.
-Why the 2 IT modules? we already have those. Unneccesary kb's if you tell me.
-Why the same muted song thice? (d_NULL and d_NULL2). We have those too btw.
-Lets remove all textures already added to ZH. I see alot.
-What if we make the bush gun like a... bush? What i mean is that its just 1 weapon, and it looks like you hold a bush. That way you will not be able to shoot, and it removed the unneccesary weapons. Maybe recolor the bush a bit, to make it easier for the zombies.
-PLEASE, remove the Duke Nukem easter egg! I dont think anyone cares that you remixed it D:
its cool, but just... no.
-GHOSTVO1... I think i said enough. just make it ogg, its 1mb too much.
-well D_HEARTBT is an unknown item, so i cant listen to it. But im sure it is not needed, since we already have something similar. This overwrites the old heartbt too, which is not allowed.
-GREEC0 seems too big too. I would make it smaller, and use scale ingame to enlarge it.
-Try to cut D_ELECTR and D_BELIV into a smaller ogg file. That will save mb's too. If that isnt possible, try to replace it with something smaller instead.
Hope this helps
[/spoiler]
Last edited by Mr.Man on Sun Nov 17, 2013 5:32 pm, edited 1 time in total.
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
1. I'll remove D_LABORA.Mr.Man wrote:What did you have in mind then?Rabbit lord wrote: wondering if I can touch up your colossus map, Fused. Make some major changes both layout and resist wise.
I find it alright, aslong as i could look at it too.
EDIT @Vincent:
here is what i would do
[spoiler]
-First of all, lets remove d_labora. I see no use on a solomons theme-like music if we have REMIXED.
-Why the 2 IT modules? we already have those. Unneccesary kb's if you tell me.
-Why the same muted song thice? (d_NULL and d_NULL2). We have those too btw.
-Lets remove all textures already added to ZH. I see alot.
-What if we make the bush gun like a... bush? What i mean is that its just 1 weapon, and it looks like you hold a bush. That way you will not be able to shoot, and it removed the unneccesary weapons. Maybe recolor the bush a bit, to make it easier for the zombies.
-PLEASE, remove the Duke Nukem easter egg! I dont think anyone cares that you remixed it D:
its cool, but just... no.
-GHOSTVO1... I think i said enough. just make it ogg, its 1mb too much.
-well D_HEARTBT is an unknown item, so i cant listen to it. But im sure it is not needed, since we already have something similar. This overwrites the old heartbt too, which is not allowed.
-GREEC0 seems too big too. I would make it smaller, and use scale ingame to enlarge it.
-Try to cut D_ELECTR and D_BELIV into a smaller ogg file. That will save mb's too. If that isnt possible, try to replace it with something smaller instead.
Hope this helps
[/spoiler]
2. What's IT modules?
3. What do you mean by same muted song?
4. Ok i have missed to delete the textures, thank you :)
5. I'll remove the bush weapons totally, XSnake only allows the chainsaw :3
6. Gonna fix GHOSTVO1.
7. D_HEARTBT plays when there's 2 humans left. But it's unneccesary :)
8. CREEC0 Is from ghouls_world_b9.wad, I don't know if i'll be able to rezise it so good, but i can try.
9. I can't make D_ELECTR and D_BELIVE smaller, I've tried but i then hear audio sluttering... Since i don't use disco anymore i can delete D_ELECTR.
Thanks for your help! :D
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
On the bottom of your wad there are 2 it module songs, just like hose muted songs. I would remove those
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Found them. ;DMr.Man wrote: On the bottom of your wad there are 2 it module songs, just like hose muted songs. I would remove those
And thanks to you my map is now only 11 MB!!!
*LOOOAAAAAAAAAAADS OF THANKS!*
How big is your Canyon Run Mr.Man?
Last edited by Vincent(PDP) on Sun Nov 17, 2013 6:54 pm, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
O.o
So its like a hall of fame, but then like a shop?
I guess you could add the experiment...
I have no idea what to add...
@vince
old one 6mb
new one 3mb so far. probably goes up to 6-8 mb.
So its like a hall of fame, but then like a shop?
I guess you could add the experiment...
I have no idea what to add...
