WhoDunIt - Finally Released!
RE: WhoDunIt - Finally Released!
catastrophe you hate everything i make your argument is invalid.
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RE: WhoDunIt - Finally Released!
And somehow you're in SNS.Monsoon wrote: catastrophe you hate everything i make your argument is invalid.
Last edited by Catastrophe on Sat Dec 15, 2012 12:08 am, edited 1 time in total.
- ibm5155
- Addicted to Zandronum
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RE: WhoDunIt - Finally Released!
I think melee weapons was enough good and guns not .-. (that´s good, because i don´t like ex: 1 pistol, 1 chainsaw and 1 shotgun dud on the same map D: )
RE: WhoDunIt - Finally Released!
Not really. The game is balanced to use exactly those guns. If you add anything different, chances are the balance will go to shit.ibm5155 wrote: I think melee weapons was enough good and guns not .-. (that´s good, because i don´t like ex: 1 pistol, 1 chainsaw and 1 shotgun dud on the same map D: )
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- Forum Regular
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RE: WhoDunIt - Finally Released!
2012 Cacoward recipient!
Thanks to any and everyone who played and enjoyed this mod. Without your continued feedback and constant playing, this might not have happened.
Thanks to any and everyone who played and enjoyed this mod. Without your continued feedback and constant playing, this might not have happened.
RE: WhoDunIt - Finally Released!
I'm glad to have got a chance to play this in it's early and late stages of development. WDI is legendary, and it's fitting that it received a cacoward.
*********************** PROJECTS ************************
************ In Progress ---> Doom 2 Tower Defense ************
**************** On Hold ---> Internal Conflict ****************
*********************************************************
************ In Progress ---> Doom 2 Tower Defense ************
**************** On Hold ---> Internal Conflict ****************
*********************************************************
RE: WhoDunIt - Finally Released!
WE win! WHOOHOO! More egponog for peanit
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RE: WhoDunIt - Finally Released!
Congratulations guys! Really well deserved.
Still sad that I crash on more than half the maps...
Still sad that I crash on more than half the maps...
- Conflagrated
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RE: WhoDunIt - Finally Released!
That stuff'll make ya sick.Peanut wrote: WE win! WHOOHOO! More egponog for peanit
RE: WhoDunIt - Finally Released!
I must say, WDI didn't deserve this award at all...
LOLJK ^
Congratulations guys, I knew WDI would make it! This is the most unique project ever, and I'm happy to have contributed in it. Really deserved that Cacoward :)
LOLJK ^
Congratulations guys, I knew WDI would make it! This is the most unique project ever, and I'm happy to have contributed in it. Really deserved that Cacoward :)
RE: WhoDunIt - Finally Released!
YAY! Conflagrated is BACK!Conflagrated wrote:That stuff'll make ya sick.Peanut wrote: WE win! WHOOHOO! More egponog for peanit
RE: WhoDunIt - Finally Released!
Due to many requests, here is WDI03 patch. It fixes key spawns, blocked morgue and flying idiots
http://www.sendspace.com/file/h8tnpi
http://www.sendspace.com/file/h8tnpi
RE: WhoDunIt - Finally Released!
Hi there! Good new about the Cacoaward. I'm creating my own map for now is incompleted cuz take time make one, but im doing interesting things or a little news.
I taked a old picture is a preview about what i'm doing now. cya

I taked a old picture is a preview about what i'm doing now. cya

Last edited by PREPPER on Mon Jan 07, 2013 5:12 pm, edited 1 time in total.
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- Retired Staff / Community Team Member
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RE: WhoDunIt - Finally Released!
Lookin' sweet!
- Sicamore
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RE: WhoDunIt - Finally Released!
Hello guys, it's Sicamore here. After playing whodunit.pk3 for some time on the available servers, I have collected a small repository of some bugs. I have fixed them - or most of them, I hope. It's just a map fix thing, and I didn't edit any source code or game scripts.
The list of bugs and improvements made include:
Map WDI05 (Men's Night Out)
_________________________
- Fixed bug where red key spawns instead of bar key, making shotgun room not accessible.
-Added a little bit more medkits.
-Added a spawn for m1 ammo.
-Fixed heights of some pots, which floated in mid-air previously.
-Fixed attic where m1 is located (made it brighter).
-Moved around one spawn of bar key (previous spawn was too close to player spawn and too easily found).
-Made shotgun and pistol spawn randomly (low and high probabilities, because a small map with full weapons is hell for murderer).
-Fixed some texture offsets.
Map WDI03 (Clocktown Chase)
_________________________
-Loaded Zeberpal's updated map, with unblocked morgue.
Map WDI06 (Surrounded)
_________________________
-Fixed texture offset for murderhole vent (there was a little bit of black).
Map WDI08 (St.Mercy Hospital)
_________________________________________
-Added a soap 3d model (sanitation ftw).
-Previously drooping washroom models are now nicely propped on invisible floors (aesthetic fixation, not a bug).
Map WDI09 (SewerSauce Factory)
_________________________
-Fixed murderholes where the window was passible, allowing exploitation.
Map WDI12 (Where-house)
_________________________
-Fixed texture offsets.
-Fixed shed (changed brightness and roof heights).
-Medkits now respawn!
-Added some rats, because face it, the map is dirty as hell.
-Secret is now fully accessible! But how to find it I will not say.
____________________________
That's all folks.
Find the link HERE:
http://www.sendspace.com/file/iktll2
The list of bugs and improvements made include:
Map WDI05 (Men's Night Out)
_________________________
- Fixed bug where red key spawns instead of bar key, making shotgun room not accessible.
-Added a little bit more medkits.
-Added a spawn for m1 ammo.
-Fixed heights of some pots, which floated in mid-air previously.
-Fixed attic where m1 is located (made it brighter).
-Moved around one spawn of bar key (previous spawn was too close to player spawn and too easily found).
-Made shotgun and pistol spawn randomly (low and high probabilities, because a small map with full weapons is hell for murderer).
-Fixed some texture offsets.
Map WDI03 (Clocktown Chase)
_________________________
-Loaded Zeberpal's updated map, with unblocked morgue.
Map WDI06 (Surrounded)
_________________________
-Fixed texture offset for murderhole vent (there was a little bit of black).
Map WDI08 (St.Mercy Hospital)
_________________________________________
-Added a soap 3d model (sanitation ftw).
-Previously drooping washroom models are now nicely propped on invisible floors (aesthetic fixation, not a bug).
Map WDI09 (SewerSauce Factory)
_________________________
-Fixed murderholes where the window was passible, allowing exploitation.
Map WDI12 (Where-house)
_________________________
-Fixed texture offsets.
-Fixed shed (changed brightness and roof heights).
-Medkits now respawn!
-Added some rats, because face it, the map is dirty as hell.
-Secret is now fully accessible! But how to find it I will not say.
____________________________
That's all folks.
Find the link HERE:
http://www.sendspace.com/file/iktll2
Last edited by Sicamore on Tue Jan 01, 2013 12:22 am, edited 1 time in total.
RE: WhoDunIt - Finally Released!
My addon is broken..again.- key thing. I'll fix it tommorow and send ya. My fault.
RE: WhoDunIt - Finally Released!
I would suggest that wrench delay be equal to shovel. It needs to be decreased.
Last edited by Ermac on Fri Jan 04, 2013 2:53 pm, edited 1 time in total.
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