Doom Reinforced Original Mapset

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zanieon
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Doom Reinforced Original Mapset

#1

Post by Zanieon » Mon Apr 29, 2013 11:14 pm

Well, as i said some months ago in Hunter's Moon and Akzos City topics and Doom Reinforced topic itself, i stopped the developing of the actual project, but i think the maps were actually great for some coop matches, so i decided split them from the main wad and do a vanilla-compatible wad.

Videos can be found on the original topic over Zdoom forums, also the lastest version i worked on.

Some details about the Map Pack:
-It comes with 10 maps (D02-D09 from Doom Reinforced 9.7.9, D01 and D10 from Doom Reinforced 9.8 beta)
-The maps may look strange on detailing because i originally used models to details certain parts, and due the fact of vanilla compatibility, i removed it all
-The first and last maps are intended for OpenGL, but are still software compatible
-If you find the "!" in any place of the maps, ignore them, i still will do more revisions on these maps to compensate the 3D model actors that was serving as details (i just leaved the essential effects, like glows and Ambient Sounds)
-They are compatible with any gameplay mod (obviously i focused a bit more for Hunter's Moon because it follows the same style of gameplay, but nothing that breaks the vanilla gameplay)
-They was supposed to have music as in 9.8 but i removed it to use these tracks in Hunter's Moon maps, also this makes possibility of the player listen a custom music if he wants
-The IWAD to play this is TNT Evilution, i know it's not the default as 95% of the other wads, but when i started Doom Reinforced in 2006 i was really stunned by TNT Evilution style.
-Don't consider much player these maps in Single-Player, even counting the respawn allowed for it, because some parts of them is really meant to get passed in cooperative (industrial elevators sends kisses), since they are Slaughterfest kinda (but nothing really excessive as Chillax does)
-Jumping and Crouch is necessary to play them correctly
-They is intended to play with sv_aircontrol on 0.25
-This can be added with any vanilla-wad since it doesn't replaces original Doom maps

Map rotation:
D01~D10

Download beta2

Changelog:
*Fixed the missing sprite in megaglow actor
*Fixed the switch bug on the elevator in D04
*Ported the end of D03 from Doom Reinforced v9.8 beta instead of that nonsense ending
*Revised actors in D01, also added Bathrooms to it
*Added some blurspheres in some maps to make more compatibility with Brutal Doom (DR always has supposed to have Helper Marines too)
Last edited by Zanieon on Thu May 02, 2013 1:33 am, edited 1 time in total.
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Hellstorm Archon
 
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RE: Doom Reinforced Original Mapset

#2

Post by Hellstorm Archon » Tue Apr 30, 2013 12:44 pm

Nice of you to release this! Now my computer won't be chugging on the mod, and I'll be sure to check it out when I get home! :D
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I dig, you dig, we dig, he digs, she digs, they dig.

It's not a beautiful poem, but it sure is deep.

Zanieon
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RE: Doom Reinforced Original Mapset

#3

Post by Zanieon » Wed May 01, 2013 9:00 pm

Did a quick update to fix the most explicit bugs/compatibility problems
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Monsoon
 
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RE: Doom Reinforced Original Mapset

#4

Post by Monsoon » Thu May 02, 2013 2:32 pm

does this need skulltag actors and data because im seeing a missing texture on the door that leads to the bathroom area

Zanieon
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RE: Doom Reinforced Original Mapset

#5

Post by Zanieon » Thu May 02, 2013 6:46 pm

it needs TNT Evilution instead of Doom 2 as iwad, i didn't used any particular stuff from skulltag
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Monsoon
 
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RE: Doom Reinforced Original Mapset

#6

Post by Monsoon » Thu May 02, 2013 9:15 pm

oh i used doom 2 .-.

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