$random Player taunts doesn't seem to work.

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Southpark2010
 
Posts: 84
Joined: Wed Jun 06, 2012 6:28 pm
Location: Hell

$random Player taunts doesn't seem to work.

#1

Post by Southpark2010 » Sun Sep 30, 2012 4:20 pm

I'm trying to get six taunts to randomize in SNDINFO but the class keeps using the default taunt sound. Any help would be greatly appreciated.

Code: Select all

$random Assassin/Taunt { Assassin/Taunt1 Assassin/Taunt2 Assassin/Taunt3 Assassin/Taunt4 Assassin/Taunt5 Assassin/Taunt6 }

Assassin/Taunt1	REEMSEE1
Assassin/Taunt2	REEMSEE2
Assassin/Taunt3	REEMSEE3
Assassin/Taunt4	REEMSEE4
Assassin/Taunt5	REEMSEE5
Assassin/Taunt6	REEMSEE6

$playeralias Assassin male *taunt Assassin/Taunt

$playersound	Assassin	male	*death		dspldeth
$playersound	Assassin	male	*xdeath		XGIB
$playersound	Assassin	male	*gibbed		XGIB
$playersound	Assassin	male	*pain100	dsplpain
$playersounddup	Assassin	male	*pain75		*pain100
$playersounddup	Assassin	male	*pain50		*pain100
$playersounddup	Assassin	male	*pain25		*pain100
$playersound	Assassin	male	*grunt		dsoof
$playersounddup	Assassin	male	*land		*grunt
$playersound	Assassin	male	*jump		dsjump
$playersound	Assassin	male	*usefail	dsnoway
$playersound	Assassin	male	*taunt		Assassin/Taunt
$playersound    Assassin	male    *pain-fire  burnmpai
$playersound    Assassin	male    *death-fire burnm
Last edited by Southpark2010 on Sun Sep 30, 2012 4:20 pm, edited 1 time in total.
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Dusk
Developer
Posts: 581
Joined: Thu May 24, 2012 9:59 pm
Location: Turku

RE: $random Player taunts doesn't seem to work.

#2

Post by Dusk » Sun Sep 30, 2012 4:39 pm

$playersound Assassin male *usefail dsnoway
$playersound Assassin male *taunt Assassin/Taunt
$playersound Assassin male *pain-fire burnmpai
I don't think this is supposed to be in here?
Last edited by Dusk on Sun Sep 30, 2012 4:40 pm, edited 1 time in total.

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: $random Player taunts doesn't seem to work.

#3

Post by TerminusEst13 » Sun Sep 30, 2012 4:46 pm

When you have a soundbyte directed towards a random batch (assassin/taunt) rather than a single sound (dsnoway), it needs to be $playeralias rather than $playersound.
Last edited by TerminusEst13 on Sun Sep 30, 2012 4:50 pm, edited 1 time in total.

Southpark2010
 
Posts: 84
Joined: Wed Jun 06, 2012 6:28 pm
Location: Hell

RE: $random Player taunts doesn't seem to work.

#4

Post by Southpark2010 » Sun Sep 30, 2012 4:46 pm

Dusk wrote:
$playersound Assassin male *usefail dsnoway
$playersound Assassin male *taunt Assassin/Taunt
$playersound Assassin male *pain-fire burnmpai
I don't think this is supposed to be in here?
Ah, it works now. Thank you.
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HELL Vs Marines - Thread

ZzZombo
Forum Regular
Posts: 323
Joined: Mon Jun 11, 2012 12:11 pm
Location: Ravenholm

RE: $random Player taunts doesn't seem to work.

#5

Post by ZzZombo » Tue Nov 27, 2012 4:17 am

Wow thank you very much!

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