is there a monster health modifier?

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ninjapony
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is there a monster health modifier?

#1

Post by ninjapony » Mon Dec 24, 2012 10:53 pm

I'm playing doom with real guns hardcore but I feel like the enemies die too quickly. Is there a way to increase their health something like 200% so they take more hits?

Neewbie
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RE: is there a monster health modifier?

#2

Post by Neewbie » Mon Dec 24, 2012 11:40 pm

Edit the wad

ninjapony
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RE: is there a monster health modifier?

#3

Post by ninjapony » Tue Dec 25, 2012 12:40 am

The Doom2 wad? the Mod i'm playing with is here https://sites.google.com/site/realgunshardcore/home

it's a .pk3 file.
If I do edit the wad, what's the best editor to use?

BloodyAcid
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RE: is there a monster health modifier?

#4

Post by BloodyAcid » Tue Dec 25, 2012 12:52 am

Slade3.

Bloax
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RE: is there a monster health modifier?

#5

Post by Bloax » Tue Dec 25, 2012 1:17 am

I think editing the playerclass to give you a PowerDamage powerup that halves all your DamageTypes (and there's probably a bunch of them) and lasts infinitely in the Spawn/See state is a far easier solution.

ninjapony
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RE: is there a monster health modifier?

#6

Post by ninjapony » Tue Dec 25, 2012 4:10 am

Bloax wrote: I think editing the playerclass to give you a PowerDamage powerup that halves all your DamageTypes (and there's probably a bunch of them) and lasts infinitely in the Spawn/See state is a far easier solution.
That sounds great. So I use SLADE to open Doom2.wad, and create a custom powerup which halves the DamageTypes to be given at spawn? I'm messing around in slade right now

Ijon Tichy
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RE: is there a monster health modifier?

#7

Post by Ijon Tichy » Tue Dec 25, 2012 4:35 am

Oh for the love of christ do not edit doom2.wad ever. Make it in a new WAD or PK3. Never, ever edit stock IWADs (SLADE 3 will actually refuse to in SVN builds).

ninjapony
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RE: is there a monster health modifier?

#8

Post by ninjapony » Mon Jan 14, 2013 2:33 am

I'm sorry to bring up an old thread but could someone point me in the right direction, internet guides on modding doom (for specifically what I want to do), what program to use (i'm assuming SLADE) and which file to modify?

Cruduxy
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RE: is there a monster health modifier?

#9

Post by Cruduxy » Mon Jan 14, 2013 4:07 pm

http://zdoom.org/wiki/MAPINFO/Skill_definition

Create the craziest skill that suits your needs :)

Edit : Dunno about RGH maybe it has a mapinfo you'll need a modified version of.. Also like Ijon said NEVER touch an iwad with the intent of modifying anything and always have a few copies of them just in case... in fact don't touch rgh unless you want to be kicked from servers before you even join!
Last edited by Cruduxy on Mon Jan 14, 2013 4:09 pm, edited 1 time in total.
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TerminusEst13
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RE: is there a monster health modifier?

#10

Post by TerminusEst13 » Mon Jan 14, 2013 7:28 pm

Cruduxy wrote: http://zdoom.org/wiki/MAPINFO/Skill_definition

Create the craziest skill that suits your needs :)

Edit : Dunno about RGH maybe it has a mapinfo you'll need a modified version of.. Also like Ijon said NEVER touch an iwad with the intent of modifying anything and always have a few copies of them just in case... in fact don't touch rgh unless you want to be kicked from servers before you even join!
Monster health modifier doesn't work in Zandronum.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Cruduxy
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RE: is there a monster health modifier?

#11

Post by Cruduxy » Mon Jan 14, 2013 8:09 pm

Sorry I didn't know because I remember a stupid wad that was a rip off of 1000 monsters and had like 20 skills in it :(
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ninjapony
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RE: is there a monster health modifier?

#12

Post by ninjapony » Mon Jan 14, 2013 11:36 pm

so creating a new skill wont work?

edit: found mapinfo for RGH. guess i'll try and edit it! TerminusEst13 is right, it doesn't work with zandronum :(, but it works with zdoom
Last edited by ninjapony on Tue Jan 15, 2013 1:20 am, edited 1 time in total.

XutaWoo
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RE: is there a monster health modifier?

#13

Post by XutaWoo » Wed Jan 23, 2013 7:09 am

... Isn't there a cvar that exists for this exact purpose? I could've sworn SNS sometimes used it.
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Llewellyn
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RE: is there a monster health modifier?

#14

Post by Llewellyn » Wed Jan 23, 2013 7:11 am

XutaWoo wrote: ... Isn't there a cvar that exists for this exact purpose? I could've sworn SNS sometimes used it.
Damagefactor?
I unno.

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