Bloom01 DM

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Reaku
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Bloom01 DM

#1

Post by Reaku » Thu Jan 31, 2013 10:16 pm

I wanted to make a small DM for no good reason to cure me of being bored.
I find it to be a really nice duel compared to a normal Deathmatch.

Image
Image

Here's the file: http://www.mediafire.com/?w4vvp5d20ao6di0
Enjoy.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

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Springy
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RE: Bloom01 DM

#2

Post by Springy » Thu Jan 31, 2013 11:40 pm

Looks pretty sweet. I love the influx of new duel maps being posted now. Only thing I would say judging by the screenshot is the large quantity of ammo near the SSG should be more spread out instead of just being kept in one place (imo).
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
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Reaku
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RE: Bloom01 DM

#3

Post by Reaku » Thu Jan 31, 2013 11:44 pm

Springy wrote: Looks pretty sweet. I love the influx of new duel maps being posted now. Only thing I would say judging by the screenshot is the large quantity of ammo near the SSG should be more spread out instead of just being kept in one place (imo).
I really didn't go too much into the ammo pickup placement, but I can put a few more shells around the map. This was mostly just me being bored and throwing something together for no reason, and it worked, might do another one in this same map set, but if I do, I'll make sure to spread out the releasing of the maps so I'm not releasing one every other hour or day, more like 3-4 every other.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

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Early to rise, early to bed, makes a man healthy, but socially dead.

Springy
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RE: Bloom01 DM

#4

Post by Springy » Thu Jan 31, 2013 11:47 pm

Reaku wrote:
Springy wrote: Looks pretty sweet. I love the influx of new duel maps being posted now. Only thing I would say judging by the screenshot is the large quantity of ammo near the SSG should be more spread out instead of just being kept in one place (imo).
I really didn't go too much into the ammo pickup placement, but I can put a few more shells around the map. This was mostly just me being bored and throwing something together for no reason, and it worked, might do another one in this same map set, but if I do, I'll make sure to spread out the releasing of the maps so I'm not releasing one every other hour or day, more like 3-4 every other.
Well, I meant like the two boxes of shells and other shells so close to the SSG could be more spread out. Looks really good though hope to see this on a server and I hope you make a little pack out of this.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

Reaku
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RE: Bloom01 DM

#5

Post by Reaku » Thu Jan 31, 2013 11:52 pm

Springy wrote:
Reaku wrote:
Springy wrote: Looks pretty sweet. I love the influx of new duel maps being posted now. Only thing I would say judging by the screenshot is the large quantity of ammo near the SSG should be more spread out instead of just being kept in one place (imo).
I really didn't go too much into the ammo pickup placement, but I can put a few more shells around the map. This was mostly just me being bored and throwing something together for no reason, and it worked, might do another one in this same map set, but if I do, I'll make sure to spread out the releasing of the maps so I'm not releasing one every other hour or day, more like 3-4 every other.
Well, I meant like the two boxes of shells and other shells so close to the SSG could be more spread out. Looks really good though hope to see this on a server and I hope you make a little pack out of this.
Ah, I can mess with the scatter of ammo some. Another thing I hadn't done which I should've was place the dead bodies all over the map like I usually do.
I'll be updating the first map, adding things I didn't and fixing any minor issues that need to be.
Making a small pack out of this is a bit of an idea, It should be fun.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

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one_Two
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RE: Bloom01 DM

#6

Post by one_Two » Fri Feb 01, 2013 12:15 am

Dead bodies don't look great on competetive maps imo.
Last edited by one_Two on Fri Feb 01, 2013 12:16 am, edited 1 time in total.

Reaku
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RE: Bloom01 DM

#7

Post by Reaku » Fri Feb 01, 2013 2:58 am

one_Two wrote: Dead bodies don't look great on competetive maps imo.
It's a matter of taste in a maps decoration really. Having some corpses laying around finishes the look for me, I don't just throw them all over, but I make the place look like it's been used and some hell broke loose at least. If I were going for a competetive map, I would've made it symetrical to keep the fighting fair between the fighters, this is just for shits with no real care to competition, as well as making a small dm with no bottle necks.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

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Early to rise, early to bed, makes a man healthy, but socially dead.

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