DOOM - Nightmare from Hell

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
TRutH90
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DOOM - Nightmare from Hell

#1

Post by TRutH90 » Fri Mar 08, 2013 11:12 pm

Hi everyone, I'd like to show you this mod for "DOOM II: Hell on Earth". It is going to be a Total Conversion, a kind of mod that will changes all the aspects of the game (gameplay, sprites, music... ).I and The_Spartan are still working on it, but, when we'll finish the tenth map (the first chapter), I'll release a demo of it.

Plot:
Year 2055. Few days after the disaster happened on Phobos, everyone knew of it. People are scared that the same thing could happen on another planet. You're a marine and you live, with other persons, in a base of the UAC, placed on Pluto. You have a new mission. All the contacts with the stations on Saturn were lost. Scare everyone telling false news is unacceptable; so you and some of your buddies have to go to check out the planet. Unfortunately, the surprise, that is waiting you, isn't so nice...


Modifications:

Gameplay:
- Added four new classes.
- Added limited sprint.
- Added night visor incorporated with the helmet.
- Added score pints (and score items).
- Added zoom for all the weapons (except meele weapons).
- Computers works like switches.


Maps:
- Finished the first six maps.
- Added a cutscene.


New weapons:
- Bayonet.
- Revolver.
- Semi-automatic shotgun.
- Dark claw.
- Minigun.
- Grenades Launcher.
- Railgun.

Old ones modified:
- Fists.
- Pistol.
- Shotgun.
- Super shotgun.
- Machinegun.
- Rocket launcher.
- Plasma rifle.
- BFG9000.


New enemies:
- Zombie Berserker.
- Zombie with pistol.
- Zombie with super shotgun.
- Zombie with chainsaw.
- Zombie with machinegun (not Heavy-weapons guy).
- Flying Imps.
- Male and female zombie scientist.
- Devil of the flaming comet.
- Azeral.
- Mecha Arachno Devil.
- Arachno Bruiser.
- Techno Bruiser.
- OctArachno.


Some of the originals changed:
- Imp.
- Demon.
- Zombie soldier.
- Zombie sergeant.
- Heavy-weapons guy.
- Baron of hell.
- Hell knight.
- Mancubus.
- Arch-Vile.
- Cacodemon.
- Lost soul.
- Spider Mastermind.
- Spectre.


HUD from alpha version:
- Added bars in the middle (health, amor, sprint).
- Added a time counter on the right (up).
- Added score counter on the right (down).
- Added icons of weapons.


More pickups:
- Unholy bible.
- Demonic dagger.
- Demonic jar (five differents sprites).
- Gemma-Chi.
- Bloddy receptable.
- Skull chest.
- Evil sceptre.
- Full armor.
- Hell armor.
- BFG plasma.
- BFG plasma pack.
- Ammo for "semi-automatic rifle" and "machinegun".
- Ammo pack for "semi-automatic rifle" and "machinegun".
- New medikits (two differents sprites)
- New key (commander's hand)

Old ones changed:
- Invincibility sphere.
- Soul sphere.
- Invisibility sphere.
- Medikits (all of them).
- Blue armor.
- Health bonus.
- Armor bonus.
- Ammo for "pistol" and "minigun".
- Box of bullets.
- Cells.
- Box of cells.
- Box of rockets.
- Backpack.
- Box of shells.


New objects:
- Chairs.
- Barrels.
- Zapper.
- Lamp.
- Emergency capsules.
- Red alert light.
- Toilet.
- Marines' dead bodies (more than twenty)
- Plants.


Textures:
- New flats (floors e ceilings).
- New patches.
- New switches.
- Added a dynamic sky.


Audios:
- Added sounds used for the new sprint system.
- Added music for the first six levels.


Texts:
- Changed enemies' names.
- Changed the names of the bonuses.
- Added the names of the score items.
- Changed "Quit messages".
- Changed the names of the levels.
- Added the names of the ammo.
- Added the names of the weapons.
- Added the names of the pickups.

Some screenshots:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Credits: TRutH90 & The_Spartan[/font]
Last edited by TRutH90 on Sat Mar 09, 2013 6:31 pm, edited 1 time in total.

darkstar64
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RE: DOOM - Nightmare from Hell

#2

Post by darkstar64 » Fri Mar 08, 2013 11:32 pm

Unable to see the images. I tried opening them in a new tab, but it seems I have to join a forum to view them. Would you mind posting them to imgur or something so everyone can see?
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

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Ænima
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RE: DOOM - Nightmare from Hell

#3

Post by Ænima » Fri Mar 08, 2013 11:55 pm

Sounds like another generic R667 ripfest, judging by the description ...
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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TheMisterCat
 
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RE: DOOM - Nightmare from Hell

#4

Post by TheMisterCat » Sat Mar 09, 2013 12:06 am

new objects: toilet

flush all the r667 stuff into it

one_Two
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RE: DOOM - Nightmare from Hell

#5

Post by one_Two » Sat Mar 09, 2013 12:21 am

TMC give a g a chance.

