FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

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Qent
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FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#1

Post by Qent » Fri Jan 11, 2013 1:19 am

Last time we played Cybercrime, I was informed of an expansion by Cybershark. Cybercrime 3 does desperately need more maps, so I thought it would be a great idea to try the expansion this time! American FNF is Dynamite TDM.

European FNF

Game Mode: Team Deathmatch
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Cybercrime 3, CC3 expansion, patch, ZandroSpree

When: January 11th, 2013, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-12

Code: Select all

addmap map01
addmap map11
addmap map12
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 4718592
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4


American FNF

Game Mode: Team Deathmatch
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Dynamite DM, ZandroSpree

When: January 11th, 2013, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-02, 04-09, 11-12

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map11
addmap map12
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4
Last edited by Qent on Fri Jan 11, 2013 1:32 am, edited 1 time in total.

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Marcaek
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Joined: Wed Jun 06, 2012 5:05 am

RE: FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#2

Post by Marcaek » Fri Jan 11, 2013 1:22 am

Last time we played Cybercrime, I was informed of an expansion by Cybershark.
YESSSSSSSSSSSSSSSSSS

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Erma
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Posts: 418
Joined: Wed Nov 07, 2012 11:39 pm

RE: FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#3

Post by Erma » Fri Jan 11, 2013 8:52 am

Looking forward to this TDM!
Image

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Medicris
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RE: FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#4

Post by Medicris » Fri Jan 11, 2013 9:07 am

Oh, Cybercrime.

The one with the maps that have like 6 spawns each.

With four teams.

With tons of players.

Yeah, this'll end well.

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Zeberpal
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Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#5

Post by Zeberpal » Fri Jan 11, 2013 7:44 pm

Why, why there is many "fixes" for Cybercrime and still none of them fix that retarded Skulltag's Rail splash with damage 75%HP? What do they even fix? strings? big deal.
Just saying normal railgun (os zd) takes damge of 100%HP. In other words in normal Cybercrime you'd be dead in 1 railgun shot if you hadnt got armor.
Cybercrime is mostly fun cause of railgun.
ChainDM suffers from this as well.
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Qent
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RE: FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#6

Post by Qent » Fri Jan 11, 2013 9:03 pm

Because it fires as fast as a shotgun and it pierces armor.

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Lord_of_D:
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RE: FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#7

Post by Lord_of_D: » Sat Jan 12, 2013 5:30 am

there was no people this time, or at least i didnt saw people in :(
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Qent
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RE: FNF #148: Cybercrime 3 4-way TDM & Dynamite 4-way TDM

#8

Post by Qent » Sat Jan 12, 2013 7:33 am

Yeah, Dynamite ended after only a couple hours. :sad:

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