Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Tiger
- Retired Staff / Community Team Member
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#1
Post
by Tiger » Thu Dec 13, 2012 12:17 am
The
Armada Foundation is a small collection of configuration files that might be helpful for those that want to setup a collection of game servers in
Zandronum or
SkullTag port branches. These configuration files houses most of the current Console Variables that are available in
Zandronum, but the goal of these configuration files is to try to give the game server maintainer the possibility to make game servers as quickly and painlessly as plausible. This is accomplished by separating what Console Variables that would be manipulated the most within general individual game servers and keeping other Console Variables into a more centralized but global region. For example, Voodoo doll configurations can be done within the global scope of the configuration files, where as - game modes and how many users can connect to a game server can be done individually. I hope others will find some good use for these server configuration sets.
Versions Included
- 1.
- 2.
- 2.1.1
- 2.2
- 2.2a - currently in use on Armada's gameservers today; note there is several *nix shell scripts (some work, some don't).
Info and Permissions
You
MAY do whatever you wish and use these contents in any way you see fit.
Download Source
Zandronum Armada Gameservers Foundation.7z
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Last edited by
Tiger on Sat Jun 24, 2017 8:15 am, edited 4 times in total.
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Tiger
- Retired Staff / Community Team Member
- Posts: 381
- Joined: Thu May 31, 2012 6:21 am
- Location: United States
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Contact:
#2
Post
by Tiger » Sun Jan 12, 2014 2:53 am
Topic Bumped:
Awhile ago I have updated the foundation to 2.1.1 to fix a CVar within the game modes, but I forgot to update this topic - so here it is.
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Tiger
- Retired Staff / Community Team Member
- Posts: 381
- Joined: Thu May 31, 2012 6:21 am
- Location: United States
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Contact:
#3
Post
by Tiger » Mon Nov 03, 2014 4:48 am
I have updated the Armada Foundation to version 2.2. The major highlight is that it now supports Zandronum 1.3's Authentication and Player Database.
Changelog
Code: Select all
Added:
SV_ForceRandomClass {False}
Compat_BridgeDrops {False}
SV_ShareKeys {True}
CL_ConnectSound {True}
SV_NoForceSpecVote {False}
CL_Connect_Flags {True}
SV_ArtifactReturnTime {30}
DatabaseFile {:memory:}
Database_MaxPageCount {32768}
AuthHostName {LocalHost}
SV_ForceLoginToJoin {False}
version_info
Modified:
CrashLog_Dir {"/home/Zandronum/CrashDump/"}
Removed:
Armada Modes configuration
and minor corrections
Nicholas Gautier
-
Tiger
- Retired Staff / Community Team Member
- Posts: 381
- Joined: Thu May 31, 2012 6:21 am
- Location: United States
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Contact:
#4
Post
by Tiger » Mon Aug 01, 2016 2:51 am
A new - but minor - update is available which focuses on the latest stable version of Zandronum 2.1.2.
Foundation version: 2.2a
Code: Select all
Added CVar 'SV_LimitCommands' with the default value of 'true' in the General configuration script.
Added CVar 'SV_UnblockAllies' with the a value of 'false' in the GameDefault configuration script. This is false due to the neighboring CVar: SV_UnblockPlayers being set as true already.
Added CVar 'ZaCompatFlags' with a value of '0' in the ClearDMFlags configuration script.
Added CVar 'ZaDMFlags' with a value of '0' in the ClearDMFlags configuration script.
Nicholas Gautier