Naraka - Hitler has arrived!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Naraka - The Wheel is Broken (Concept build)

#21

Post by TerminusEst13 » Fri Aug 23, 2013 9:44 am

Image

And so, Hitler has been officially added. While not boasting sheer power, incredible defenses, or great speed, Hitler separates himself from the other villains by having hitscan--and a boss with hitscan is a terror to behold!
A big thank you goes out to all of the testers willing to put up with the crazy glitches, imbalances, and other assorted fuckeries while I work on this.

Assuming reception continues going over well, the next Villain will probably not come for a while--the other five still need their uniques and ultimates, and some still need their HUD bars, mugshots, and everyone needs their tipboxes.

Still, thank you for playing.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Oddbrother
 
Posts: 60
Joined: Fri Mar 22, 2013 4:07 pm
Location: United States

RE: Naraka - Hitler has arrived!

#22

Post by Oddbrother » Sat Aug 24, 2013 4:40 am

I wonder what you put up for his taunt?

Obsidian
 
Posts: 49
Joined: Sun Mar 24, 2013 12:51 am
Location: Left of the Throne of Destruction

RE: Naraka - Hitler has arrived!

#23

Post by Obsidian » Sun Aug 25, 2013 9:34 am

"Die, Allied schweinhund!"

Just a guess.

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: Naraka - Hitler has arrived!

#24

Post by Ijon Tichy » Sun Aug 25, 2013 4:17 pm

this mod now has perpetual godwin's law

User avatar
Balrog
Forum Regular
Posts: 215
Joined: Fri Aug 10, 2012 11:16 am

RE: Naraka - Hitler has arrived!

#25

Post by Balrog » Fri Sep 06, 2013 11:00 pm

Image

how2fix

Code: Select all

[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

Code: Select all

<ijon>well fuk
<ijon>guess I gotta suck dicks now

Code: Select all

(18:13:17)<Mayrine>i dont have to learnt anything about ACS

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Naraka - Hitler has arrived!

#26

Post by TerminusEst13 » Fri Sep 06, 2013 11:06 pm

Looks like a conflict with something in your Skins folder.
Please either check which skin it is or temporarily rename your folder to "-skins".
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Impact
Forum Regular
Posts: 172
Joined: Sun Jul 28, 2013 1:52 pm
Location: British Farmville

RE: Naraka - Hitler has arrived!

#27

Post by Impact » Fri Sep 06, 2013 11:15 pm

Image
Balrog wrote: how2fix
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: Naraka - Hitler has arrived!

#28

Post by Ijon Tichy » Sat Sep 07, 2013 3:54 am

naraka needs samsara to run

Impact
Forum Regular
Posts: 172
Joined: Sun Jul 28, 2013 1:52 pm
Location: British Farmville

RE: Naraka - Hitler has arrived!

#29

Post by Impact » Sat Sep 07, 2013 7:34 pm

Ijon Tichy wrote: naraka needs samsara to run
oh derp, cheers
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]

User avatar
Aqua Kitty
Forum Regular
Posts: 182
Joined: Sat Jul 28, 2012 10:26 pm
Location: Dreamland. There's a rebellion going on there and it isn't pretty.
Clan: Organization XIII

RE: Naraka - Hitler has arrived!

#30

Post by Aqua Kitty » Sun Oct 06, 2013 5:01 am

This addon is fun, Haven't played since Tfear was added and I had fun playing as Korax and Hitler, but I found a couple problems:

-Won't load with Samsara 0.30 due to incorrectly named player classes
-Hitler can use his recharge alt fire while moving if you hold altfire as you drop from somewhere
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

User avatar
President People
Forum Regular
Posts: 394
Joined: Tue Jun 05, 2012 8:12 am

RE: Naraka - Hitler has arrived!

#31

Post by President People » Sun Oct 06, 2013 5:20 am

Aqua Kitty wrote:-Won't load with Samsara 0.30 due to incorrectly named player classes
-Hitler can use his recharge alt fire while moving if you hold altfire as you drop from somewhere
There's already a commit on Github for 0.30 support, you can download the master to start playing now, or wait for the next official Naraka test/release.

Not sure what you mean by the second one. I just tested, and I'm unable to move while still reloading after a fall.
Last edited by President People on Sun Oct 06, 2013 5:24 am, edited 1 time in total.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

Unholypimpin
 
Posts: 92
Joined: Tue Nov 27, 2012 8:53 pm
Location: In the shadow of the most unspeakable evil ever!

RE: Naraka - Hitler has arrived!

#32

Post by Unholypimpin » Tue Oct 29, 2013 10:55 am

After playing this mod a few times iv come to the conclusion that D'Sparil is pretty op. His minions can be abused easily and his serpents alt spread shot fire seems to be doing more damage than any of the other classes. D'Sparil is insanely fun because of his minions, but its too easy to summon an army in an abandoned room and then unleash a tide of darkness that just rapes everything.