@vince
old one 6mb
new one 3mb so far. probably goes up to 6-8 mb.
Last edited by Mr.Man on Mon Nov 18, 2013 2:03 pm, edited 1 time in total.
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Stiff
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
no choose a shop i said and i make a posterwith: mrmans laboratory ... dont expect anything else
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
A shop ? for what ?
Mr.man don't tell me that you changed your name because Xsnake added it as Mr.girl
Mr.man don't tell me that you changed your name because Xsnake added it as Mr.girl
Last edited by fr blood on Sun Nov 17, 2013 9:23 pm, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
http://www.youtube.com/user/Abyrvalq
hello guys :D i have songs from ZH in youtube uploaded i hope you can like this :) i uploaded this for you guys ^^ iff you have qestions write me an message :D
PS: MY ENGKISH IS BAD IAM SRY :x
hello guys :D i have songs from ZH in youtube uploaded i hope you can like this :) i uploaded this for you guys ^^ iff you have qestions write me an message :D
PS: MY ENGKISH IS BAD IAM SRY :x
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Songs from ZH uploaded to ShitTube... but why? Did anyone ask for it?
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
I have music on YT too, not like anyone cares. Got it since June or something... just search the song and you might get it. Your channel has alot of copyright songs, this wont last very long i bet...
As for that poster, i guess you could add... Fused's mankini's? idk what kind of shop i want...
As for that poster, i guess you could add... Fused's mankini's? idk what kind of shop i want...
Last edited by Mr.Man on Mon Nov 18, 2013 12:41 pm, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Greetings all!
I know I'm really a no one to everyone on here, but to get straight to the point let me say that I've been playing ZH back when Skulltag used to be the now Zandronum. Mapping for Doom is something I've wanted to do for years and now that I've found myself with an ample amount of time, I've started doing just that. I've been working on my ZE29 map for an embarrassingly long amount of time and it's finally nearing completion (at least by my standards). I was wondering if anyone would be willing to review and give me feedback on my map? Honestly, this is my first time using DoomBuilder and ACS scripting so I'd really appreciate any criticism that's shared with me. I've tried to draw inspiration from current and former ZH maps but maybe I'm missing something... so I don't mind if you flat out tell me "Your map just plain sucks" as long as you truly mean it.
Thanks again Rabbit for the preliminary assistance :3
And in case anyone is even remotely wondering what my map is about, all I will say is that it's probably more nostalgia than anything else...
Thanks in advance! ~NK
I know I'm really a no one to everyone on here, but to get straight to the point let me say that I've been playing ZH back when Skulltag used to be the now Zandronum. Mapping for Doom is something I've wanted to do for years and now that I've found myself with an ample amount of time, I've started doing just that. I've been working on my ZE29 map for an embarrassingly long amount of time and it's finally nearing completion (at least by my standards). I was wondering if anyone would be willing to review and give me feedback on my map? Honestly, this is my first time using DoomBuilder and ACS scripting so I'd really appreciate any criticism that's shared with me. I've tried to draw inspiration from current and former ZH maps but maybe I'm missing something... so I don't mind if you flat out tell me "Your map just plain sucks" as long as you truly mean it.
Thanks again Rabbit for the preliminary assistance :3
And in case anyone is even remotely wondering what my map is about, all I will say is that it's probably more nostalgia than anything else...
Thanks in advance! ~NK
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
O: I am curious if people would like to post screens of changes, new maps etc- it's always nice to see new things! :D
HEY YOU! Want more colours in your arsenal?
HERE YOU GO!
HERE YOU GO!
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
B- But ZE29 was for Canyon Run D: !!!
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
There are a lot of other free slots, why choosing ZE29.Mr.Man wrote: B- But ZE29 was for Canyon Run D: !!!
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
No idea really, i always used ZE29 xD
also
ZE22 "Abyss" - Rabbit lord
EDIT:
map ZE21 "Colossus" by Mr.Fused < Testpak
also
ZE22 "Abyss" - Rabbit lord
EDIT:
map ZE21 "Colossus" by Mr.Fused < Testpak
Last edited by Mr.Man on Mon Nov 18, 2013 5:47 pm, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
I can change mine if needed :P
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない