WhoDunIt - Finally Released!
RE: WhoDunIt - Finally Released!
Congratulations on the release lads and lasses, will probably give the final version a play through online tonight.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
RE: WhoDunIt - Finally Released!
You may have noticed that the GV WDI server has now a join password. This is purely to get rid of random trolls, which unfortunately are attracted to this mod. Anyone who is not troll is welcome to join; to do so, request your individual password on IRC #grandvoid.
Note: if you already have password for GV private CTF, just use that. You don't need to request another one for WDI.
So far it seems to work well, the change in atmosphere is noticeable when the troublesome squad is left out, a step towards the purpose of this game.
Note: if you already have password for GV private CTF, just use that. You don't need to request another one for WDI.
So far it seems to work well, the change in atmosphere is noticeable when the troublesome squad is left out, a step towards the purpose of this game.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
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RE: WhoDunIt - Finally Released!
To all whom are concerned:
First off, the idgames mirror #2 is up. This one links directly to the Doomworld /idgames page for the mod. Not only can you download from there, but you can also rate/comment about the mod if you'd like. :) It would also be p sweet if someone posted a nomination for this for the 2012 Cacowards, but that is totally up to you and only if you think this mod really deserves it. <_< seriously, I don't like to beg but at least a good chunk of the community and people who play this don't visit Doomworld at all, they might not even know said nomination thread exists
Also, I will make a final statement in that I'm aware of the issues that are present with this ultimate final release. I feel that perhaps a patch pk3 containing just the fixes may be in order, but it'll be some time for it to come along, simply because as I've mentioned I want to be done with this mod completely. Until then, please, have patience. It'll come eventually but it's not on my priority list right now. So avoid following me into servers and telling me about bugs etc. If you have something you need to report, post it here or PM me. Thank you. :)
First off, the idgames mirror #2 is up. This one links directly to the Doomworld /idgames page for the mod. Not only can you download from there, but you can also rate/comment about the mod if you'd like. :) It would also be p sweet if someone posted a nomination for this for the 2012 Cacowards, but that is totally up to you and only if you think this mod really deserves it. <_< seriously, I don't like to beg but at least a good chunk of the community and people who play this don't visit Doomworld at all, they might not even know said nomination thread exists
Also, I will make a final statement in that I'm aware of the issues that are present with this ultimate final release. I feel that perhaps a patch pk3 containing just the fixes may be in order, but it'll be some time for it to come along, simply because as I've mentioned I want to be done with this mod completely. Until then, please, have patience. It'll come eventually but it's not on my priority list right now. So avoid following me into servers and telling me about bugs etc. If you have something you need to report, post it here or PM me. Thank you. :)
Last edited by Theshooter7 on Mon Dec 03, 2012 2:04 am, edited 1 time in total.
RE: WhoDunIt - Finally Released!
Congrats on the final release. You've been working pretty hard on this.
I'd vote for it.
I'd vote for it.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: WhoDunIt - Finally Released!
Whenever you do this (if at all), I'll be more than happy to beta-test it for you if necessary! Also, I'm very sorry I couldn't help with this version, but I'll do my best on the next one.Theshooter7 wrote:
Also, I will make a final statement in that I'm aware of the issues that are present with this ultimate final release. I feel that perhaps a patch pk3 containing just the fixes may be in order, but it'll be some time for it to come along, simply because as I've mentioned I want to be done with this mod completely. Until then, please, have patience. It'll come eventually but it's not on my priority list right now. So avoid following me into servers and telling me about bugs etc. If you have something you need to report, post it here or PM me. Thank you. :)
RE: WhoDunIt - Finally Released!
Well instead of posting an entire new topic for this i thought id post here.
As most already know i made an unofficial addon for whodunit, A new toy for murds and innocents to play with
It's The AA12 and its here to stay.
With this most recent update the gun no longer carries over between levels like the buggy alpha did. Furthermore, you can now drop it in favor of other weapons (yeah, like that's gonna happen) and before you all rage at me and say this breaks the gameplay it is balanced for both sides as it fucks up murd and innocent alike on an equal scale as there's no murd buff for the AA12 and there wont be because no one is going to support this of course
- Monsoon
P.S. if you want a screen shot go look at page 24 i have it spoilered check the first post made by me
As most already know i made an unofficial addon for whodunit, A new toy for murds and innocents to play with
It's The AA12 and its here to stay.
