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Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Alter
 
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RE: Community Domination pack

#21

Post by Alter » Thu Apr 18, 2013 10:03 am

How about we start assembling the preliminary maplist EH?

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Marcaek
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RE: Community Domination pack

#22

Post by Marcaek » Sat Apr 20, 2013 7:46 pm

Woohoo, domination maps! Very glad to see that this is going somewhere.

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Guardsoul
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RE: Community Domination pack

#23

Post by Guardsoul » Mon Apr 22, 2013 3:14 pm

Decay wrote: Screens from Remmi's completed map.
Spoiler: Images (Open)
Image
Image
Looks good!, Ill post some screens of my map when I finish one of the neutral zones, right now its 55% done (had to redo some parts that were under the par :mad: )
Last edited by HeavenWraith on Tue Apr 23, 2013 11:11 am, edited 1 time in total.

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Guardsoul
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RE: Community Domination pack

#24

Post by Guardsoul » Mon Apr 22, 2013 8:54 pm

60% of the map "Damned Installation" done
Spoiler: Some screenshots (Open)
Security room near the extraction point
Image

Extraction point. Outside part of the base inside a cave full of lava :twisted: (Neutral zone, dont worry about the fog, you can see who controls the point)
Image
Last edited by Guardsoul on Tue Apr 23, 2013 1:56 pm, edited 1 time in total.

Aabra
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RE: Community Domination pack

#25

Post by Aabra » Tue Apr 23, 2013 9:19 am

Medicris wrote: Alice map was best map. That thing was glorious. Hope to see some quality maps to challenge it!
Posts like this bring a tear to my eye. I'm so happy that something I made 7 years ago is still being played. With that being said - I'm even happier that more domination map packs are being worked on. These screenshots are epic and I have no doubt the final wad will be a hit. :)

With regards to STDOM... ironically I spent more time making Friday night Domination (MAP01) than I did Alice. I was trying to make it as balanced as possible to try and encourage serious competition in the game mode. To the best of my knowledge it never really took off in that aspect but everybody sure did love those diabolical dice! :D

Keep up the awesome work - I'll be reinstalling Doom to try this when it comes out.
Last edited by Aabra on Tue Apr 23, 2013 9:21 am, edited 1 time in total.

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Guardsoul
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RE: Community Domination pack

#26

Post by Guardsoul » Tue Apr 23, 2013 9:51 am

God has spoken. Now this must be finished by all costs!!!

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President People
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RE: Community Domination pack

#27

Post by President People » Mon Apr 29, 2013 6:51 pm

Decay wrote:Waterloo Waterpark
Based on the Marathon 2 map of the same name, I wonder? Hard to tell from the screenshots.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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Marcaek
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RE: Community Domination pack

#28

Post by Marcaek » Mon May 20, 2013 3:55 am

How goes progress on this? Domination needs a few good mappacks.

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Marcaek
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RE: Community Domination pack

#29

Post by Marcaek » Wed Jun 12, 2013 10:23 pm

A public beta would be a good way to gauge interest in the pack and gamemode.

gamevoin
 
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RE: Community Domination pack

#30

Post by gamevoin » Sat Jun 15, 2013 12:42 pm

I think I may map for this.
Actually, Map Pack going to revivie domination mode.

Decay, Can you tell me the format of the maps?
Last edited by gamevoin on Sat Jun 15, 2013 1:45 pm, edited 1 time in total.

cybershark
 
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RE: Community Domination pack

#31

Post by cybershark » Fri Aug 02, 2013 1:16 am

Aabra wrote:
Medicris wrote: Alice map was best map. That thing was glorious. Hope to see some quality maps to challenge it!
Posts like this bring a tear to my eye.
Mine too, but for different reasons - although not ones that Aabra will disagree with.
Alice was a fun map, but people got far too excited over the gimmickry of it. It was the best dice-throwing map, but hardly the best map gameplay-wise.
W1D3A55 wrote:Lol Doom Builder 1.
Never used much else. It was certainly quite sufficient for ZanDom.
Disguise wrote: ...you can never have enough domination maps, so I'm glad it gets some more attention!

Best of luck with the project! :smile:
+1

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Razgriz
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RE: Community Domination pack

#32

Post by Razgriz » Fri Aug 02, 2013 1:45 am

There seems to be a lot of love for Dom, I wonder if we will ever see a resurrection of the game mode or not
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