Is GZDoom supported by Zandronum?

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ucreator
 
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Is GZDoom supported by Zandronum?

#1

Post by ucreator » Sun Dec 02, 2012 1:02 am

The title saids it all, does Zandronum supports GZDoom?

Ijon Tichy
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RE: Is GZDoom supported by Zandronum?

#2

Post by Ijon Tichy » Sun Dec 02, 2012 1:11 am

I don't even

no

ucreator
 
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RE: Is GZDoom supported by Zandronum?

#3

Post by ucreator » Sun Dec 02, 2012 1:13 am

Seriously?

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Empyre
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RE: Is GZDoom supported by Zandronum?

#4

Post by Empyre » Sun Dec 02, 2012 1:27 am

I am not sure I understand the question. Zandronum has an Open GL mode, which uses an older version of the engine from GZDoom. In that way, it "supports" GZDoom. This certainly does not mean that everything that works in GZDoom works in Zandronum.
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-Jes-
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RE: Is GZDoom supported by Zandronum?

#5

Post by -Jes- » Sun Dec 02, 2012 1:28 am

GZDooM as a doom port is essentially an OpenGL renderer tacked onto ZDooM.
Zandronum is a continuation of Skulltag which was based on ZDooM and GZDooM.

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Marcaek
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RE: Is GZDoom supported by Zandronum?

#6

Post by Marcaek » Sun Dec 02, 2012 1:40 am

GZDoom's more recent features are not supported by Zandronum at this time. Someone else will have to tell you what the latest version of the codebase is.

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RE: Is GZDoom supported by Zandronum?

#7

Post by Llewellyn » Sun Dec 02, 2012 1:46 am

Marcaek wrote: GZDoom's more recent features are not supported by Zandronum at this time. Someone else will have to tell you what the latest version of the codebase is.
323 with random backports afiak

doomero
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RE: Is GZDoom supported by Zandronum?

#8

Post by doomero » Sun Dec 02, 2012 2:27 am

of course, zandronum not support some new codes from zdoom and at the same time, not always the zandronum mods are compatibles with zdoom.

ucreator
 
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RE: Is GZDoom supported by Zandronum?

#9

Post by ucreator » Sun Dec 02, 2012 3:52 am

So, is there any plan implementing the recent version of GZDoom in Zandronum's future releases?

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RE: Is GZDoom supported by Zandronum?

#10

Post by Watermelon » Sun Dec 02, 2012 4:52 am

Yes, but it's a long way off

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RE: Is GZDoom supported by Zandronum?

#11

Post by ucreator » Sun Dec 02, 2012 4:57 am

Haha! Glad to know that! I can't wait to get my hands on it

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mytis
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RE: Is GZDoom supported by Zandronum?

#12

Post by mytis » Sun Dec 02, 2012 5:53 am

ucreator wrote: Haha! Glad to know that! I can't wait to get my hands on it
Yes you can.

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RE: Is GZDoom supported by Zandronum?

#13

Post by Empyre » Mon Dec 03, 2012 8:44 am

As I understand it, the plan is to update to a newer (but not newest) version of ZDoom soon. I have heard nothing about updating the Open GL renderer, but then again, I am out of the loop.
Last edited by Empyre on Mon Dec 03, 2012 8:45 am, edited 1 time in total.
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