Hitler's attacks are very weak compared to the other bosses and doesn't seem to have much of a tradeoff since hes not very fast either.

Other than that I really like the mod and cant wait for more updates. Btw did you make the weapon sprites for korax?

Tux
Forum Regular
Posts: 510
Joined: Mon Jun 04, 2012 1:18 pm
Location: satan's gaping anus
Contact:

RE: Naraka - Hitler has arrived!

#33

Post by Tux » Wed Oct 30, 2013 12:31 pm

Alwaysdoomed wrote: After playing this mod a few times iv come to the conclusion that D'Sparil is pretty op. His minions can be abused easily and his serpents alt spread shot fire seems to be doing more damage than any of the other classes. D'Sparil is insanely fun because of his minions, but its too easy to summon an army in an abandoned room and then unleash a tide of darkness that just rapes everything.

Hitler's attacks are very weak compared to the other bosses and doesn't seem to have much of a tradeoff since hes not very fast either.

Other than that I really like the mod and cant wait for more updates. Btw did you make the weapon sprites for korax?
Dsparil can summon only 60 minions which is not much if you spam your 5th.
Dsparil can use his disc of chaos only 3 times before it's energy completely disappears.
Dsparil's minions have pretty big cooldown.
Hitler is insanely OP as his chainguns do much damage + two of his chainguns have hitscan pinpoint accuracy and two have big spread.
While in baby hitler form Hitler has bigger movement speed but his chaingun quantity gets halved.
Last edited by Tux on Wed Oct 30, 2013 6:04 pm, edited 1 time in total.
Image
dear diary, tux today was a faggot again[/size]

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Naraka - Hitler has arrived!

#34

Post by TerminusEst13 » Wed Oct 30, 2013 6:01 pm

Alwaysdoomed wrote:Other than that I really like the mod and cant wait for more updates. Btw did you make the weapon sprites for korax?
Thanks very much! Yes, I did, along with the Cyberdemon's rocket launcher, but neither are very good. A friend made a model that will help significantly later on, it just needs a little bit of polishing and tweaking first.

Also, thank you for the feedback. Did you play in PvP or PvE? Do you remember what version you used?
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Phoenix7786
 
Posts: 91
Joined: Mon Jan 27, 2014 9:43 am
Location: Back in the U.S.!

RE: Naraka - Hitler has arrived!

#35

Post by Phoenix7786 » Sat Feb 08, 2014 5:31 pm

Any news on this? It's been a few months with no updates :(

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: Naraka - Hitler has arrived!

#36

Post by Ijon Tichy » Sat Feb 08, 2014 6:05 pm

that's because term's been too busy with some stupid metroid thing

I mean it doesn't even have a chainsaw, fuck

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Naraka - Hitler has arrived!

#37

Post by TerminusEst13 » Sat Feb 08, 2014 6:23 pm

Phoenix7786 wrote: Any news on this? It's been a few months with no updates :(
If there was news, I would have posted it.
On a scale of priority, Naraka is generally pretty low. It's a fun little gimmick add-on, but it doesn't take as much precedence as Samsara or Project Dread does.

I'll update it once I'm at a good resting place with the other two.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Phoenix7786
 
Posts: 91
Joined: Mon Jan 27, 2014 9:43 am
Location: Back in the U.S.!

RE: Naraka - Hitler has arrived!

#38

Post by Phoenix7786 » Sun Feb 09, 2014 1:58 pm

Hey no worries it's not like this is a career. This is a hobby among your other hobbies. Even deeper than that, this Naraka mod is itself a sub-hobby of your other hobbies. I've been showing this stuff to my brother and best friend, but they've been too busy to mess around. Truly a pity.
Well I'd LIKE to read about Project Dread but there's no damn link to click on :P

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Naraka - Hitler has arrived!

#39

Post by TerminusEst13 » Sun Feb 09, 2014 7:48 pm

It will arrive soon enough~
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Captain Kupo
 
Posts: 73
Joined: Fri Sep 27, 2013 3:33 pm

RE: Naraka - Hitler has arrived!

#40

Post by Captain Kupo » Thu Feb 13, 2014 5:29 pm

Got to spend some time playing some rounds of Invasion as Tfear, and he's pretty cool. He plays well and i hope his ultimate is something cool. Where did you get his third weapon from (the one with the bouncing shots, cant remember what its called.)

It should be interesting to see how you plan on making Dr Proton and Lord Snotfolus, as well as the 3d villians (i would assume that would be a the Queen Skaarj and a Shambler or something since Shub cant move )
Image
Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

Post Reply