Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!
RE: Ghouls vs Humans: Legacy of Darkness v1.0
There are a couple reasons why we would probably not consider such suggestions:
* It's so damn hard to get teamwork done in Zandronum, and it's even harder in GvH.
* Such things could be pretty buggy and rather hard to code (I think)
* People can use it to troll...
* It's so damn hard to get teamwork done in Zandronum, and it's even harder in GvH.
* Such things could be pretty buggy and rather hard to code (I think)
* People can use it to troll...
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Is just with me or sometimes when a ghost buster active the trap it doesn´t show that dynamic light and the "plasma"? for me sometimes i just listen the sound and see the box trap .-.
EDIT:nova is that white plasma ball from engineer? if yes i think it´s ok, it doesn´t much damage on ghouls, without altfire i needed 3 to kill a creeper, since a shotgun from marine, and the railgun from ghost buster instant kill he :D..
Hmm what does that script that type it up the health? when i read ghouls have 15hp more, i see my hp and i have the same as the original ghoul O_o
EDIT:nova is that white plasma ball from engineer? if yes i think it´s ok, it doesn´t much damage on ghouls, without altfire i needed 3 to kill a creeper, since a shotgun from marine, and the railgun from ghost buster instant kill he :D..
Hmm what does that script that type it up the health? when i read ghouls have 15hp more, i see my hp and i have the same as the original ghoul O_o
Last edited by ibm5155 on Sun Apr 14, 2013 1:03 pm, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Thus the op damage output;Ivan wrote: * It's so damn hard to get teamwork done in Zandronum, and it's even harder in GvH.
Not that hard, just annoying, and bugs can be dealt with (I think);Ivan wrote: * Such things could be pretty buggy and rather hard to code (I think)
Everything can be used to troll. Air in the elevator... Camera... Connection to internet... Bubblegum...Ivan wrote: * People can use it to troll...
*Glass shattering* Uh-Oh! It seems like Ivan's beliefs met their dramatic end!
https://i.imgflip.com/i5tpe.jpg
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
It's possible, but it will be extremely buggy. But hey, if you get it to work then power to ya.
RE: Ghouls vs Humans: Legacy of Darkness v1.0
I dunno, that kind of mechanic seems to be the reason why NS sucked.
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(18:13:17)<Mayrine>i dont have to learnt anything about ACS
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
NS didnt have any double techs or whatever let's call that.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Ghouls vs Humans: Legacy of Darkness v1.4
Updated the original post with patch v4. Be sure to check it out.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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RE: Ghouls vs Humans: Legacy of Darkness v1.4
So new patch should be out tomorrow, is there anything that NEEDS fixing right now?
RE: Ghouls vs Humans: Legacy of Darkness v1.5
Updated the OP with the 5th release. Be sure to download the maps as well.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
Hmm idk if this is right.... but Choke balls can kill teammates... even if at Ghoul Team, a sjas reflects them, they can kill yourself...
Edit: checked if u kill a teammate, it counts for u as a frag...
Edit 2: hmmm btw did u guys thinked in make Marine nade's to explode when they instantly hit a target? cause its annoying to see them bouncing when u hit a target.... (this doesnt mean to instantly explode if they touch walls, roofs, etc..) :P
Edit: checked if u kill a teammate, it counts for u as a frag...
Edit 2: hmmm btw did u guys thinked in make Marine nade's to explode when they instantly hit a target? cause its annoying to see them bouncing when u hit a target.... (this doesnt mean to instantly explode if they touch walls, roofs, etc..) :P
Last edited by EnsaladaDeTomate on Mon Apr 22, 2013 2:26 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
A quick and easy solution to the choke ball killing team mate reflection I'd guess is give all ghouls a DamageFactor of 0 for choke blood balls.
BUT it's hilarious if a ghoul dies from a blood ball, even though it's a ghoul trolling a ghoul.
BUT it's hilarious if a ghoul dies from a blood ball, even though it's a ghoul trolling a ghoul.
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
it would be good fix, those retards guys from spm always trolls doing that (more that reterdick or whatever it was)Watermelon wrote: A quick and easy solution to the choke ball killing team mate reflection I'd guess is give all ghouls a DamageFactor of 0 for choke blood balls.
BUT it's hilarious if a ghoul dies from a blood ball, even though it's a ghoul trolling a ghoul.
Last edited by katZune on Mon Apr 22, 2013 6:58 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
hmm when the new test/mappack ´ll come? (I wanna test the guard map *__*)
off no trash D: gvh lod is at top 3 full servers if you want to play it :)
off no trash D: gvh lod is at top 3 full servers if you want to play it :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
Map for us, it'll come out faster :p
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
I really thinked on it, I always wanted to do a gvh map *__*, but I´ll finish the zh map first :pCatastrophe wrote: Map for us, it'll come out faster :p
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
IDK about others but I liked Defiler :(. Also for Impaler, it seems to be UP for me, since while you are attacking you can't move for a long time. Usually that means you are screwed even if you killed someone because you have no chance of escaping. I'd suggest to make it so when attacking it dashes forward for a certain distance leaving behind (or rather creating them in front of itself) spikes. Or just sends a chain of spikes forward. Or make this altfire and the former general attack. This way you can still block movement but it will be less risky to attack campfest people since they just roflrape you after start of your attack. And hey, why the viewheight is so big? Lower it to match the real height, please.
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
not a bug, a feature. You can see who is going where and attack behind a fenceZzZombo wrote: And hey, why the viewheight is so big? Lower it to match the real height, please.

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RE: Ghouls vs Humans: Legacy of Darkness v1.5
Hm, when Zandronum 1.1 comes out perhaps we'll make impalers spikes block again.
RE: Ghouls vs Humans: Legacy of Darkness v1.5
what i suggest for next patch is the following:
1-maybe make pw dash instant(maybe untrue when stunned to lessen trolling with that)
2-make pw more colored so you can differenciate between other players for purposes like you already attacked one and want to finish it off
3-buff impaler jump boost, but for compensation maybe make it a bitslower(probably bad idea) or nerf its damage
EDIT: forgot to mention that team balancer seems useless, specially at some conitions like 4 vs 1 8 vs 3 and numbers like that, i think its a better idea to force players to the other team(maybe also make their class random)
1-maybe make pw dash instant(maybe untrue when stunned to lessen trolling with that)
2-make pw more colored so you can differenciate between other players for purposes like you already attacked one and want to finish it off
3-buff impaler jump boost, but for compensation maybe make it a bitslower(probably bad idea) or nerf its damage
EDIT: forgot to mention that team balancer seems useless, specially at some conitions like 4 vs 1 8 vs 3 and numbers like that, i think its a better idea to force players to the other team(maybe also make their class random)
Last edited by Dsparil on Fri May 03, 2013 11:28 pm, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.5
Nah, I hate the idea of forcing people to play something they don't want to.