With this most recent update the gun no longer carries over between levels like the buggy alpha did. Furthermore, you can now drop it in favor of other weapons (yeah, like that's gonna happen) and before you all rage at me and say this breaks the gameplay it is balanced for both sides as it fucks up murd and innocent alike on an equal scale as there's no murd buff for the AA12 and there wont be because no one is going to support this of course
- Monsoon
P.S. if you want a screen shot go look at page 24 i have it spoilered check the first post made by me
Last edited by Monsoon on Fri Dec 07, 2012 11:45 am, edited 1 time in total.
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RE: WhoDunIt - Finally Released!
You're welcome. :P
RE: WhoDunIt - Finally Released!
thank you kindly :)
RE: WhoDunIt - Finally Released!
Uhmm any ideas why i receive a "gross hack" item instead of Bridge item? (mapping)
Last edited by Zeberpal on Sat Dec 08, 2012 8:48 pm, edited 1 time in total.
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RE: WhoDunIt - Finally Released!
No idea, it works fine for me in GZDoom Builder 2. Does it work fine in game? It's also possible the sprite names could have ended up the same.Zeberpal wrote: Uhmm any ideas why i receive a "gross hack" item instead of Bridge item? (mapping)
Also: Jigsaw's updated map has been mirrored on Coding Buff again, please download from the link for the update.
RE: WhoDunIt - Finally Released!
I still don't think this weapon fits in the atmosphere of most of the maps. Most maps are rusty sewers, old manors or mental asylums etc. What would a state of the art, military grade weapon like that be doing in such places? It would work well with Marsis tho.Monsoon wrote: It's The AA12 and its here to stay.
Btw, when's Marsis going to get up and running? I've been missing that map since forever, it was my favourite!
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RE: WhoDunIt - Finally Released!
I did fix the issues with the music setter that Zeberpal requested, so it's now just up to him to update and release. I'll also mirror it on Coding Buff when it's ready.Killer2 wrote:Btw, when's Marsis going to get up and running? I've been missing that map since forever, it was my favourite!
RE: WhoDunIt - Finally Released!
This GROSS HACK appear with custom bridge only..(but why the hell).
Marsis will be out with another new map, since I already added some features in there which requires new map and last wdi version.
It is also reasonable to not release it now to play out another new maps!
Marsis will be out with another new map, since I already added some features in there which requires new map and last wdi version.
It is also reasonable to not release it now to play out another new maps!
RE: WhoDunIt - Finally Released!
it fits well with the map bunker down
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RE: WhoDunIt - Finally Released!
Whodunit relies on melee weapons and stuff you find lying around. How is a 12 guage military shotgun something you find in an asylum or hospital? This is my opinion on the matter.
The final version is already out so anything added will be in the hands of whoever makes the addons. It wont reflect the ideas of developers in any way, so therefore there is nothing to lose. If the community doesnt like it, not our problem.
The final version is already out so anything added will be in the hands of whoever makes the addons. It wont reflect the ideas of developers in any way, so therefore there is nothing to lose. If the community doesnt like it, not our problem.
Last edited by Sicamore on Mon Dec 10, 2012 7:50 pm, edited 1 time in total.
RE: WhoDunIt - Finally Released!
i love you too sicamore...nah jk man your right the AA12 doesn't fit in any of the maps i do believe it goes well with bunker down as its a bunker and ive seen dead military personnel thoughout the map... so i believe that this would be a place to find said 12 gauge military shotgun
furthermore who said anything about getting it put in WDI i know that's not gonna happen final or no final the only way this would happen is if i implemented it into a custom unofficial build... oh wait I ALREADY DID THAT! i also implemented the addon into the package as so now its one big file the only thing i cant do is get the classic.o recompiled so that the AA12 and 1911 names show up with the slot filled name script they just show up as unknown pickup
furthermore who said anything about getting it put in WDI i know that's not gonna happen final or no final the only way this would happen is if i implemented it into a custom unofficial build... oh wait I ALREADY DID THAT! i also implemented the addon into the package as so now its one big file the only thing i cant do is get the classic.o recompiled so that the AA12 and 1911 names show up with the slot filled name script they just show up as unknown pickup
Last edited by Monsoon on Tue Dec 11, 2012 5:57 pm, edited 1 time in total.
RE: WhoDunIt - Finally Released!
im aware of that i too was stating my opinion
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RE: WhoDunIt - Finally Released!
I gotta agree with sicamore, that weapon is completely pointless and destroys the theme of WhoDunIt. Plus it looks like crap compared to all the other weapons.
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RE: WhoDunIt - Finally Released!
Oh the things you will find when wandering around people's houses.Sicamore wrote: How is a 12 guage military shotgun something you find in an asylum or hospital?

