SR50 for Zandronum?
SR50 for Zandronum?
Just checking before I go and mess up my configuration settings file (zandronum-[name]), is the SR50 setup the same as for skulltag? If yes, please can someone repost the binds to paste into that file under [Doom.ConsoleAliases].
Thanks, and glad to see that this doesn't differ too much to Skulltag in the alpha version, looks like it has potential to get very advanced!
Thanks, and glad to see that this doesn't differ too much to Skulltag in the alpha version, looks like it has potential to get very advanced!
Last edited by Devon on Mon Jun 04, 2012 2:39 pm, edited 1 time in total.
- HeavenWraith
- Retired Staff / Community Team Member
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RE: SR50 for Zandronum?
Code: Select all
Name=+sr
Command=turnspeeds 65536; +strafe
Name=-sr
Command=turnspeeds 0; -strafe
Name=+right2
Command=+right; +moveright
Name=-right2
Command=-right; -moveright
Name=+left2
Command=+left; +moveleft
Name=-left2
Command=-left; -moveleft
[18:55] <Decay> if you're upset, it is your obligation to make someone else upset
RE: SR50 for Zandronum?
Great thanks, now I can't see any trouble in getting used to this as it's so similar to SkullTag.
Apart from the name, it sucks :/
Apart from the name, it sucks :/
- Hypnotoad
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RE: SR50 for Zandronum?
I had trouble at first, but then I realised that if you're using Jenova's key mapping you need to copy the aliases to the ini file also.
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TheCitrusKiwi
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RE: SR50 for Zandronum?
Skulltag (zandronum) folder ---> Skulltag.ini
search for
[Doom.ConsoleAliases]
put this in it:
Name=+left2
Command=+left; +moveleft
Name=-sr
Command=turnspeeds 0; -strafe
Name=+sr
Command=turnspeeds 65536; +strafe
Name=+right2
Command=+right; +moveright
Name=-right2
Command=-right; -moveright
Name=-left2
Command=-left; -moveleft
Done
You only have to bind it
like HW said
search for
[Doom.ConsoleAliases]
put this in it:
Name=+left2
Command=+left; +moveleft
Name=-sr
Command=turnspeeds 0; -strafe
Name=+sr
Command=turnspeeds 65536; +strafe
Name=+right2
Command=+right; +moveright
Name=-right2
Command=-right; -moveright
Name=-left2
Command=-left; -moveleft
Done
You only have to bind it
like HW said
RE: SR50 for Zandronum?
I might give this a try or two, I never really used sr50 that much, thanks!
(Also, what was the Difference between SR50 and SR40?...if there was any)
(Also, what was the Difference between SR50 and SR40?...if there was any)
Last edited by Vordenko on Mon Jun 04, 2012 5:49 pm, edited 1 time in total.
RE: SR50 for Zandronum?
If you guys want both SR40 and SR50, then here's my alias AGAIN. (Honestly, I can't imagine not having SR40.)
Just change A/D to the left/right keys of your preference.
Code: Select all
Name=+StrafeOn
Command=+Strafe;bind A "+StrafeOnLeft";bind D "+StrafeOnRight
Name=-StrafeOn
Command=-Strafe;bind A "+Moveleft";bind D "+Moveright";wait 1;-StrafeOnLeft;-StrafeOnRight
Name=+StrafeOnLeft
Command=+Left;+MoveLeft
Name=-StrafeOnLeft
Command=-Left;-MoveLeft
Name=+StrafeOnRight
Command=+Right;+MoveRight
Name=-StrafeOnRight
Command=-Right;-MoveRight
Last edited by Bloax on Mon Jun 04, 2012 5:48 pm, edited 1 time in total.
RE: SR50 for Zandronum?
SR40 Is the basic straferunning technique (forward + strafe right/left)Sky DriveR wrote: I might give this a try or two, I never really used sr50 that much, thanks!
(Also, what was the Difference between SR50 and SR40?...if there was any)
SR50 is 25% faster than SR40 and is activated by either the binds HW and Blox posted above or by manually pressing (Forward +straferight/left + strafe on + turn left/right)
I have been using the one posted by HW for about 2 years, and I must say that it can really boost your playstyle (if you can master it, that is.)
RE: SR50 for Zandronum?
Mine's a hell of a thing to master switching between though. Once you've mastered it though (the switching, that is; haha) it's kinda worth it.
RE: SR50 for Zandronum?
It seems interesting, though I did not really understand why it is so necessary if, when using the other method, you can SR40 by simply releasing the +sr button...Bloax wrote: Mine's a hell of a thing to master switching between though. Once you've mastered it though (the switching, that is; haha) it's kinda worth it.
RE: SR50 for Zandronum?
ohhh i see now [/actuallyunderpstoodwhatitdoes]
It's the same shit, since you turn at 0 speed already.
It's the same shit, since you turn at 0 speed already.
Last edited by Bloax on Mon Jun 04, 2012 6:05 pm, edited 1 time in total.
RE: SR50 for Zandronum?
Yes, I forgot to mention, that while SR50 mode is on, you can not turn (Meaning you can't point and shoot or correct your movement while SR50ing) until the key is released, so it will take you some time to be good at it so you can use it properly. But when you do, you'll see how it really helps 
RE: SR50 for Zandronum?
Code: Select all
alias +left2 "+left;+moveleft;turnspeeds 65536;+strafe"
alias +right2 "+right;+moveright;turnspeeds 65536;+strafe"
alias -right2 "-right;-moveright;turnspeeds 0;-strafe"
alias -left2 "-left;-moveleft;turnspeeds 0;-strafe"1 button for left another for right.
RE: SR50 for Zandronum?
That is a more direct method, but I think that HW's method is better since you don't need to deal with constantly switching keys if you need to normally straferun, simply releasing and holding the +sr key again.Twister wrote:1 button SR50Code: Select all
alias +left2 "+left;+moveleft;turnspeeds 65536;+strafe" alias +right2 "+right;+moveright;turnspeeds 65536;+strafe" alias -right2 "-right;-moveright;turnspeeds 0;-strafe" alias -left2 "-left;-moveleft;turnspeeds 0;-strafe"
1 button for left another for right.
RE: SR50 for Zandronum?
then double bind it
RE: SR50 for Zandronum?
Last edited by Blasphyx on Mon Jun 04, 2012 10:03 pm, edited 1 time in total.

RE: SR50 for Zandronum?
I think that a thread explaining how to Setup the SR50 bind should be stickied in this forum ( Similiarly to Jenova's SR50 thread on the old skulltag forums), in which case I volunteer to create one unless somebody else wants to.
RE: SR50 for Zandronum?
I still thinking that to bind this is like cheating.
I don't want to flame though.
I don't want to flame though.
RE: SR50 for Zandronum?
Well, the more known it would be, the less of a problem it will become.Luke wrote: I still thinking that to bind this is like cheating.
I don't want to flame though.
Having a thread which can guide everyone on how to set it up would slightly narrow that gap between newer players and experienced players by enabling them, with training of course, to run as fast as the people who already know of this trick.
RE: SR50 for Zandronum?
Sure it's nice and right to explain these tricks to the newest players, but I see a thiny and real difference between to explain them how to reproduce the trick and to give them a script that reproduces the trick as it was done.
I'm too strict maybe, but I don't that the trick at 12:33 would be the same amazing if done with a bind.
Do you see what I mean? If so, I don't see how I can pass over this.
I'm too strict maybe, but I don't that the trick at 12:33 would be the same amazing if done with a bind.
Do you see what I mean? If so, I don't see how I can pass over this.
Last edited by Luke on Sat Jun 30, 2012 10:04 am, edited 1 time in total.
