Optimize SpaceDM9 and zARENA to the latest zandronum?

General discussion of the port and Doom-related chat.
Blzut3
Developer
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Joined: Thu May 24, 2012 9:37 pm

RE: Optimize SpaceDM9 and zARENA to the latest zandronum?

#21

Post by Blzut3 » Mon Oct 21, 2013 12:34 am

Why don't you put that message into a sprite which you use for the models? Instead you assume the software renderer will never render models, do true color, sloped 3D floors, or quake 2 style skyboxes. All of which are plausible.

So I would be with Torr in having a way to defeat the detection, but I'm sure you guys will find yet another way to work around the issue. The cat and mouse game just isn't worth it like Dusk said.

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StrikerMan780
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RE: Optimize SpaceDM9 and zARENA to the latest zandronum?

#22

Post by StrikerMan780 » Mon Oct 21, 2013 5:55 pm

Blzut3 wrote: Why don't you put that message into a sprite which you use for the models? Instead you assume the software renderer will never render models, do true color, sloped 3D floors, or quake 2 style skyboxes. All of which are plausible.

So I would be with Torr in having a way to defeat the detection, but I'm sure you guys will find yet another way to work around the issue. The cat and mouse game just isn't worth it like Dusk said.
Yeah, I'm going to be doing that soon. Kind of troublesome with some stuff that has over 80 frames, though.

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