Good afternoon everybody( salut xsnake ^^), I've read all your messages
with all my attention and now I'll try to join the thread.
Rabbit lord wrote:
ZM14 "Old Wood Hotel" - Blood ++
I feel this map can be revamped into something better. Not to be harsh, but I feel that this map can be changed to into something of an indoor+outdoor map (like a combination of croft manor and ghost town). The camp spots that are visible aren't many in number and the best ones are easily overrun. There's also a lot of copy paste here as well, and those vent paths are boring due to their excessive length. Maybe choose one half of the map to revamp?
I'm agree with you, it need an outdoor place, My beast idea is an hotel in center of a small village that has something like 5 houses around the hotel with other things like, small garden, cemetery, post office, ...
I know the real challenge is to do great details, because in this topic i've very no idea, how to innovate, where to place it, ...
And I think I can replace the hunter with some villains that are attacking the village to get money.
The ghoul cat ( Dark nyan cat ) I think I'll remove it too, and when no one of theses monsters come an armory is open, the way to get the weapons need to be harder.
Rabbit lord wrote:
//offtopic
I was also never a fan of the vendor merchants just standing there, I'm like zombies are going to infect you and you want to sell medikits!? but I digress.
It was only for decoration, I'll remove them, and the vent paths with the same occasion.
Rabbit lord wrote:
ZE17 "Mystic Forest" - Blood ++
er, um, well, it's interesting? All right, that aside. The tree's hit boxes are HUGE I practically thought that you had impassable lines (you do have quite a few and they're annoying) everywhere and this is not a good thing, mind you. The resist walls raise too high and put zombies with even high jump at a disadvantage (due to those impassable lines that are there). The map is full of those raise pillars, lower pillars, and giant empty rooms. The music is good and matched with what theme you have but the map feels repetitive.
The big empty place will be edited, I'm going to remove many of these impassable lines to make zombies have more chance to catch humans, and for the pillars I'll reduce the countodwn time or make another way but more longer.
So here are my resolution to make the maps being better, and I hope they'll have a chance to be in the next test-pack, well, good day sirs.