Halodoom : Code of Silence

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#21

Post by Zetsui » Mon Nov 19, 2012 5:50 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag

Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#22

Post by Zetsui » Wed Mar 20, 2013 5:34 pm

Here are some new screenshots showing off the new lighting system i've been slowly incorporating into Halodoom (painstakingly lol).
[spoiler]Image
Image
Image
Image
[/spoiler]

If you want more frequent updates and to see other projects we are working on like Let's Play's and our first fully homegrown RPG game Univursa; Check out our facebook page at http://www.facebook.com/ForestBearStudios
Last edited by Zetsui on Wed Mar 20, 2013 5:36 pm, edited 1 time in total.

User avatar
SyKoTiC
Forum Regular
Posts: 329
Joined: Tue Jun 05, 2012 10:20 pm
Location: Lubbock, Texas, USA

RE: Halodoom : Code of Silence

#23

Post by SyKoTiC » Wed Mar 20, 2013 5:36 pm

This is looking so great man. Keep up the work!
Being part of this DooM/Port madness since 2006
It's No Use!

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: Halodoom : Code of Silence

#24

Post by one_Two » Wed Mar 20, 2013 5:55 pm

Yeah this looks so professional.

Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#25

Post by Zetsui » Sat May 04, 2013 5:44 am

Enter "Eden", a new multiplayer map that takes place on the Elite homeworld. Complete with neon glowing plant life, a waterfall, a cave system, glow bugs and a nice view of the cosmos.
Image
[spoiler]Image
Image
Image
Image
Image
Image[/spoiler]

Blade
 
Posts: 96
Joined: Fri Jun 22, 2012 7:33 pm
Location: Aboard the Traveler

RE: Halodoom : Code of Silence

#26

Post by Blade » Sat May 04, 2013 7:05 pm

Too good mate!
I like big puns and I can not lie.

Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#27

Post by Zetsui » Mon May 13, 2013 4:20 am

I've been on a bit of a roll this week it would seem haha, this one is tentatively called 'Wonderland' as in winter wonderland.. Get it?
Image
[spoiler]
Image
Image
Image
Image
Image
[/spoiler]
Last edited by Zetsui on Mon May 13, 2013 4:20 am, edited 1 time in total.

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Halodoom : Code of Silence

#28

Post by fr blood » Wed May 22, 2013 5:54 am

Very amazing, when you'll finish your mod, if you need mappers you know where to call.

Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#29

Post by Zetsui » Sun May 26, 2013 6:45 am

fr blood wrote: Very amazing, when you'll finish your mod, if you need mappers you know where to call.
I'll keep that in mind, I will most likely be needing people to test some new campaign maps in the near future if you're interested.

User avatar
Doomkid
Frequent Poster Miles card holder
Posts: 943
Joined: Sun Nov 25, 2012 2:04 am
Location: Aussie Land
Clan: UniDoom
Clan Tag: [UD]
Contact:

RE: Halodoom : Code of Silence

#30

Post by Doomkid » Sun May 26, 2013 4:11 pm

Those screenshots are nothing short of breathtaking, downloading this now - I'm truly stunned by how nice this looks.

In related news, NO GAME ESCAPES DOOM'S GRAVITATIONAL PULL. EVER.
Image
Image

Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#31

Post by Zetsui » Mon May 27, 2013 2:15 am

doom_kid92 wrote: Those screenshots are nothing short of breathtaking, downloading this now - I'm truly stunned by how nice this looks.

In related news, NO GAME ESCAPES DOOM'S GRAVITATIONAL PULL. EVER.
Thanks alot! The public beta isn't quite as nice looking as the newest screenshots, because it's over a year old now, but i'm still fairly proud of it :p

You've got that right!

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Halodoom : Code of Silence

#32

Post by fr blood » Mon May 27, 2013 11:30 am

I can see you are good to make 3D models, can you tell me how to do it please ?

Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#33

Post by Zetsui » Wed May 29, 2013 6:05 am

fr blood wrote: I can see you are good to make 3D models, can you tell me how to do it please ?
That isn't really the easiest thing to explain without writing a full tutorial as it's a pretty long process with regards to moving models.. I use Misfit Model 3D to make mine because it is a simple interface and can export to md2 and md3 which is the format required by doom. I'm sure there are plenty of good tutorials on how to create meshes, and all the information on how to put them in doom can be found on the zdoom wiki. I wish I could be of more help, perhaps if I get some free time i'll make a small video tutorial on my process.

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Halodoom : Code of Silence

#34

Post by fr blood » Sat Jun 01, 2013 6:05 pm

I tested it, it's very amazing, I just think the elite need to be more speed ( like in the game ), and we need resist more if our shield is down, it's all, nice job

doomwolf555
Forum Regular
Posts: 108
Joined: Sat Oct 20, 2012 5:16 pm

RE: Halodoom : Code of Silence

#35

Post by doomwolf555 » Mon Jun 03, 2013 4:07 pm

Is there any download link of beta?

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: Halodoom : Code of Silence

#36

Post by one_Two » Mon Jun 03, 2013 4:29 pm

doomwolf555 wrote: Is there any download link of beta?
http://forums.forestbear.net/showthread ... m-COS-Beta

doomwolf555
Forum Regular
Posts: 108
Joined: Sat Oct 20, 2012 5:16 pm

RE: Halodoom : Code of Silence

#37

Post by doomwolf555 » Mon Jun 03, 2013 7:03 pm

Good one I can make hi-res textures and realistic effects for it if u want

Zetsui
 
Posts: 43
Joined: Fri Jun 22, 2012 10:22 pm

RE: Halodoom : Code of Silence

#38

Post by Zetsui » Mon Jun 10, 2013 4:43 am

fr blood wrote: I tested it, it's very amazing, I just think the elite need to be more speed ( like in the game ), and we need resist more if our shield is down, it's all, nice job
Thanks! I have played around with the speed of various elites, but if I generally made them faster it actually becomes a lot more unbalanced. Elites do get faster with rank and difficulty though. I will look into having some HP independent of the shield as well, see how it plays. Thanks for the input!
doomwolf555 wrote: Good one I can make hi-res textures and realistic effects for it if u want
Thanks, I actually am looking for a better waterfall texture, the one I use was taken from Halo Reach and I have never been overly pleased with it if you are interested.

Post Reply