What are you working on for Zandronum?

General discussion of the port and Doom-related chat.
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StrikerMan780
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RE: What are you working on for Zandronum?

#21

Post by StrikerMan780 » Sat Jul 27, 2013 12:26 am

Figured I'd dig this thread back up and see what them modding people are up to this day and age.

This is just something small... a bit of an Easter egg in one of my projects:
[spoiler]Image[/spoiler]
Last edited by StrikerMan780 on Sat Jul 27, 2013 12:27 am, edited 1 time in total.

katZune
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RE: What are you working on for Zandronum?

#22

Post by katZune » Sat Jul 27, 2013 1:12 am

the image is broken for me... but when i go to link, WOAH! the weapon is model? oh and its nice to get this thread back, since is not the same thing to the image one (i guess?)
Last edited by katZune on Sat Jul 27, 2013 1:13 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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StrikerMan780
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RE: What are you working on for Zandronum?

#23

Post by StrikerMan780 » Sat Jul 27, 2013 1:19 am

Yes, the weapon is a model.

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Ænima
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RE: What are you working on for Zandronum?

#24

Post by Ænima » Sat Jul 27, 2013 1:30 am

Giygas?
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StrikerMan780
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RE: What are you working on for Zandronum?

#25

Post by StrikerMan780 » Sat Jul 27, 2013 1:42 am

Ænima wrote: Giygas?
Yeah, complete with his lair, which I took the time to make 1:1 pixel accurate as far as shape of the area surrounding the Devil's Machine. (The Devil's Machine, on the other hand, wasn't really possible to perfectly replicate using only 2d sectors.)

I have a lot of plans for this thing as well. Unleashing him ends up corrupting major parts of the map, causing all sorts of chaos.

EDIT: Also:

[spoiler]Image[/spoiler]
Last edited by StrikerMan780 on Sun Jul 28, 2013 7:40 am, edited 1 time in total.

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