Catastrophe
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RE: DOOM - Nightmare from Hell

#6

Post by Catastrophe » Sat Mar 09, 2013 12:34 am

[quote=]
- Bayonet.
- Revolver.
- Semi-automatic shotgun.
- Dark claw.
- Minigun.
- Grenades Launcher.
- Railgun.
[/quote]

Lol R667

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The_Spartan
 
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RE: DOOM - Nightmare from Hell

#7

Post by The_Spartan » Sat Mar 09, 2013 12:47 pm

I swear, this is not a Realm667 project. I'm into it, and i can clearly say that almost of the weapons were originally made by Thuth90 himself.

Before telling all the time that this is a realm667 project, wait for some new screens.

Cruduxy
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RE: DOOM - Nightmare from Hell

#8

Post by Cruduxy » Sat Mar 09, 2013 2:02 pm

Well you didn't have to name every single thing in the desc. after something in R667
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

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The_Spartan
 
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RE: DOOM - Nightmare from Hell

#9

Post by The_Spartan » Sat Mar 09, 2013 2:32 pm

Cruduxy wrote: Well you didn't have to name every single thing in the desc. after something in R667
Well, this is because of Thruth, i think he even doesn't know the existance of Realm667, excuse me for the misunderstanding ;)

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Luke
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RE: DOOM - Nightmare from Hell

#10

Post by Luke » Sat Mar 09, 2013 3:27 pm

TRutH90 wrote:- Added score points (and score items).
I don't like total conversions but this is a remarkable feature, in my opinion.

darkstar64
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RE: DOOM - Nightmare from Hell

#11

Post by darkstar64 » Sat Mar 09, 2013 6:05 pm

I'm still waiting for fixed screenshots. I'm not joining a foreign message board just to view them.
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mr fiat
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RE: DOOM - Nightmare from Hell

#12

Post by mr fiat » Sat Mar 09, 2013 6:08 pm

darkstar64 wrote: I'm still waiting for fixed screenshots. I'm not joining a foreign message board just to view them.
on the screenshot section I don't see anything at all, imo tinypic is a very good image host its what I use for quite a while and it works well.

TRutH90
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RE: DOOM - Nightmare from Hell

#13

Post by TRutH90 » Sat Mar 09, 2013 6:32 pm

darkstar64 wrote: I'm still waiting for fixed screenshots. I'm not joining a foreign message board just to view them.
I've done it.

darkstar64
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RE: DOOM - Nightmare from Hell

#14

Post by darkstar64 » Sat Mar 09, 2013 6:46 pm

Looks interesting. Maps could use some detailing and it doesn't look too much like another R667 collection. I'll give it a shot whena download link is ready.
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

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mr fiat
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RE: DOOM - Nightmare from Hell

#15

Post by mr fiat » Sat Mar 09, 2013 6:56 pm

ah screens. this seems to use allot of recources from the doom alphas (even the HUD, but this one is fully functional tho) but like darkstar said this needs more detailing, and allot more height variation too.

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The_Spartan
 
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RE: DOOM - Nightmare from Hell

#16

Post by The_Spartan » Sat Mar 09, 2013 7:50 pm

mr fiat wrote: ah screens. this seems to use allot of recources from the doom alphas (even the HUD, but this one is fully functional tho) but like darkstar said this needs more detailing, and allot more height variation too.
Everything will be fine. He made it by himself, i'll make a revision of all maps and detail them :)

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mr fiat
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RE: DOOM - Nightmare from Hell

#17

Post by mr fiat » Sat Mar 09, 2013 8:49 pm

The_Spartan wrote:
mr fiat wrote: ah screens. this seems to use allot of recources from the doom alphas (even the HUD, but this one is fully functional tho) but like darkstar said this needs more detailing, and allot more height variation too.
Everything will be fine. He made it by himself, i'll make a revision of all maps and detail them :)
yea this has potential, hopefully you guys make something great.

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agaures
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RE: DOOM - Nightmare from Hell

#18

Post by agaures » Sun Mar 10, 2013 12:01 am

Well, looks like someone just found the alpha versions of doom.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Ijon Tichy
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RE: DOOM - Nightmare from Hell

#19

Post by Ijon Tichy » Sun Mar 10, 2013 3:48 am

dear god those maps

yeah I can safely say the project will be torn to shreds on the maps alone

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RE: DOOM - Nightmare from Hell

#20

Post by W1D3A55 » Sun Mar 10, 2013 4:43 am

Ijon Tichy wrote: dear god those maps

yeah I can safely say the project will be torn to shreds on the maps alone
Agreed. Clrearly whoever made those maps has no idea about detailing, texture choice or dimensions.

Also, prety ugly hud (I know its from alpha doom but cmon, choose or make something that looks decent), mehish weapons (3rd screenshot is full of wat for that gun), and honestly looks like a rip and tear souce project.
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