Climbing monsters

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RobbyPants
 
Posts: 37
Joined: Wed Mar 13, 2013 12:53 am

Climbing monsters

#1

Post by RobbyPants » Sat Mar 16, 2013 1:57 am

So I'm working on a zombie horde mod (heh, it looks like I'm far from the first person to try that :p), and I wanted to try to get some zombies to climb walls.

Right now, I'm primarily working with Slade3 (and building for Zandronum). I tried messing around with the MaxStepUp/Down properties, but that makes the monsters instantly travel vertically. I was hoping for something more smooth, or at least gradual.

I played the Real Guns Hardcore mod on SkullTag a while ago, and there are red versions of demons that will run off cliffs at you and climb walls (they sort of bounce up and down as the ascend). Sadly, I haven't figured out how to open that pk3 in Slade, as it seems to be an unsupported format.

So, does anyone have any ideas? Are there any obvious properties or flags that I'm missing? Thanks in advance!

Stan
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RE: Climbing monsters

#2

Post by Stan » Sat Mar 16, 2013 2:05 am

RobbyPants wrote: Sadly, I haven't figured out how to open that pk3 in Slade, as it seems to be an unsupported format.
Slade 3 supports pk3, just open it as you would any other archive.

RobbyPants
 
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RE: Climbing monsters

#3

Post by RobbyPants » Sat Mar 16, 2013 2:42 am

If I try to drag it onto Slade, nothing happens. If I try to Open it in the File menu, it says it's an invalid or unsupported archive format. If I try to change the extension from .pk3 to .zip and open it, it says it's empty.

This may or may not have something to do with the fact that it doesn't run in Zandronum, and only in SkullTag. I have no idea if that affects Slade3 in any way or not.

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Hypnotoad
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RE: Climbing monsters

#4

Post by Hypnotoad » Sat Mar 16, 2013 2:44 am

Slade does not support all compression formats, fortunately you should be able to open it with 7zip.

RobbyPants
 
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RE: Climbing monsters

#5

Post by RobbyPants » Sat Mar 16, 2013 2:46 am

That's not the first time someone's recommended 7zip to me. Time to download. Thanks!
Ha! I got it! Sadly, with it unzipped, I had to look at the files individually, but I found a file with the right monster and looked at it in VIM. So, the solution is to basically give the monster a missile attack where it will attempt to climb to get to you and will "lunge" at you like a lost soul would. Here's the Missle state I used in my DECORATE lump (using the shotgun guy for th time being):

Missile:
SPOS A 0 A_Jumpifcloser(1000, 2) //he climbs toward you if close enough
Goto See
SPOS A 4 A_FaceTarget
SPOS E 10 A_SkullAttack //lunge attack like lost soul
SPOS F 5 A_Gravity //falls down a bit on each loop.
Goto See
Last edited by RobbyPants on Sat Mar 16, 2013 3:11 am, edited 1 time in total.

Cruduxy
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RE: Climbing monsters

#6

Post by Cruduxy » Sat Mar 16, 2013 9:23 am

You know if the monster does that a lot he'll be able to mimic flying? -like nightmare and fastmonsters-
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RobbyPants
 
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Joined: Wed Mar 13, 2013 12:53 am

RE: Climbing monsters

#7

Post by RobbyPants » Sat Mar 16, 2013 5:22 pm

Cruduxy wrote: You know if the monster does that a lot he'll be able to mimic flying? -like nightmare and fastmonsters-
What do you mean by a lot? If he does it a lot frequently, or if I mess with the parameters a bit?

I was about to try messing around with them to see if I can get them to climb walls if I'm not right next to them, without odd side effects.

Cruduxy
Zandrone
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RE: Climbing monsters

#8

Post by Cruduxy » Sat Mar 16, 2013 7:15 pm

If you do it frequently he'll have some sort of jitter flying :P
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